DEMON'S TILT

DEMON'S TILT

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x850 Mar 3, 2019 @ 4:01pm
Camera causing nausea. Possible to dampen?
I've noticed through much pinballing that camera position/movement is very present and relevant on non-vr, virtual, multi-tier tables. This title is no exception. With such a tall and populated board it is no surprise that the camera has a lot to try and keep up with.

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Current Camera seems to:
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- Follow ball Position, fairly tightly
- Follow ball Momentum, loosely
- Does not lock to section, or does so hyper loosely
- Has little/no dampening on the camera's acceleration
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To me, resulted in nausea, unnecessary feeling of intensity, inability to focus.

The camera just never stayed still. Even if I was just in the middle section and shooting calmly for the left ramp the camera jumped as if I was gonna go up every time. I wasn't gonna go up to the next tier, the camera doesn't need to move so much, in my experiences.
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Potentially Less-Nauseating Camera might:
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- Prioritize locking to section, tightly/moderately?
- Only follow ball position and momentum hyper lightly? Or optionally?
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One possibility would be a late trigger, as in the center drain of the tier above, and quickly "snap" the camera up un-dampened once the threshold is crossed, ensuring the ball was indeed headed up a tier.

Another possibility might be an earlier trigger, maybe around 3/4 to the top of current tier, and if the ball has crossed that point it can kinda be assumed its going tier-up and start a more dampened camera movement up.

Just SOMETHING to kinda cut down on the intense up-down-up-down-up-down every time the ball even moves.
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I want to add that I absolutely love, love, love what is here. The sound. The art. I am utterly and downright excited to play this and learn its ins and outs. This is totally up my alley and I really appreciate what you've done here.

I just really hope this post does not come off as negative or condescending, but rather supportive and constructive. I really like what I see!!! These are totally just my crazy opinions!!!

[Side note: I recall playing a lot of Battle Pinball (SNES/JP)
I know for a fact that game had multi-tier tables.
I don't actually remember how they handled it.
The fact I don't remember likely means it was done well, 'cause if I hated it I would have made a mental note and wouldn't have kept going back to it! hahaha.
I will look into Battle Pinball and see how they handled their multi-tier camera, because now I'm curious!]

Originally posted by WIZNWAR:
Thanks Tsu, btw many camera options were added to "experimental" panel on the ESC menu last update. :steamhappy:
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Showing 1-11 of 11 comments
x850 Mar 3, 2019 @ 4:20pm 
Of course, another possible solution is. . .VR. . .where this entire conversation is a thing of the past *WINK* *WINK*. . . .hahahahaha
WIZNWAR  [developer] Mar 4, 2019 @ 7:03am 
Tsu, Thank you, and Thank you for the considered feedback. Yes many of these options can be exposed, & will be exposing some more camera options to the Experimental Pane on the ESC menu. This is something high on our list.

If you can rotate your monitor and try 16:9 tate as an option maybe this can alleviate things?

I think Battle Pinball used "rooms" and something like warpzones iirc and it did a slower pan up during the transition?
Yes, VR would be tremendously helpful!

And in fact, I found playing in VR with Virtual Desktop to create a huge "screen" was very helpful in the early stages of learning the table, and helped greatly to prevent losing the ball in the midst of chaos. (Similar method to this):
https://steamcommunity.com/sharedfiles/filedetails/?id=898829153

And in fact allowed the entire table to be displayed at once, if desired:
https://steamuserimages-a.akamaihd.net/ugc/957480453009893045/0346E012AE1BAA54CFCA6A87375FEE43AEC7191C/

Thank you.
Last edited by foofaraw and Chiquita(ARF!); Mar 4, 2019 @ 7:13am
x850 Mar 4, 2019 @ 12:28pm 
Originally posted by WIZNWAR:
Tsu, Thank you, and Thank you for the considered feedback.

Rather, thank you! I'm just very happy that my post was not taken as rude. I just want to help and I do appreciate your patience and open-mindedness!

Originally posted by WIZNWAR:
If you can rotate your monitor and try 16:9 tate as an option maybe this can alleviate things?

I tried, but wasn't able to get the TATE checkbox to stay checked. That possibly could be due to my current resolution. I will switch to Forced Single Display and unplug my other DVI cable and attempt again.

Originally posted by WIZNWAR:
I think Battle Pinball used "rooms" and something like warpzones iirc and it did a slower pan up during the transition?

