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win 10 pro, i7 6700k, 980ti, xbox one controller, 8gb ram game installed on an ssd
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Unhandled exception
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Exception code: 0xc0000005
Address: 0x00007FF7F9F55C33 in shadwen_64bit.exe:00007FF7F9F55000
Related modules: ntdll.dll shadwen_64bit.exe KERNEL32.DLL
Minidump:
C:\Program Files (x86)\Steam\steamapps\common\Shadwen Demo\log\shadwen_64bit.exe_a0f4344.dmp
Press CTRL+C to copy this message
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OK
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EVGA GeForce GTX 960 4GB SSC GAMING ACX 2.0+
8GB RAM
Windows 7 64-bit
Issue I noticed was that, sometimes when you're rewinding and stop, you can trigger explosions and whatnot to occur after you've rewinded and gotten them back. So NPCs are alerted, exploded, but not dead. They're just knocked back in the geometry. You can fix this by just rewinding again. But if you rewind to certain spots the physics break and that happens. I thought it was funny, but worth bringing up as a bug.
You can bind that function. When pressed, the game alternates between "real-time" (it plays like any other stealth games) & "freeze" mode (time only moves when the character moves).
I prefer "real-time" but when the guards become suspicious I change to "freeze" mode to plan the next move.
https://www.youtube.com/watch?v=u6f3bfG1Hi4
Looks like someone is pulling her arm constantly, not sure what triggered it, but it won't go away.