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I gave up on it quick and instead played a warrior and then an archer after that.
But now I've gone back to trying a mage. I'm early still, at level 4 but it's really not that bad at all. In fact many of the fights I had to try more than once on the other classes, I easily beat with the mage.
For me the key is kitting them using the damage over time attack you start with. It's very spell point efficient.
I do use a my staff in most fights as well once I get the enemy down under 800 or so health. A stun followed by regular melee attacks finishes them off.
Also increase mana cost or add +50% fire resist. There is 0 way that mob can make it hard for archer. But for mage, there is silence, drain mana, fire resist, double mana costs etc.
But then again, the combat in game is total unrewarding. Just dodge every one if you can ... (Meh XP, and meh loot. Can't even cover the cost most of the time.)
I wish I could restart the game, but I've put wayy too many hours into this character for it to be worth it :(
Does archer has multiple special attacks? I pick the mage with the idea that it's more fun inn general for combats and other because of more different abilities.
The taming is more disappointing for now, at first level, the starting dog seems be the best thing all other are pointless. But eventually I'll stick to it for the survival aspect.
My character is level 2 but I still haven't made any building decision. That said I was worried about being harassed by too much eating and farming so not only I check the option to lower it but also picked the lower difficulty. So it's a different context.
I use blind arrow, 100% crit chance arrow, bleed arrow, bleed that-heal-you arrow (both bleeds stack), sleep arrow, silence arrow. I also have mutli-shot arrow, piercing arrow, water arrow and several more arrow skills i use less often.
Also, add different ammunition: usual arrows, steel arrows, poison arrows, fire arrows, cold arrows.
Go always for Dex, train Dex, look for Dex equipement and +% crit items.
That is with usual arrows, for steel add 20-30 extra non-crit, 30-70 crit damage.