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I'm not disagreeing with your point, but please note that the game is released for five languages. Changing anything localized is not simple, and will cost money.
Once a game is released, there's a small window of time during which patches are relatively easy to make. It gets harder as time passes, so you really shouldn't be surprised. If it wasn't fixed during the first six months, it's unlikely to ever get fixed.
Most of the people involved with Shadwen development haven't worked at Frozenbyte for a good while, and the code was likely last compiled with Visual Studio 2015. The build system used to package the game hasn't been in use for years, and the server doing Shadwen builds was retired even longer ago.
-JLarja / Frozenbyte
I see few options how can this can be fixed. You can remove negation from the question (make it something like "Will you harm the King?") — but I do not think this is the best option: this one will not match with Lily's personality very well, in my opinion. Better way to do it, is to expand context of Shadwen's responses. I see three options here: First, you can expand her answers: "Yes, I've gonna harm this bastard!", "No, of course I will not harm the King". Second, you can add descriptions of actual actions in the square brackets: "Yes [kill the king]", "No [spare the king]". And, finally, you can add some icons after the answers: for example, skull / hand with bloodstained dagger and heart / dove.
Fair enough, but do you really need to do full build to fix such issue? You mentioned localization to a few languages, and good desing practice is to put things like this into external resources — so, perhaps, you only need to change small part of you external recources?
No, but the full build is the easy option. It's precisely that once the ability to do full builds is lost, patching gets complicated. To take this example, changing localization is just about editing a text file, committing it to version control and waiting for new build to get submitted to Steam backend. There it can be tested and released to public with a single click of a button.
Without the build system, you need someone to do manual patch, test it manually, upload it to Steam backend manually, carefully test it there (because there's a significant change that you messed up something with all that manual work) and then finally release it to public. Needless to say, not many people know how to do those steps (one reason why we have a build system), so it's also a learning experience. It's not something you can hand out to some intern to handle on their own.
So yeah, you don't need full build to fix any issue, or even to create the game in the first place. It's just the easiest way to handle things.
-JLarja / Frozenbyte
-JLarja / Frozenbyte