Indivisible

Indivisible

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Ajt Oct 12, 2019 @ 8:13pm
Overpowered or cheesey teams?
What are some OP teams you've discovered. I know the game isn't hard at all, but I just want to know the teams you've discovered that just put out massive amounts of damage
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Showing 1-15 of 17 comments
Vicious Oct 12, 2019 @ 9:04pm 
Leilani + Who cares

Leilani is insane. High damage, can group up enemies, can juggle if needs to, her multi hit attacks are actually meter positive weirdly enough.

Right now I'm using Tungar, Leilani and Naga Rider. Naga is the weak link here.
Shadow Esper Oct 12, 2019 @ 9:17pm 
If I could bin Ajna. My team would be Tungar, Leilani, Razmi, and Kampan.

Kampan's super with full iddhi bar and attack spaces can do a HUGE amount of damage, plus doing Leilani's chainsaw spin at same time. and with Razmi's slowdown. You can decimate a battle very quickly.

And Tungar's is just the best male character.

I actually wish there was an enemy guantlet to test out the team in. just as I was really liking my team, there was nothing left to fight.
Last edited by Shadow Esper; Oct 12, 2019 @ 9:22pm
Pink Oct 12, 2019 @ 10:45pm 
Tungar, Yan and Kampan.
Tungar for AoE and Juggling, and the other two got insane speed and make up for whatever high damage you think any other character can dish out, especially Yan. Kampan got the best Iddhi move and can break guards on her own.
All encounters end before Anja and Tungar can go for a second round.
Vexenity Oct 12, 2019 @ 10:56pm 
Tungar is just too good. I use Tungar's Down Attack and Rin's Up Attack. They clean up trash mobs on the first turn and it was just so mindnumbing
Loot Hunter Oct 12, 2019 @ 11:56pm 
Originally posted by Shadow Esper:
I actually wish there was an enemy guantlet to test out the team in. just as I was really liking my team, there was nothing left to fight.
Actually, there is such a thing in the game. If you return to the first port, run to the right. When you will be running across one-legged dude, he will call you and after dialog you'll have an option to have a training fight.
Vicious Oct 13, 2019 @ 8:02am 
Originally posted by SpaceMoss:
Tungar, Leillani and Zahra. Have Zahra buff with attack up every turn and just down attack for everyone else. It's like putting enemies through a wood chipper.


Oh god, I dropped Naga Rider for Zahra to try this, and this is just silly. Ajna doesn't even get a turn anymore for most fights!
Loot Hunter Oct 15, 2019 @ 8:20am 
Originally posted by Vicious:
Leilani + Who cares

Leilani is insane. High damage
Is she? I've found her recently and it looks like she deals only a fraction of Tungar's damage.
Mana Banana Oct 15, 2019 @ 8:47am 
Baozhai's tier 3 cannon shot is pretty nuts, it's how I wipe out most enemy groups after softening them up with tungar + whoever my extra slot is.

Edit: after testing in the training area vs small fry, tungar + leilana optimal damage combo seems to be tungar's 3 iddhi attack, followed by 4 of his AoE down attacks, which is then followed up by leilana's down attack using all 5 of her moves. This does about 790k damage at the point I'm at right now.

For comparison, Baozhai's tier 3 cannon shot (which has AoE and completely ignores all blocking) will do about 773k with a full barrage using all her actions for that turn. Baozhai's main drawback in this scenario is that she has to mug the enemy for at least one turn to upgrade her tier 2 shot to a tier 3.
Last edited by Mana Banana; Oct 15, 2019 @ 9:01am
Fringehunter7719 Oct 15, 2019 @ 10:20am 
Ren's U+atk is by far the strongest non-Iddhi attack in the game, it outdamages Tungar's D+atk and cools down faster so you can use it about 2.5 times more frequently (in those rare fights where you don't wipe out every enemy on your first turn). It's also AOE.
camilofhsc Oct 15, 2019 @ 1:14pm 
Less about the damage output and more about the cheesyness, with Nuna's traps, most enemies didn't even got the chance to connect their attacks.
Ciaran Oct 16, 2019 @ 12:11pm 
The real cheese for me is Qadira, Latigo, and Kampan. Qadira mashes her up attack for the best meter gain in the game, plus 10 hits on the combo meter, then Ajna pops up the enemy and juggles for axe combo into kusarigama ender for another 9 hits with great damage and meter gain, then Latigo pops 5 shots into the juggled enemy, and Kampan catches the falling foe(s) with an exploding punch to give them both time to reload and repeat twice more without dropping the combo. 40 hits, absurd damage, tons of meter, and if Iddhi happens to be full before the end of the combo, you just replace Kampan's final exploding punch with her super to take them down to pain-town.

Then again, it sounds like it may be a bit too engaging of a combo for some of the people in here. For anyone else that would fall asleep doing that kind of "just hold one direction and keep pressing all the buttons" gameplay loop though, it's perfect.
Fringehunter7719 Oct 16, 2019 @ 12:32pm 
Sounds like it's pretty min-max for single target damage (well, assuming by Ajna's axe combo you mean attacks not D+attacks), but without AOE it'll lag badly in a lot of fights.

I assume you're not making Latigo wait for Qadira's turns though, since like Kampan he's almost twice as fast using that combo as Qadira's U+attacks?

ETA: Also assuming short fight, since Zahra is the single strongest on paper in any fight that doesn't end in the first couple of rounds as long as you time her blocks to keep songs going.
Last edited by Fringehunter7719; Oct 16, 2019 @ 12:47pm
View The Phenom Oct 16, 2019 @ 3:21pm 
Originally posted by LoliSauce:
Then again, it sounds like it may be a bit too engaging of a combo for some of the people in here. For anyone else that would fall asleep doing that kind of "just hold one direction and keep pressing all the buttons" gameplay loop though, it's perfect.

It's not the composition being "too engaging" that would be an issue, it's just that the game rewards mindless button mashing while holding a direction. Tungar, Leilani, two other characters with easily spam-able attacks and a strong super would be enough to wipe out everything in a single round of combat.

Granted, I'm a fan of more engaging team compositions even if they aren't the most optimal as far as fast & easy damage as well.
Last edited by View The Phenom; Oct 16, 2019 @ 3:23pm
Fringehunter7719 Oct 16, 2019 @ 3:46pm 
It seems there's a legitimate question about on what grounds one ought to prefer difficult inputs for mediocre results to easy inputs for optimal results.

Of course some players enjoy the manual dexterity challenge, others the intellectual puzzle of optimisation.
View The Phenom Oct 16, 2019 @ 6:04pm 
Originally posted by Fringehunter7719:
It seems there's a legitimate question about on what grounds one ought to prefer difficult inputs for mediocre results to easy inputs for optimal results.

Of course some players enjoy the manual dexterity challenge, others the intellectual puzzle of optimisation.

There's not really any intellectual puzzle when the game rewards basic button inputs and actions with optimal damage. For a title with combat referencing fighting games, where players are rewarded for their execution with higher damage while simple inputs deal significantly less, this is just another shortcoming of the game.

At that point you may as well eliminate inputs in combat and make it a purely turn-based, or automatic.

For anyone familiar with fighting/action games, the actual intellectual puzzle (combo-wise) comes from figuring out all of your options and using them to optimize your damage. When a game allows basic ABC combos to be the most optimal, it's just a shallow system as there's no reason to experiment beyond that.
Last edited by View The Phenom; Oct 16, 2019 @ 6:14pm
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Date Posted: Oct 12, 2019 @ 8:13pm
Posts: 17