Indivisible

Indivisible

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shamamoes Oct 23, 2019 @ 10:16am
Sold like crap.
558 reviews. Compared to Bloodstained: Ritual of the Night's 10.932 reviews this is clearly way below expectations.

The community warned you (publishers) about the absurd regional price but you didn't want to listen. Oh well.
Last edited by shamamoes; Oct 23, 2019 @ 10:21am
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Showing 31-45 of 73 comments
TemmieNeko Oct 24, 2019 @ 8:29am 
Originally posted by Fringehunter7719:
Just block them. There's only about 6 of them and they hit harder than everything else in game, including bosses, but it's still virtually zero if you block.

They also die like flies and can be easily killed before they ever attack. If they hit you out of combat then you just need to heruka hustle more and it never happens.

For all the balancing issues the game has (and some of which are apparently addressed according to the patch notes I just read) that really isn't one of them. Actually having enemies capable of downing a character is one of the few places the game gets difficulty right.
it's still wildly out of balance to me. as soon as you hit act 3, the game enters a downward spiral, and you pretty much have to go exactly where the game wants you to, or you're dead meat - bad balance. Like I said, I'll come back when the game has had a lot more attention. I mean, how many years till skullgirls was excellent?
Fringehunter7719 Oct 24, 2019 @ 8:32am 
Yeah, that's really not true. You can *easily* take on Tai Krung first. In fact that's exactly the route I took. That's the point at which prior to today's patch the game become completely trivial and nothing ever survived a full two rounds of combat again.

ETA: Bar the hidden boss, which does take several minutes. Bosses also last more than two rounds, but generally only two rounds in combat separated by a platforming task before re-entering combat.
Last edited by Fringehunter7719; Oct 24, 2019 @ 8:34am
TemmieNeko Oct 24, 2019 @ 8:35am 
Originally posted by Fringehunter7719:
Yeah, that's really not true. You can *easily* take on Tai Krung first. In fact that's exactly the route I took. That's the point at which prior to today's patch the game become completely trivial and nothing ever survived a full two rounds of combat again.
alright sorry, you're the grand champion expert profrssional indivisible player, and the game is perfection in video game form, my opinions are trash, you don't even have any - all you spot are pure unadulterated facts.

unsubbing from the thread - people liek you kill games, dude.
Fringehunter7719 Oct 24, 2019 @ 8:37am 
Well, no, that's the point. I'm not very good and I could beat them by targeting them and using 5x attack with almost any four party members. That's literally* rolling my thumb across the pad.

Anyway, sorry you don't find it helpful. I was trying to explain how you can get past them, hopefully you can try that strategy some other time with a cooler head and it'll help you get past.

*Might need to do 1x D-attack and 1x U-attack first, I forget. Literal thumb rolling after though.
Last edited by Fringehunter7719; Oct 24, 2019 @ 8:38am
El Fuerte Oct 24, 2019 @ 9:53am 
Originally posted by Ghost Missingno.:
Interesting that you complain about price by comparing it to a game that's also $40.

Im pretty sure he said *regional price* in his post. Please learn how to read a post properly before replying.
V.V. Oct 24, 2019 @ 11:28am 
Originally posted by Loot Hunter:
Sorry, but you just contradict yourself. There are actually many varieties of "brainwasing" (hypnosis, psycological conditioning, in fiction there are magic spells) and if you're brainwashed to the point that you "do and act without question", you won't turn on your master immediately after he said a few bad things. I mean, "without question" literally means that you don't ask questions even if something you feel isn't quite right.

Except he haven't "got what he wanted" at the moment we meet him. He had to test Ajna in battle and after that it was still not 100% clear if she could break the seal. To "drop the mask" before he even knew who came in was totally stupid move.

Again, how exactly was he "groomed"? Obviously, there should have been some worldview that Dhar was made to believe in. And for that Ravanavar should've create a positive image of himself and "keep the appearance" with his subordinates, so they wouldn't question him. To drop the act, just like that he did upon meeting Ajna, is simply stupid.


1. Dhar was being discarded heartlessly, and very suddenly, which I imagine is why he began questioning things. Wouldn't you? Even if he was brainwashed, that doesn't mean he's incapable of breaking free from it (obviously), especially when he's being treated so coldly by someone who he looked up to like a father. Everything he thought he knew was changing in an instant, and only two outcomes could have happened... he could have sided with a man who didn't care who he was, or side with a girl fighting the very man whose clearly not the person Dhar thought. You said it yourself that Dhar is no idiot, everyone makes mistakes and he chose not to make another one, even if he was conflicted about it.

2. Ravanavar got what he wanted when Ajna arrived, he commented on her iddhi which was far greater than Dhar's or anyone else he's encountered. He said it himself. As for being unsure on whether she could break the seal, well, that's probably because he's never done it before.

3. How Dhar was groomed should be obvious as he talks about it. As for why Ravanavar would drop the act, probably because he no longer needed to keep them up anymore. If the world was going to be destroyed and rebuilt, then everything from that world would be gone. Honestly, I would think it silly to try and act like the good guy if your real intent was the destruction of life itself lol. Plus Ajna's was not going to go anywhere, she literally came to Ravanavar to fight him, so I don't think he was worried about scaring her off with talk about world peace (destruction).
Loot Hunter Oct 24, 2019 @ 11:57am 
Originally posted by V.V.:
Even if he was brainwashed, that doesn't mean he's incapable of breaking free from it (obviously), especially when he's being treated so coldly by someone who he looked up to like a father. Everything he thought he knew was changing in an instant
Again, that's not how "brainwashing" works. Unless we are talking about some magic spell, you can't break out of your condition and start to think clearly in one moment.

