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Can you send me the output_log.txt file in the game folder to jashan AT narayana minus games dot net? In other words, my first name @ our domain, which is http://narayana-games.net ;-)
That file should be under Steam/steamapps/common/Holodance; maybe one level below that under Holodance_Data. If you don't easily find it, let me know (I'm on a Mac here right now and can send you the specific path tomorrow when I'm on my development machines).
One more question regarding your specs: How much regular RAM do you have, and also: does this also happen directly after booting, when you didn't open anything else but Steam? And: Does it happen in different environments (when entering the osu!-support, there is a dropdown list where you can select different environments)?
Ah, another thing you can try: When you pause the game, you can enable/disable the particle effects and some other things. If it does not happen when the particles are switched off, not only do you have a workaround but that would also validate my current theory that there's a memory issue happening for you.
The issue with high-fiving Pritvitej is also concerning: We have recently done a fairly big overhaul of the whole introduction / level 1 animations and one of the objectives was making sure that everyone can highfive / fistbump Pritvitej even with small play areas / standing (or even seated). In our testing, this seemed to have been fixed but obviously, it's still an issue.
Maybe we need to give players a way to "extend" their dragon hands.
Many thanks. Will be giving positive review!
Converting them into regular orbs via a setting is certainly something to consider. It's a bit tricky because it really changes the mechanics. It's actually my favorite mechanic in VR (but admittedly, not all of them work well, and not in all songs; we have a similar mechanic in the native beatmaps with full 3D "floating curves", so that's something I'm really excited about - those will arrive in levels 4-6, including a little tutorial for this mechanic in level 4).
I have tried Chocolate Disco (both difficulties) and wasn't able to reproduce the issue on our AMD machine. I've also seen quite a few people in the highscores (with both difficulties), so it seems to be a rare problem.
The other two, I originally didn't find and actually came here to ask you to post the links ... but ... I guess I just wasn't using the right keywords last time, so:
I just found Bad Apple (not sure why I didn't find the chiptune version before): https://osu.ppy.sh/s/28222
And when I look only for Yuxie, I get that one, too: https://osu.ppy.sh/s/6674
So I'll try both of those tomorrow when I'm back in the office.
Are you still seeing the issue on your machine?
Reading through the logs, these are the songs that crashed my game:
- fripSide - LEVEL5 -judgelight- (TV Ver.) (beatmap ID: 12216)
- Kommisar - Bad Apple!! (Chiptune Ver.) (beatmap ID: 28222)
- Pokemon GSC - Final Battle (beatmap ID: 4570)
- fripSide - sister's noise (TV Ver.) (beatmap ID: 87689)
I'm sending you the crash file folders and beatmaps through email now. The logs all say something along the lines of "failed to lock vertex buffer" and "failed to lock index buffer" before the crash.
When it crashes, the song keeps playing in the background but all you can see is the SteamVR lobby. I then press menu, switch to desktop, and click the frozen mirror window several times until it closes, then I return to SteamVR and click Exit Game. Now I can relaunch the game after crashing, before I had to turn off VR completely and turn it on again.
We did have an extremely nasty crash bug with AMD GPUs in the past (back then, the issue was opening Level 1, and it completely crashed the gfx driver, so you had to reboot the machine to continue working with it), and while it was a bit of a nightmare to debug, we eventually isolated and fixed it. In that case, it was a combination of Unity doing something wrong, and AMD doing something wrong, and us using two features together that triggered that crash.
Just one kind of random question ... but ... have you ever seen a spinner when playing osu songs with Holodance? The reason I'm asking is because of the timing of the crashes. Some osu beatmaps start with spinners, some have spinners in the middle of the song, and some don't use spinners at all. If you have never seen a spinner, that would isolate the issue, and I could also provide a release for you where you can simply disable spinners as a temporary workaround.
But it may be that the crashes are related to one of those features (last time we had crashes on AMD hardware was a combination of GPU Skinning and certain features our water system used).
If you're wondering how you can get this test-branch-build ... here's a link for you: Opting In and Out of Steam Client and Product Betas. The name of the branch is literally "test" ;-)
Let me know if those crashes also occur on that version.
After my vacation, I'll also move the project to Unity 5.5 (we're currently on Unity 5.4.3), which may also fix this issue (but it could also introduce other issues, so we'll have to do some major testing there).