Particle Fleet: Emergence

Particle Fleet: Emergence

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Skel1 Oct 24, 2016 @ 7:31pm
Advice on "The Melt" and "Warp never changes" levels?
These are the only two levels I have not been able to defeat with the stock ships.

Both seem to be the same issue, I get over run by particulate and end up boxed up in my little corner.

All other levels and the rest of the game I've defeated somewhat easily.

Also is it just me or do particulate emitters start pumping out particulate faster when you kill off some? I got close to defeating the melt once, but ended up getting wrecked and losing all my ground....
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Ghin Oct 24, 2016 @ 8:43pm 
For "The Melt" get emitter control and all the amp gems. You can destroy the two islands with mines on them just with a grabber spraying on them. Then land your omnis on them and switch to the other island.

For "Warp Never Changes" you need to control the other end of each teleporter. You can see where they connect if you hover your mouse over them. There's a squiggly sun looking thing near the middle that will turn off the defenses for the lower right corner. It took me almost an hour the first time I did it, so it's a longer one.
Last edited by Ghin; Oct 24, 2016 @ 9:36pm
nDervish Oct 24, 2016 @ 11:36pm 
Yes, emitters do step up production when you kill particles... kind of.

As I understand it, each emitter has a fixed rate of production, but there's also a global cap on how many particles can be on the map at a time. Once that cap is hit, then emitters can only produce new particles as fast as the existing ones are destroyed. If you kill off a lot of them, then the rate of production will increase until the cap is hit again.
The_Mell Oct 25, 2016 @ 1:55am 
Both maps are quite interesting maps because they present some kind of challenge.

Melt: *edit* nope, not Melt but Fountain */edit*
Use particle as much as possible. For example i placed a grabber between both streams to catch particles falling down and send them back on a way to frontline.
Emitter control can save you 2 grabber ships, both useful early on when energy is tight and for strategies like one mentioned before.
At some point it seems of advantage to choose left or right and push this flank to the top.
To keep your ships save, place them in your particles or beneath, especially early on when you are short on energy.


Warp:
Not sure how fast you run into trouble without more details, but i had the feeling that capturing and securing those 2 bigger islands at your starting position was quite important. So omnis and omni reactors is a way to go. I started down in the corner but i've seen a youtube video with a quite successful launch near 2.island.
Another important thing is to understand those warp holes, where particles and mire come from and that might influence your priorities - remember: mouse over worm hole shows connections.


*edit*
D'oh! :koh:
Just realized when i came back to this thread that i mixed up Melt with Fountain....sorry for that.
Last edited by The_Mell; Oct 26, 2016 @ 2:02am
Nespin Oct 25, 2016 @ 1:29pm 
I beat the melt the other day. You won't get an amazing time doing it how I did, but... a few things that might be useful to you.

- The mines produce Terrible energy. Miring the land near you early should be a priority, and consider slotting the land energy increase upgrade once you have a gem to do so.

- Use the terrain to your advantage. Positioning your ships - at least to start - behind the rocky islands will make it easier to hold the partical off until you're ready to push out.

- Do NOT push straight up the middle. It's suicide. The heavy swarm of particles that'll aggro can overwhelm even the firepower of your whole fleet - and if a dopple spawns on top of a ship, it can instantly blow it up, no questions asked. Work your way around an edge with a sub-fleet instead, while your main fleet keeps you safe in the middle and the other edge. (The normally useless destroyers can be useful as part of this sub fleet)

- The rock burner upgrade is needed to really get the blue particles out to where they'll do much good. Once you're secure, use it to cut a hole somewhere that your grabbers can do some good with it. (I personally aimed at the lower island, and then after taking the lower island cut a hole in THAT to get it near the lower right emitter)

- You don't have to destroy all emitters. Take out enough to let you destroy the large mysterious structure embeded in the struct, and you're done



Hope that helps.
Warp Never Changes requires you to act fast with Omnis. Don't let any blue portals get destroyed!
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