Indivisible

Indivisible

檢視統計資料:
Dorok 2020 年 7 月 19 日 上午 3:27
This isn't turn based combats
I quote there's an ambiguity around the very uncommon combat system of the game. It pushes make think to some players and reviewers they are turn based combats.

This is totally wrong:
- There's no turn management, only cooldown management for each skill of each character, and each monster but not sure you can see all enemies cooldown.
- The time effects are based on time ticks not turns.
- Cooldown have fixed time so you can chain them precisely without any turn aspect.
- Some skills could stop other cooldown but it's just the time the skill is used, no turn here.
- Defenxe at right exact time is promoted for many reasons, no turn design here, at reverse it promotes quick actions with precise timing.

That said, I won't deny that it's very far than any usual real time party system, it's a huge trouble to manage a full party real time and ok this system targets the problem, but it's not turn based AT ALL.

I made an error when buying this game because I believed it was turn based combats, players need be warned. In fact turn based haters have no reason to reject the game either.
最後修改者:Dorok; 2020 年 7 月 19 日 上午 3:31
< >
目前顯示第 1-15 則留言,共 25
1.2M | Missingno. 2020 年 7 月 19 日 上午 11:46 
It's ATB, ripped straight from classic Final Fantasy.
Zhou Yu 2020 年 7 月 20 日 上午 5:05 
Whilst the example of ATB style system still applies, Indivisible draws a lot more from the turn based combat of the Valkyrie Profile games. It may not exactly be “turn” based it still features a lot of the rhythm and mechanics of turn based jrpg’s. It also doesn’t help that generally the most optimal way to play is by using all of your “turns” in a single combo to deal max damage and gain meter for supers. Thus effectively waiting for your “turn” when you can repeat the process. Also isn’t waiting for a cooldown or a timer to complete in order to act essentially just waiting for your turn? Defending on a specific timing to an attack is also nothing new to turn based combat, a great example would be the Paper Mario series where you can perfect guard attacks coming in. A funny thing I just thought of is that beginning of the game is the most like an average ATB turn based system due to your lack of options.
Dorok 2020 年 7 月 21 日 上午 3:32 
ATB is Active Time Battle, NOT TURN BASED. :-) Perhaps in uppercase it can stop all this confusion, this game is not turn based at all.
1.2M | Missingno. 2020 年 7 月 21 日 上午 3:40 
ATB turns are still turns. I've never heard anyone try to say all the FF games that used it aren't turn based.
Dorok 2020 年 7 月 21 日 上午 3:43 
More a confusion because of the series, there's many FF clearly turn based, for FF7 I don't know, for late FF they aren't TB anymore.

I read a little bit about ATB and I don't see anybody pretending it is turn based.
最後修改者:Dorok; 2020 年 7 月 21 日 上午 3:45
1.2M | Missingno. 2020 年 7 月 21 日 上午 6:00 
ATB was introduced in FF4, the last game to use it was X-2. It's been around for a long time and I've never heard anyone say ATB turns aren't turns.
Melodia 2020 年 7 月 21 日 上午 7:19 
引用自 Mega Missingno.
ATB was introduced in FF4, the last game to use it was X-2. .

Er, no. While arguably FF12 is an outlier, it still has the same 'meter filling up to act' bar. All three FF13 games use a variation of it as well.
1.2M | Missingno. 2020 年 7 月 21 日 上午 10:53 
12 has meters, but it's not really the same kind of system. I'm going off the wiki, which categorizes X-2 as the last 'classic' ATB game and puts subsequent entries in different categories.[finalfantasy.fandom.com]
Dorok 2020 年 7 月 25 日 上午 3:30 
Well, again, ATB is Active Time Battle, not Active Turn Based.

Plenty real time games have cooldown, this game is no different and again, there's no turns.

Insist build the confusion isn't helping the game. I'd be curious, is any turn based lover can explain me where is turns in this game? And if you pretend be turn based lover, I'll request a proof from gog or steam profile.

There's front to front or face to face team combats, but it's not making them all turn based, some are TB and some are real time like this game.
最後修改者:Dorok; 2020 年 7 月 25 日 上午 3:32
Melodia 2020 年 7 月 25 日 上午 10:22 
Why are you so obsessed with if it's technically turn based or not to the point that you seem to have a problem (?) with 'turn based lovers'?

'Active Time Battle' is the term they came up with for Final Fantasy IV and it fits as good as any for Indivisible, but that doesn't deny that characters still have to wait their turn to act. Yes they can combo but that's somewhat incidental. This is NOT an action game where you just swing your sword whenever, there's a meter and you have to wait for it to fill, during which time another character may act if theirs has filled up first,. The biggest key here, I think, is that if you act the enemy can NOT at the same time, and vice versa. That's one reason a lot of people will learn toward it being (kind of) turn based.
Dorok 2020 年 7 月 25 日 上午 11:02 
I played the game believing combats was turn based and they aren't, and pretty sure that most players enoying turn based game will agree there's no turn based here.

The arguing continue but I see no argument, just quote some FF not turn based, stop deny the evidence and stop the pointless arguing, admit it's not turn based.

Why sell the game on wrong features, thumb down review for me, because I bought a "turn based" game that wasn't turn based.
最後修改者:Dorok; 2020 年 7 月 25 日 上午 11:02
Melodia 2020 年 7 月 25 日 下午 5:50 
I see nothing on the store page that indicates turn based combat. If you didn't do your research on what the game was like, that's on you.
1.2M | Missingno. 2020 年 7 月 25 日 下午 6:36 
I've played quite a lot of turn based RPGs - including classic Final Fantasy and Chrono Trigger. And again, you are the first person I've ever heard try to complain that classic FF isn't turn based. Get outta here with your gatekeeping crap.
Dorok 2020 年 7 月 26 日 上午 12:42 
引用自 Melodia
I see nothing on the store page that indicates turn based combat. If you didn't do your research on what the game was like, that's on you.
Dev are perfect clean on that, that's reviews.

引用自 Mega Missingno.
I've played quite a lot of turn based RPGs - including classic Final Fantasy and Chrono Trigger. And again, you are the first person I've ever heard try to complain that classic FF isn't turn based. Get outta here with your gatekeeping crap.

Classic FF use many different battle systems, not just turn based, it's not because on FF was turn based that all are. Yeah Chrono Trigger combat system is quite real time, but also turn based if I remind well, even if it favors real time speed.

There's perhaps a tradition to put ATB system into Turn Based category, but TB in this tag means Time Battle and this system is no way turn based.
1.2M | Missingno. 2020 年 7 月 26 日 上午 8:27 
Chrono Trigger is the exact same ATB as Final Fantasy. Square literally reused the same codebase from FF4/5/6. How can you acknowledge that's turn based but keep insisting that every FF installment that was the exact same system somehow isn't?
< >
目前顯示第 1-15 則留言,共 25
每頁顯示: 1530 50