Tokyo Twilight Ghost Hunters Daybreak: Special Gigs

Tokyo Twilight Ghost Hunters Daybreak: Special Gigs

Red Mar 17, 2017 @ 8:50pm
Little issues
Hi,

While I like the game so far (haven't really gotten to playing it with only half an hour, but heh), I have a few issues with this port... Hopefully someone from PQube will read this thread...

First off, the mouse cursor not disappearing. It's quite annoying when the game runs in a borderless window and that you don't have any choice on that matter... Also, yeah, the impossibility to choose between windowed and fullscreen. Nothing that couldn't be changed with a launcher of some kind, along with a patch to fix the cursor issue.

Then, the layout. It's odd, to say the least. RB to skip to the next line?! The Vita, PS3 and PS4 original versions were probably that way as well, but I don't understand that choice. I'd just have kept it on the A button :/

The lack of "quit to desktop" button and achievements also make me thinking the port was pretty quick, and it's sad to see that for a game that looks like (again, I haven't played enough) it has potential... If those were implemented, I'd be really glad. Right now, it's bare-bones, to say the least, and among (way) bigger releases, it's a bit of a lackluster port.

Hopefully this game will be treated a little bit seriously, instead of some cash-grab port, and get at least one patch to fix the first and third issues (the second one might be inherited from the console release)...

Thanks for reading.
Last edited by Red; Mar 18, 2017 @ 7:21am
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Showing 1-5 of 5 comments
DaavPuke Mar 17, 2017 @ 11:33pm 
You can exit the game through the Save/Load poster.
Red Mar 18, 2017 @ 7:20am 
Originally posted by DaavPuke:
You can exit the game through the Save/Load poster.
Oh, didn't know that. That's one less issue then. Thanks!
*^SaoSin^* Mar 18, 2017 @ 2:24pm 
Controls for this game are way too complicated I dont know why they had to do it like this. One button to continue dialog and other button in weird place for making decisions...

Rebind option would be nice... Also I noticed drop FPS during talks with characters.
Animations aren't that flashy soo I don't know what's up with that :)

Honestly if not for the game itself, and theme. I would be pretty much sad with outcome by now.
Keyboard users may very easly get hand pain from playing an hour :(
Last edited by *^SaoSin^*; Mar 18, 2017 @ 2:25pm
Red Mar 18, 2017 @ 2:32pm 
Originally posted by *^SaoSin^*:
Controls for this game are way to complicated I dont know why they had to do it like this. One button to continue dialog and other button in weird place for making decisions...

Rebind option would be nice... Also I noticed drop on FPS during talks with characters.
Animations aren't that flashy soo I don't know what's up with that :)

Honestly if not for the game itself, and theme. I would be pretty much sad with outcome by now.
Keyboard users may very easly get hand pain from playing an hour :(
The game is capped at 30fps, so maybe that's why the animations aren't perfectly smooth. I don't really see how it can have framerate drops except if the characters are not sprites animated by the game but videos instead, which could cause problems if you have codec issues.

Rebinding the buttons would be useful indeed, even though I don't play on keyboard, I can understand why it can be problematic. And if there's rebinding for controllers, that's even better...

This is just a small port though, so if they fix anything, few additional settings will probably be in a launcher, along with the in-game fixes :(
Red Mar 19, 2017 @ 3:52pm 
Originally posted by Red:
Originally posted by DaavPuke:
You can exit the game through the Save/Load poster.
Oh, didn't know that. That's one less issue then. Thanks!
Actually, I've just tried and didn't find the way to escape through this menu... :/
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