Balrum
scon101 May 27, 2016 @ 10:25am
So i always play mages or mage like characters in RPG's is a mage viable?
Like the title says is the mage class viable or are they too weak to be viable in the game?
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Showing 1-15 of 23 comments
Llamamoe May 27, 2016 @ 5:10pm 
I feel like magic is definitively on the way weaker side. I don't even have Swordsmanship, and I almost always end up doing melee, with magic being just a minor supplement.
Qiox May 28, 2016 @ 8:27am 
My first impression was the mage was very weak. At the start of the game you don't even have enough spell points to kill 1 enemy.

I gave up on it quick and instead played a warrior and then an archer after that.

But now I've gone back to trying a mage. I'm early still, at level 4 but it's really not that bad at all. In fact many of the fights I had to try more than once on the other classes, I easily beat with the mage.

For me the key is kitting them using the damage over time attack you start with. It's very spell point efficient.

I do use a my staff in most fights as well once I get the enemy down under 800 or so health. A stun followed by regular melee attacks finishes them off.
Llamamoe May 28, 2016 @ 10:07am 
Trust me, the initial DoT spell, at some point, does almost nothing :( I mostly just use heal pet(since it's tanking), and... that's mostly it, really. Later on, so many enemies drain mana or silence you as well...
kirill-busidow May 28, 2016 @ 11:59pm 
Originally posted by Llamageddon:
Trust me, the initial DoT spell, at some point, does almost nothing :( I mostly just use heal pet(since it's tanking), and... that's mostly it, really. Later on, so many enemies drain mana or silence you as well...

Also increase mana cost or add +50% fire resist. There is 0 way that mob can make it hard for archer. But for mage, there is silence, drain mana, fire resist, double mana costs etc.
Llamamoe May 29, 2016 @ 12:15am 
Hah, yeah. Pretty much every second mob screws magic over, on top of it already being weak and the mana costs already being out of roof. You can do archery or swordsmanship with hybrid builds, but with magic, there's simply no way to get enough mana to accomplish anything substantial.
Dorok May 29, 2016 @ 3:56pm 
It's bizarre there's such a big issue in a release version. I was hesitating and choose give a check to mage, but now I wonder. :-)
MorganAngelo May 30, 2016 @ 7:27am 
Or at least to give mage a chance to play properly in the game, they should have tone up the mana regeneration rate. I have to use average 3 mana potions to get one enemy down. that's pretty much unplayable. Pay attention to the drank potions cap 3 is at most you could do in a short while and if you brew your own potions... there just aren't enough glass bottles around even if you buy those over priced ones from NPC. You should be able to craft your own or like Tea/Coffee they will refund you the empty bottle after use.

But then again, the combat in game is total unrewarding. Just dodge every one if you can ... (Meh XP, and meh loot. Can't even cover the cost most of the time.)
Last edited by MorganAngelo; May 30, 2016 @ 7:29am
kirill-busidow May 30, 2016 @ 11:26am 
My archer crits for 500+ and he has 50% crit chance. In addition to 100% crit chance arrow (also never misses) skill.
Llamamoe May 30, 2016 @ 11:42am 
Wow. How did you do accomplish a rate that high?

I wish I could restart the game, but I've put wayy too many hours into this character for it to be worth it :(
Last edited by Llamamoe; May 30, 2016 @ 11:42am
Dorok May 30, 2016 @ 3:44pm 
Originally posted by Llamageddon:
Wow. How did you do accomplish a rate that high?

I wish I could restart the game, but I've put wayy too many hours into this character for it to be worth it :(
He he mage? I suppose I should learn for that and stop try a mage right now.

Does archer has multiple special attacks? I pick the mage with the idea that it's more fun inn general for combats and other because of more different abilities.
Llamamoe May 30, 2016 @ 8:59pm 
Yeah, both melee and archery has special attacks you can learn. I believe they're a bit less varied than magic, but then again, most magic is plain useless...
Dorok May 31, 2016 @ 11:25pm 
For basic mage level and base spells and first steps it's not that bad but seems aimed to not be the only combat tool, needs to be completed with archer or sword.

The taming is more disappointing for now, at first level, the starting dog seems be the best thing all other are pointless. But eventually I'll stick to it for the survival aspect.

My character is level 2 but I still haven't made any building decision. That said I was worried about being harassed by too much eating and farming so not only I check the option to lower it but also picked the lower difficulty. So it's a different context.
kirill-busidow Jun 1, 2016 @ 6:13am 
Originally posted by Dorok:
Does archer has multiple special attacks? I pick the mage with the idea that it's more fun inn general for combats and other because of more different abilities.

I use blind arrow, 100% crit chance arrow, bleed arrow, bleed that-heal-you arrow (both bleeds stack), sleep arrow, silence arrow. I also have mutli-shot arrow, piercing arrow, water arrow and several more arrow skills i use less often.

Also, add different ammunition: usual arrows, steel arrows, poison arrows, fire arrows, cold arrows.

Last edited by kirill-busidow; Jun 1, 2016 @ 6:15am
kirill-busidow Jun 1, 2016 @ 6:16am 
Originally posted by Llamageddon:
Wow. How did you do accomplish a rate that high?

I wish I could restart the game, but I've put wayy too many hours into this character for it to be worth it :(

Go always for Dex, train Dex, look for Dex equipement and +% crit items.
kirill-busidow Jun 1, 2016 @ 10:42am 
Correction, with ring crits are around 700 for archer, 51% crit chance.

That is with usual arrows, for steel add 20-30 extra non-crit, 30-70 crit damage.
Last edited by kirill-busidow; Jun 1, 2016 @ 10:43am
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Date Posted: May 27, 2016 @ 10:25am
Posts: 23