Particle Fleet: Emergence

Particle Fleet: Emergence

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Particle Fleet 2 ideas.
I know you're working hard on Creeper World 4 right now, but I'm one of those weirdos who prefers Particle Fleet over CW. I much prefer the simplified economy and more dynamic units. Being cooped inside with this quarantine, I've been thinking about things I'd like to see in a Particle Fleet 2.

* I would love to see your new 3D liquid engine render particulate as floating wiggling bubbles of liquid in zero-g, like in a video from the ISS. And I would love to position the ships in 3D space while miring 3D asteroids.

*A cool way to expand on how PF builds ships piece-by-piece in real time would be to allow the players to add and remove weapons and armor cubes piece by piece mid-play. This could be balanced by making the energy upkeep cost of the ship increase exponentially the more pieces you add, to discourage building a super deathstar that can do everything and instead build a more diverse fleet of multiple ships. Get the whole dynamic changing of your forces to respond to new threats mechanic from Infested Planet.

Love your games!
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Showing 1-5 of 5 comments
Arkhne Apr 23, 2020 @ 1:55pm 
I don't find it that weird. As a long time Creeper player, I struggled to get into Particle Fleet at first, but then I gave it another shot and fell in love. Creeper World has its simplistic beauty, but I like the complexity of Particle Fleet just as much.

3D Particulate would be as awesome as 3D Creeper, I agree. I've never been mored hyped for a game pre-release than Creeper World 4 (I'm pretty much immune to hype). However, as older games have shown, movement in 3D space is tricky, and often frustrating, requiring massive amounts of hidden assists to make it anything approaching intuitive.

As to your idea of modifying ships, early builds of the game do show that this was an intended feature that eventually got scrapped to simplify the process, so it is entirely possibly that a sequel would include this.

As much as I'd like to see Creeper World 4 (and Particle Fleet 2, should it ever become a thing), I'm happy to wait. Virgil is one of an exceedingly short list of developers (can be counted on one hand, ignoring thumbs, even if you have an accident with a lawn mower) that I have absolute faith in, and I'm perfectly content waiting, because I know the end product will be all the better because of it.
DroopyTantrum Feb 29, 2024 @ 5:51pm 
I love particle: fleet emergence and would love to see this concept someday be created into another fleet emergence game
Birb May 11, 2024 @ 10:54am 
+1 even if just a continuation it would be really great - theres something about the top down pew pew thats captivating
MotS May 21, 2024 @ 12:48am 
I feel like the game only needs a few QoL features to take it to enother level. For example ship loadouts for custom fleets so you don't have to manually assemble your fleet every time.
Sammy Jankis Jun 21, 2024 @ 7:37am 
Also love the game but to me it is really frustrating that for both the creeper games and particle fleet it is really hard to design a hard level where it is possible to loose. I remember a single map in creeper that I had to try multiple times.
Unfortunately both games are just too easy if you download maps from the community.
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Showing 1-5 of 5 comments
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