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回報翻譯問題
I read a little bit about ATB and I don't see anybody pretending it is turn based.
Er, no. While arguably FF12 is an outlier, it still has the same 'meter filling up to act' bar. All three FF13 games use a variation of it as well.
Plenty real time games have cooldown, this game is no different and again, there's no turns.
Insist build the confusion isn't helping the game. I'd be curious, is any turn based lover can explain me where is turns in this game? And if you pretend be turn based lover, I'll request a proof from gog or steam profile.
There's front to front or face to face team combats, but it's not making them all turn based, some are TB and some are real time like this game.
'Active Time Battle' is the term they came up with for Final Fantasy IV and it fits as good as any for Indivisible, but that doesn't deny that characters still have to wait their turn to act. Yes they can combo but that's somewhat incidental. This is NOT an action game where you just swing your sword whenever, there's a meter and you have to wait for it to fill, during which time another character may act if theirs has filled up first,. The biggest key here, I think, is that if you act the enemy can NOT at the same time, and vice versa. That's one reason a lot of people will learn toward it being (kind of) turn based.
The arguing continue but I see no argument, just quote some FF not turn based, stop deny the evidence and stop the pointless arguing, admit it's not turn based.
Why sell the game on wrong features, thumb down review for me, because I bought a "turn based" game that wasn't turn based.
Classic FF use many different battle systems, not just turn based, it's not because on FF was turn based that all are. Yeah Chrono Trigger combat system is quite real time, but also turn based if I remind well, even if it favors real time speed.
There's perhaps a tradition to put ATB system into Turn Based category, but TB in this tag means Time Battle and this system is no way turn based.