I just checked, it seems to use "rooms/warps" like you mentioned, but the transition itself is just a hard blink. To me, a dampened pan would seem to be the least visually invasive.


Originally posted by WIZNWAR:
Yes many of these options can be exposed, & will be exposing some more camera options to the Experimental Pane on the ESC menu. This is something high on our list.

Awesome!!! I will keep an eye out and subscribe to updates. Once I'm able to enjoy the table fully without strain I will definitely re-purchase and post a positive review!!! I really appreciate your attitude and your artistic styles and would love to support you!!!

You are awesome! Thanks for all your hard work!!!
Last edited by x850; Mar 4, 2019 @ 12:29pm
x850 Mar 6, 2019 @ 2:44pm 
Originally posted by WIZNWAR:
many of these options can be exposed, & will be exposing some more camera options to the Experimental Pane on the ESC menu. This is something high on our list.

@OriginalGamer87: Check at the bright side tho, the dev has stated their awareness of the subject and they already even have some of it potentially worked out. Now it's just patience and support! :)
x850 Mar 6, 2019 @ 3:53pm 
Originally posted by OriginalGamer87:
Sorry about that Tsu, I shouldn't have came into your thread like that. Was just expressing a bit of frustration from having been ignored when I had brought up this very issue at release, about tate mode specifically. Hence why I was a bit annoyed when I saw the suggested "solution".

What? No!!! Don't be sorry!!! It's not "my" thread!!! I didn't mean it like that!! I didn't mean to diminish your frustrations. :( That is valid.

I was just simply trying to suggest that hope is on the way hahaha and that maybe the best thing is to just stay positive and stay on the same page!!

Dont apologize though, not to me at least!!! everything is goooooood :)
x850 Mar 9, 2019 @ 1:25am 
Was able to keep TATE mode enabled!!!

- Started game in windowed mode
- Dragged game to second monitor
- Enabled TATE via Options/Main Menu
- Started Table
- Enabled Portrait mode on monitor

- Tate setting held on!!
- I am able to zoom out fully using [Esc] menu.

Its a smaller monitor I can sit on the ground with, too, fantastic. :)

This is so nice!!! oh my gosh!!!!
The author of this thread has indicated that this post answers the original topic.
WIZNWAR  [developer] Mar 17, 2019 @ 8:17am 
Thanks Tsu, btw many camera options were added to "experimental" panel on the ESC menu last update. :steamhappy:
x850 Mar 17, 2019 @ 10:37pm 
Camera Lock mode is such a solid addition.

I can actually fit the entire table on my screen in landscape mode using offset parameter.
And portrait mode will be even better.

This absolutely solved my issue. (Although turning my TV sideways and zooming out using non-tate mode was suitable workaround in the meantime.) This is a proper solution and offers further customization options as well, which is fantastic.

Thanks a bunch. Game is a gem and you have a great attitude. All around good experience!!

[Edit: I could definitely see Camera Lock being potentially useful for both the person with the thread regarding the VPin physical setup, as well as the people in the thread regard Ball Visibility Issues.]
Last edited by x850; Mar 17, 2019 @ 10:46pm
TemmieNeko Mar 18, 2019 @ 8:43am 
Originally posted by WIZNWAR:
Tsu, Thank you, and Thank you for the considered feedback. Yes many of these options can be exposed, & will be exposing some more camera options to the Experimental Pane on the ESC menu. This is something high on our list.

If you can rotate your monitor and try 16:9 tate as an option maybe this can alleviate things?

I think Battle Pinball used "rooms" and something like warpzones iirc and it did a slower pan up during the transition?
so I have an issue with TATE mode, )( vertcal ) you lose track of the ball almost instantly. there's no movement trails on it, and when things start going down you lose the ball so fast, ot's drained before i can even get my bearings,
Last edited by TemmieNeko; Mar 18, 2019 @ 8:44am
x850 Mar 18, 2019 @ 9:11am 
Originally posted by TemmieNeko:
so I have an issue with TATE mode, )( vertcal ) you lose track of the ball almost instantly. there's no movement trails on it, and when things start going down you lose the ball so fast, ot's drained before i can even get my bearings,

Seeing as this is a "resolved thread," you might try posting over in this thread:

https://steamcommunity.com/app/422510/discussions/0/1777135944137746190/

Where there are other people having ball visibility issues.

Although it appears the dev is aware of ball visibility feedback and is likely making appropriate considerations already.

Get the best score you can in the meantime!!!! hahaha
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