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the first quake looked like this
on steam page
Engine Features:
Custom built engine, hand crafted art and sound.
1990s software-style rendering with unfiltered textures and polygon jitter.
It's not always expensive dude - you just have to know how to code... It's only expensive when you don't know how to implement and code certain logic and physics into a program's source and also when you use copyrighted libraries of code Intellectual property.
If you build everything from the ground up you don't need money - you need Brains and Time.
^ this.
Off the shelf game engines are designed to cover a lot of ground for many different types of games. They come with a lot of overhead & you have to spend a lot of time learning their own workflows/apprach.
Making a basic game engine can be done in a few hundred lines of code.
Here's an open source example -> https://github.com/ccbytes/pyFortstory