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Getting the first strike outside of battle clumps the enemies up, at which point you can immediately start comboing and damaging all of them, even with largely single-target characters.
Using early game characters, Ajna, Ginseng, Tungar, and Phoebe can likely destroy a pack of enemies without much trouble. Phoebe, especially, has very good damage output for single targets, and her neutral attack pierces while her up attack can hit multiple enemies in a small area.
Later on, Ajna and any aerial character, along with Ginseng, can rack up lots of damage quickly if you launch with Ajna first, combo with Ajna and the aerial character, and then finish with Ginseng's neutral attack. And, of course, Leilani is absolutely bonkers good, as she can damage basically everything at once and draw them in so others can attack them.
IIRC, Leilani appears at the docks in the Iron Kingdom after you finish the story quest there. I haven't played at all with Tungar (I just know he's the early game AOE character), but so far Leilani is the only character I've played with that actively clumps enemies up for easier combos on all of them.
Given how important that is to clearing things quickly, that's frustrating. I will say that it kinda trivializes most fights, though, and not in a good way. It feels far less rewarding to pull off because it's requires minimal skill in both planning and execution. Lettin' the Beyblade rip, though, is still pretty fun, however.
Which is to say, longer fights may be tedious after a while, but as someone who really enjoyed figuring out how to play the 4D Chess game of properly comboing with 4 characters at once, it took a lot of the challenge out of that, so I might just go back to using largely single-target characters.
They honestly should've gone with a hybrid system - where levels provided a bigger boost than they do now to those factors, and ringsels boost them less.
that's lazy, to me.
reminds me of breathj of the wild. 900 KORKOS! WHEW! yes, and 99.999% oif them are right out in the open, leaving discovering them little more than " neat "
the game drastically alters when you get the extra attacksa, and you don't even need the defenseive ones - but the game sure as heck wants you to get defense first.
If you nerf their HP, you may as well take combat encounters out of the game completely. Otherwise, they'll just die in one turn of combat to every team composition imaginable.
i guess the other assumption is the only people using the training room are fighting game players XD
tho i might be reading too much into it and it could just be awkward balancing