Fragmental

Fragmental

Ready Mar 8, 2016 @ 8:42pm
Fun Game! One suggestion.
Extend the length of time it takes kills into factor at the end of the round. When it is 1v1 especially you can notice why i would suggest that, you cannot both get a kill unless you literally both die at the same exact time. maybe even a second or two would be a good start?
Last edited by Ready; Mar 8, 2016 @ 8:42pm
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Showing 1-4 of 4 comments
Ruffian Games  [developer] Mar 10, 2016 @ 5:16am 
I'm not sure I'm fully understanding the suggestion here.

Are you saying that the time that the Round Summary takes should be reduced to fit the number of Players and resulting kills, so that the Round Summary takes less time when less Players and playing?

Or is it something different to that?

cheers for the suggestion, just want to make sure we're fully understanding your proposal.
Ready Mar 10, 2016 @ 3:12pm 
Sorry, what I am trying to explain is say I am killed when playing another player 1v1 the round ends that very instant that I am killed. Only way for both players to get a kill is if you both die at literally the same exact time.

I'm suggesting maybe open that window up after you die so there can be 2 frags in at the end of the round. It would also increase the play speed. Averaging like 100 rounds to play currently
Last edited by Ready; Mar 10, 2016 @ 3:13pm
Ruffian Games  [developer] Mar 11, 2016 @ 2:54am 
Ah, now I understand what you're saying. We actually had this functionality in the game during our prototype phase, but it caused issues when both players only had 1 Frag left to win the match. We've altered the game mode structure a fair bit since then though, so we could revisit this and see how it feels. I'll add it to our list so it's tracked as a potential task.

Thanks for helping me clear this up.
Ready Mar 11, 2016 @ 4:32pm 
No problem, yeah i can understand why that would happen. Maybe a suggestion for that is just have the final round use the current idea so that doesnt happen, and the rest like stated?
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