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Leilani is insane. High damage, can group up enemies, can juggle if needs to, her multi hit attacks are actually meter positive weirdly enough.
Right now I'm using Tungar, Leilani and Naga Rider. Naga is the weak link here.
Kampan's super with full iddhi bar and attack spaces can do a HUGE amount of damage, plus doing Leilani's chainsaw spin at same time. and with Razmi's slowdown. You can decimate a battle very quickly.
And Tungar's is just the best male character.
I actually wish there was an enemy guantlet to test out the team in. just as I was really liking my team, there was nothing left to fight.
Tungar for AoE and Juggling, and the other two got insane speed and make up for whatever high damage you think any other character can dish out, especially Yan. Kampan got the best Iddhi move and can break guards on her own.
All encounters end before Anja and Tungar can go for a second round.
Oh god, I dropped Naga Rider for Zahra to try this, and this is just silly. Ajna doesn't even get a turn anymore for most fights!
Edit: after testing in the training area vs small fry, tungar + leilana optimal damage combo seems to be tungar's 3 iddhi attack, followed by 4 of his AoE down attacks, which is then followed up by leilana's down attack using all 5 of her moves. This does about 790k damage at the point I'm at right now.
For comparison, Baozhai's tier 3 cannon shot (which has AoE and completely ignores all blocking) will do about 773k with a full barrage using all her actions for that turn. Baozhai's main drawback in this scenario is that she has to mug the enemy for at least one turn to upgrade her tier 2 shot to a tier 3.
Then again, it sounds like it may be a bit too engaging of a combo for some of the people in here. For anyone else that would fall asleep doing that kind of "just hold one direction and keep pressing all the buttons" gameplay loop though, it's perfect.
I assume you're not making Latigo wait for Qadira's turns though, since like Kampan he's almost twice as fast using that combo as Qadira's U+attacks?
ETA: Also assuming short fight, since Zahra is the single strongest on paper in any fight that doesn't end in the first couple of rounds as long as you time her blocks to keep songs going.
It's not the composition being "too engaging" that would be an issue, it's just that the game rewards mindless button mashing while holding a direction. Tungar, Leilani, two other characters with easily spam-able attacks and a strong super would be enough to wipe out everything in a single round of combat.
Granted, I'm a fan of more engaging team compositions even if they aren't the most optimal as far as fast & easy damage as well.
Of course some players enjoy the manual dexterity challenge, others the intellectual puzzle of optimisation.
There's not really any intellectual puzzle when the game rewards basic button inputs and actions with optimal damage. For a title with combat referencing fighting games, where players are rewarded for their execution with higher damage while simple inputs deal significantly less, this is just another shortcoming of the game.
At that point you may as well eliminate inputs in combat and make it a purely turn-based, or automatic.
For anyone familiar with fighting/action games, the actual intellectual puzzle (combo-wise) comes from figuring out all of your options and using them to optimize your damage. When a game allows basic ABC combos to be the most optimal, it's just a shallow system as there's no reason to experiment beyond that.