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Executioner X on Windows and Mac.
GameStick on itself and on Linux.
Hama Black Force on Windows.
Logitech F310 on Windows, Mac and Linux.
Logitech F510 on Windows, Mac and Linux.
Logitech F710 on Windows, Mac and Linux.
Logitech WingMan on Windows.
MaxFire Blaze5 on Windows.
Moga Pro on Windows, Mac and Linux.
Natec Genesis P44 on Windows.
OUYA controller on Windows and Linux.
PlayStation 2 controller on Windows (with adapter)
PlayStation 3 controller on Windows, Mac and Linux.
PlayStation 4 controller on Windows, Mac, Linux.
Speedlink Strike on Windows and Mac.
SteelSeries Free on Windows, Mac and Linux.
Valve Streaming Gamepad on Windows.
Xbox 360 controller on Windows, Mac, Linux.
Xbox One controller on Windows and Mac.
A variety of Xbox 360 clones are supported.
Also, lots of generic usb controllers should work.
Controller works for the menu but not in game - did you start a campaign using keyboard? The campaign and tutorial use the device that was used to access those modes.
Analog stick is preferred for aiming and moving. Some controllers have a switch for stick / dpad modes, not sure if that's the case for you. Also, which operating system are you on?
I'm working on allowing some keyboard control remapping for the next update. Thanks for the suggestion, WASD+mouse might be something I'll look into.
As for the campaign achievements, you should have gotten it, perhaps there was an issue with submitting it to Steam. I can include a check on startup to look at campaign completion and grant the achievement.
I didn't work at all. I mean, the analogs works, but not the actual control.
I guess on the technical side you could look into using Rewired or equivalent for more or less automatic controller mapping.
Thanks for your input! :)
You can identify the individual controllers via InputDevice.GUID (which gives an identifier unique per controller model). If allowing the user to create/edit controller mappings, you'd naturally store them per controller GUID rather than player index or anything.
Tried with an xbox360 controller today, that works perfectly fine.
Aiming with an analog is way easier, I should say - was able to play through the last campaign without having to restart a level once (or AI scoring more than 3 kills really). The achievement somehow still didn't unlock though.
http://steamcommunity.com/sharedfiles/filedetails/?id=675393681
You'll get the achievement on game launch next patch! Cheers.