The Room Two

The Room Two

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BlueTJ Jul 2, 2018 @ 6:12pm
How scary is this game?
I've just finished The Room and since I also bought the sequel, I would like to play it as well. I really don't react well to jumpscares or creepiness (I get super paranoid, lol). How bad is the horror aspect of the game this time? What can I expect?
Last edited by BlueTJ; Jul 2, 2018 @ 6:12pm
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Showing 1-9 of 9 comments
Skuzzzy Jul 2, 2018 @ 10:51pm 
4/10

no real jump scares, and you can turn screen vibration off
Last edited by Skuzzzy; Jul 2, 2018 @ 11:07pm
Broken Viking Jul 7, 2018 @ 7:45pm 
It’s not fnaf jumpscare status, but there are some moments, and are super predictable, so 2/10... creepyness though, I’d say 6/10
Laharal Dec 28, 2018 @ 3:48pm 
There was one jump scareish thing. Otherwise just mood and setting. Loved it. Made for just the right amount of tension.
Originally posted by laharal:
There was one jump scareish thing. Otherwise just mood and setting. Loved it. Made for just the right amount of tension.
Haven't seen a single jumpscare there. But your comment kept me tense for the rest of the game.
WHYYYYY??!
Ryuu Jan 9, 2019 @ 7:55am 
Originally posted by Ocelot Shalashaska:
Originally posted by laharal:
There was one jump scareish thing. Otherwise just mood and setting. Loved it. Made for just the right amount of tension.
Haven't seen a single jumpscare there. But your comment kept me tense for the rest of the game.
WHYYYYY??!
Haha, maybe that was the plan :hee: No idea where there are jumpscares in Room 1 or 2, but 3 has some a bit scary moments. Keep tense while playing ;)
unca.alby Feb 9, 2019 @ 10:59pm 
I find the background music and noises to be a little creepy. Sometimes it sounds like there's somebody whispering behind my back. Or knocking on a distant door.

I'm sure they made it creepy deliberately to add "atmosphere".

But if it gets too creepy, you can always turn the sound off, although that would ruin a lot of the feedback, like when you successfully throw a switch and it goes "CLICK".

I've just decided to ignore the background noises as much as I can.
apena9621 Aug 6, 2019 @ 5:53am 
It has a creepy atmospheric, but nothing jumps at you (except the ending, which is a film sequence - and you survive)
oldladygreybun Aug 7, 2022 @ 2:15am 
Well, I guess it depends how easily unsettled people get. I myself am a real scaredycat and dislike jumpcares and being startled.
And there were at least two pretty bad places in The Room 2.

The one where a skull suddendly pops out of a hidingplace, and you have to use it to open something else and it cracks in two with teeth spilling out etc.
And the one in seance with the corpse. Which is really offputting.
The final chapter in the lab is just a bit overall icky, but not specifically scary as such. Though I guess it depends on your stomach for vivisection and the whole setting of the place.
Plus all through the game there's the "scary" soundtrack (I turned the sound right off straightaway) and the shaking and flashing lights etc etc. - which I ignored as much as possible. Plus of course the chosen themes: Egyptian crypt, 1850s seance, Frankenstein monster type electricity experiments etc. Intention clearly to give extra tension (will there be mummies, is his sister hdden in the walls, will that arm jump to life, ...)

I found it all rather unneccessary and a touch exploitative.
People have different reactions, of course, and I guess players who are used to much worse stuff in horror games and blood-and-gore etc may well find it trivial. And I have no problem with that! Just - people aren't all the same. And some are going to find this scary. Definitely.

I've just played through both, and must say I much prefer The Room (1), where the game is focused on solving the puzzles/finding the hidden objects.
I was hoping for more of the same in Room 2 - and was disappointed that they had gone for a much creepier vibe, and scares.

So I would like to add my voice to this, in a warning: If you're easliy scared, and in generel don't much like the sudden appearances of skulls and dead bodies and stuff, then I would avoid the no.2 here.

This piece of advice (or opinion) is too late now for the OP, but I'm leaving it on here for others who might come later on and perhaps do a forum search for "scary".
Sunday Driver Oct 27, 2022 @ 4:52pm 
I'd say this gives an eerie atmosphere just like Myst did back in the day or other games like it. The series does well at giving a sense of unease at times without lots of cheap jump scares and bogeymen running after you and I find that very enjoyable. There are a couple of flashes of something spooky but not monsters or battles and deaths, etc. so it's pretty fair to keep surprises to a VERY limited number in a production and overall it's very rare in this series. If done too much it's cheap. It probably could have not had them at all actually with it fading in and no sudden movement without harm to the atmosphere, actually and would have pleased the above poster (with reasonable opinions) even more.

It's certainly suitable for people who don't like slashers/horrors/jumpscares/monsters/etc.

I've finished Room 3 and it doesn't add jump scares that I can recall and has more atmospheric eeriness again with some more free form wandering like Myst or the Da Vinci games. I'm sure everyone will have their favorites in the series too!
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