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1) You move onto tactical map, you set up traps comfortable for layout or just go default.
2) Gameplay you try to flank the ghost meanwhile predicting his movement showed by the blue squares. Once it bumps into you it will attack, traps can lure him, ghosts can debuff.
3) Radars will show you map soo you can take advantage of surprise attack before ghost notices you.
Thats all what there is to it. Saying it the simplest way its kinda RNG but using number advantage it should work to flank. Problem is debuffing some ghost can literaly disable your squad from offensive moves.