Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I have to Save/Load 4-5 times on average before getting a decent fight where I only used 2-3 health potions. After each fight I literally have to wait for half a day unless I spam potions.
While potions made with troll ears will get rid of the stun problem for a short while, I don't think there's nearly enough troll ears to make stun immunity potions.
Physical damage absorption potion, dodge/block chance potion also helps, but there's just way more golems than potions. Plus there's Potion Drank limit.
yeah bleed + stun immunity, i know exactly what you are saying
this is what it is considered 'difficulty': save scum untill dice roll works out right lol, its kinda sad :<
The current problem is that the golem slaying sword's progression is not scaled with the player character's progression. Oh not to mention it's two-handed...shield is kinda important for me.
Those are just my thoughts. While I don't like the current outlook on melee vs. golems, I am not whining. I can still chip away those golems one by one and come out alive at the end. It's just a bit annoying in general (When I was fighting "The Mountain"...I almost cried QwQ).