Shadwen

Shadwen

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RiikkaFB  [developer] May 17, 2016 @ 7:43am
Shadwen Level Editor & Steam Workshop
Shadwen comes with a level editor for Windows that allows you to create your own levels and publish them for other Steam users to play in the Steam Workshop.

We've also created some some playable tutorial levels for the editor that teach you how to get started. When you open up the editor, the editor tutorials should automatically open. There's also lots of info and instructions about the editor in our public wiki: http://frozenbyte.com/wiki/index.php/Editor

Naturally our support team is also always happy to help you with any editor related questions! You can contact us by writing here to the Steam Community or send us an email: support[at]frozenbyte[dot]com

Looking forward to seeing your levels. :)
Last edited by RiikkaFB; May 17, 2016 @ 6:15pm
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Showing 1-15 of 29 comments
SpectatorX May 19, 2016 @ 9:55am 
I launched editor now and loaded first tutorial level (nice idea of teaching player how to use editor, excellent!). Not every book displays text from regular position, i have to jump over to read books.
VonRickroll May 19, 2016 @ 9:57am 
Happens here too, but only in the first level I guess. The boxAreas are too small or something
JLarja  [developer] May 19, 2016 @ 11:03am 
Maybe you could fix it and send the fixed level to support@frozenbyte.com :D .

-JLarja
VonRickroll May 19, 2016 @ 11:06am 
Haha ^^ Too bad we can't make mods for editor tutorials.
SpectatorX May 19, 2016 @ 11:06am 
Now i fully understand how these tutorial levels work :D Fixing them is your first exercise with them :D This method of teaching is awesome! :P
SpectatorX May 19, 2016 @ 5:16pm 
Editor has crashed in tutorial level on closing type tree and object properties windows.

Error message:

Copy & paste this to a programmer.

Expression: blackTexture && whiteTexture && defaultFresnel
File: storm3dv2\MaterialShaderProperties.cpp
Line: 38
Minidump: C:\Program Files (x86)\Steam\steamapps\common\Shadwen\log\editor.exe_ecc72b87_assert.dmp
Stack trace:
+� (line 0)
+� (line 0)
+� (line 0)
+� (line 0)
+� (line 0)
+� (line 0)
+� (line 0)
+� (line 0)
+� (line 0)
+� (line 0)
+� (line 0)
+� (line 0)
+� (line 0)
+� (line 0)
+BaseThreadInitThunk (line 0)
+RtlUserThreadStart (line 0)

.dmp file here:
https://mega.nz/#!PJwWTYTZ!u2fnN-zTdCKQWLgp-jv1wYugzfYEciDa_JUSvioAyWs
EllaFB  [developer] May 20, 2016 @ 2:50am 
Originally posted by SpectatorX:
Not every book displays text from regular position, i have to jump over to read books.
Thanks for the info. We have fixed version in our editor but unfortunately it didn't make to the release. I'll ask around if we would be able to fix this at some point, unfortunately no promises as there are some more pressing issues at the moment. Good that you found a around this.

Editor has crashed in tutorial level on closing type tree and object properties windows.
Might be a random issue or does the crash happen every time you try to do this? If this happens often, could you sent the .dmp file to our email support[at]frozenbyte[dot]com. I think that you already know our email address, but just a reminder for anyone else reading this thread. :D
Last edited by EllaFB; May 20, 2016 @ 2:51am
SpectatorX May 20, 2016 @ 3:00am 
So far it happened once but as it generated .dmp file i decided to report it.
Fulmi May 20, 2016 @ 5:53am 
will you release the level editor on linux?
SpectatorX May 20, 2016 @ 6:15am 
Probably not and for now only workaround to make editor work under linux is to run it through wine or other wine-based programs.
JLarja  [developer] May 21, 2016 @ 12:55am 
As opposed to actual game engine, editor isn't designed to be ported. If there was a big push from Linux community (doubtful, as editor users are a tiny part of whole), the best that could be done with current code base would be to make sure it runs more or less problem free under Wine.

-JLarja
metalcaedes Jun 20, 2016 @ 10:28am 
Is playing mods supported on Linux? Maybe I'm too stupid, but I "subscribed" to Blueridge Pass in Steam Workshop and it was downloaded, but I can't figure out how to start that campaign.
JLarja  [developer] Jun 20, 2016 @ 11:50am 
I don't think it's supported per se, but with right command line parameters you could probably get the mod started.

Actually, if you can find the mod file (it's an .fbq), just rename it to patchX.fbq, where X is larger than any previous patch number, and put it to game's directory with the other .fbqs. Maybe that will work.

-JLarja
VonRickroll Jun 20, 2016 @ 12:01pm 
Wow. Are you saying we could do this with any FBQ ? Would that also work on Windows ?
metalcaedes Jun 21, 2016 @ 8:12am 
Thanks for the hint, JLarja!
Finding the data was kinda hard (it's in subdirs of Steam/userdata/$number/ugc/referenced/).
Copying the .fbq to the Shadwen install dir and renaming it to patch90.fbq worked fine for the Rivendon Valley level, but not for Blueridge Pass (it started but looked like it was missing lots of textures).

Anyway, I can understand if Frozenbyte don't want to port their Windows-only Leveleditor to Linux (probably a lot of work for very few Linux users interested in editing themselves), but adding support to *start* mods to the Linux launcher or an ingame menu or however it's done on Windows shouldn't be that hard - please do it :-)
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