Tokyo Twilight Ghost Hunters Daybreak: Special Gigs

Tokyo Twilight Ghost Hunters Daybreak: Special Gigs

*^SaoSin^* Mar 21, 2017 @ 4:36pm
Isn't fighting a bit to easy?
I would love to turn up difficulty I am done with chapter 3 and it is still walk in the park.
I thought it would demand more strategy aspect and buff knowledge. Seems like everything is always settled up and ready to go, and you just confirm attack sequences.
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Showing 1-15 of 16 comments
Crax Mar 21, 2017 @ 9:22pm 
The difficulty will turn up massively the closer you reach the end... Btw, don't make the mistake like me not to use Switch (I) when in the headquarters. You can chat with your teammates and have a dialogue choice with each one of them per chapter. Breaks the monotony of the gameplay a little, although I discovered it only when the story's about to end...
*^SaoSin^* Mar 21, 2017 @ 11:24pm 
hmm I guess I dont use that since I dont see it. All what I do is training and doing side missions. I thought that they only talk before episode and during investigation :P
jadekitten Mar 22, 2017 @ 2:58pm 
could someone please walk me through the first battle, how battle wprks? i'm REALLY having a difficult time understanding.
*^SaoSin^* Mar 22, 2017 @ 3:26pm 
Originally posted by jadekitten:
could someone please walk me through the first battle, how battle wprks? i'm REALLY having a difficult time understanding.

1) You move onto tactical map, you set up traps comfortable for layout or just go default.
2) Gameplay you try to flank the ghost meanwhile predicting his movement showed by the blue squares. Once it bumps into you it will attack, traps can lure him, ghosts can debuff.
3) Radars will show you map soo you can take advantage of surprise attack before ghost notices you.

Thats all what there is to it. Saying it the simplest way its kinda RNG but using number advantage it should work to flank. Problem is debuffing some ghost can literaly disable your squad from offensive moves.
jadekitten Mar 22, 2017 @ 3:39pm 
the ghost will always move to one of the blue squares?
jadekitten Mar 22, 2017 @ 4:39pm 
oooooh i thiyghy i could pnly move ryu.... muuuuuuch easier niw
Greyexe Mar 23, 2017 @ 2:11pm 
Avoid over leveling at any cost and the difficulty curve isnt terrible.... Grind or Lvl outside of what you have to during the first playthrough is probably going to make you overleveled
*^SaoSin^* Mar 23, 2017 @ 2:55pm 
Well most of the time, time condition is the only factor of loosing for me.
Last edited by *^SaoSin^*; Mar 23, 2017 @ 2:55pm
dangerhighdoltage Mar 30, 2017 @ 12:48am 
ep 6 is frustrating where every blow lands all members paralyzed. All i have is the needle to get around it. the boss is level 21, so gonna have to grind up a bit more to take him on.
Last edited by dangerhighdoltage; Mar 30, 2017 @ 12:56am
*^SaoSin^* Mar 30, 2017 @ 4:16am 
Eq shop with resistant clothing
*^SaoSin^* Apr 2, 2017 @ 2:08pm 
OKEY FORGET WHAT I SAID NOW ITS INSANE AND ITS DEFINETELY TIME TO GRIND
dangerhighdoltage Apr 23, 2017 @ 11:19pm 
I'm still playing and grinding like crazy to get past the ep 12 intro boss lol. I've learned not to attack unless I am at least within 10 level points of a boss. If you have not done so already, don't forget to level up Sengen and Kosuke like I did.
*^SaoSin^* Apr 23, 2017 @ 11:34pm 
Yeah thats good advice especially that you will be forced on them one time. Also keep in mind that last chapter is containing also final boss battle so you will have to be ready for 2 fights at once.
dangerhighdoltage Apr 24, 2017 @ 8:43pm 
sounds like some of the Daybreak episodes. Getting there...:-D
ranarif Dec 17, 2018 @ 7:02am 
Episode 9 and my main character is overpowered, however, except for Sayuri, I am struggling to find a good party composition. Which are your favorite party members and why they are useful?
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