Devil Daggers

Devil Daggers

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why are the basic skulls so quiet?
It's almost impossible to hear them. everything else in the game is 10x louder then their super quiet slight static sound. They also make like bone sound but it's not a constant sound, and it's also still super quiet. I'd much rather be able to hear the enemys than my gun or the gem getting sound. Like all the non-important sounds are 10 decibels higher than the enemy noises
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Originally posted by axmoylotl:
It's almost impossible to hear them. everything else in the game is 10x louder then their super quiet slight static sound. They also make like bone sound but it's not a constant sound, and it's also still super quiet. I'd much rather be able to hear the enemys than my gun or the gem getting sound. Like all the non-important sounds are 10 decibels higher than the enemy noises

Even on watching the replay, and listening very closely to just before i die (by a basic skull) it made literally zero noise. Like it didn't make any noise at all. Is this a bug? Sometimes they make noise, but it seems like sometimes they make zero noise
Lyra Feb 6 @ 7:31pm 
It shouldn't sound like static. It should sound kind of like whooshing wind and hollow bony clattering. Try verifying your game cache
axe Feb 6 @ 8:13pm 
every enemy in the game should make a constant chatter sound, including small skulls, albeit quiet. if they're not, something might be broken?

there were test patches m4tt pushed a while back where skull2 and skull3 audio were slightly raised, but it honestly sounded way worse in the mix, and didn't even help when we were testing it. the truth is, vision and timing accounts for 98% of gameplay decisions in devil daggers. the only sounds that provide significantly beneficial information is the spider1 spawn sound, and the gigapede emerging rumble. it's not unheard of for players to crank the game audio to 0.1, put loud music on, and still play really well.

you can actually mess with the 'loudness' property of any particular sound file with the modding tools on devildaggers.info. I tried making small tweaks, but honestly i think they balanced the audio pretty well. when you start making skulls audible through the shotgun, even just a little bit, it makes the shotgun feel so wimpy
Lyra Feb 6 @ 9:01pm 
I just checked out your best replay. A couple tips for you:

You need to jump. Jumping with good rhythm massively increases your movement speed. You seemed to be getting easily overwhelmed because of a combination of slow movement keeping you from reaching your targets quickly, and panicky movements / really really high mouse sensitivity. Having slower, more deliberate mouse movements will improve your gameplay.
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