Originally posted by V.V.:
he commented on her iddhi which was far greater than Dhar's or anyone else he's encountered. He said it himself. As for being unsure on whether she could break the seal, well, that's probably because he's never done it before.
"Greater" doesn't mean great enough. Imagine if Ajna failed. Ravanavar would have to proceed with gathering powerful iddhi weilders... but how he could do that if his true intentions were revealed?

Originally posted by V.V.:
How Dhar was groomed should be obvious as he talks about it.
No. He only says that he was raised, thinking that Ravanavar's goal to bring peace to the world. But who raised him and why Dhar would think he knows Ravanavar's vision is something good if he never met the guy?

Originally posted by V.V.:
Honestly, I would think it silly to try and act like the good guy if your real intent was the destruction of life itself lol.
But in his own view Ravanavar IS a good guy. He wants to purge the world of constatly conflicting human tribes and help Kala to build a better civilization. However, istead of saying exactly that he just "Mwa-ha-ha. I want to plunge world in to darkness!" What darkness dude?
View The Phenom Oct 24, 2019 @ 2:31pm 
Originally posted by Humor:
Originally posted by View The Phenom:


If you think Lab Zero nailed this game, your expectations for what makes a good title must be pretty low. Comparing this to what Skullgirls became after years of post-release work is laughable, and thankfully Lab Zero themselves are aware that the game is full of issues.

Snip

Got it, your bar for what makes a good game is incredibly low.

Originally posted by Fringehunter7719:
Originally posted by Ghost Missingno.:
That's not how anything works, ATB is paused while you attack so it doesn't matter how fast or slow your combo is.

Yeah, that's right, I'm talking about how fast the ATB charges.

Pheobe can do one of her combos in about the same (charge) time that Yan or Kampan can do two. She's mediocre, miles off the pace.

ETA: I guess if you're into speed running you might want characters that can win fights in the shortest amount of real time. You'd want a bunch of characters with easily spammable AOE attacks that can win fights in the smallest number of turns that could each be played out with all four characters acting at once instead of in succession.

In truth I've never given the matter any thought because (not to denigrate those who like it) I'm just not interested in speed running. Clearly Pheobe would not be your pick though as she's not AOE and not suitable for use synchronously with your other party members.

As someone who enjoys using Phoebe, I completely agree with this. In a game where fast AOE combos that group the enemies together are king, Phoebe is the worst choice for a character in your party. Her charge speed is slow, her moves hit one opponent, she's bad for juggling to assist other members with their combos and she doesn't even have a proper gimmick (her air grab relies on enemies being airborne, rendering her own character description useless).
If you want to create an effective party for cleaning up groups of enemies, she is awful for it. Her only possible redeeming quality is in battles where you're fighting a single enemy, such as boss fights; and even then you're better off using a faster character who can help build Idhhi meter anyway.
Last edited by View The Phenom; Oct 24, 2019 @ 3:00pm
PlagueofMidgets Oct 29, 2019 @ 2:39pm 
There was a crowd funding campaign for this game that raised $2,216,972. A lot of people got it then.
1.2M | Missingno. Oct 31, 2019 @ 8:46am 
Way to completely miss the point, that you're comparing apples and oranges.
Zelph Oct 31, 2019 @ 8:49am 
Originally posted by Red:
Originally posted by V.V.:
Comparing two games from different genre's is silly af. This is not a traditional metroidvania, if it can be considered that at all (it's more like a platform with RPG combat elements), which is probably why it's not getting as high marks as Bloodstained, because people are getting the genre's confused.
Enough with this nonsense that "Oh this isn't metroidvania thats why it didn't sold well"

https://store.steampowered.com/app/632470/Disco_Elysium/

100% independent, zero publicity before release, first game ever of the developers, isometric top down view RPG there that no one was even aware of its existence. Sold 3x the copies on Steam and it was released 1 week after Indivisible. $40 regional price conversion done right.

You liked the game? Fine. But thats not what the thread is about. Indivisible's sales underperformed very bad. There is no way around it. And most of it can be atributted to the insane regional pricing that they decided to put on the game which drove away a LOT of costumers from other countries. It is that simple.
What are we basing the sales information off of? Has labzero released a report on it?
Vassago Rain Nov 1, 2019 @ 4:40am 
Originally posted by Zelph:
Originally posted by Red:
Enough with this nonsense that "Oh this isn't metroidvania thats why it didn't sold well"

https://store.steampowered.com/app/632470/Disco_Elysium/

100% independent, zero publicity before release, first game ever of the developers, isometric top down view RPG there that no one was even aware of its existence. Sold 3x the copies on Steam and it was released 1 week after Indivisible. $40 regional price conversion done right.

You liked the game? Fine. But thats not what the thread is about. Indivisible's sales underperformed very bad. There is no way around it. And most of it can be atributted to the insane regional pricing that they decided to put on the game which drove away a LOT of costumers from other countries. It is that simple.
What are we basing the sales information off of? Has labzero released a report on it?

The actual player numbers and lack of reviews and coverage are a good indicator.
View The Phenom Nov 1, 2019 @ 5:40am 
Yeah, there hasn't been any coverage for this game beyond reviewers praising its artwork and setting in the first week. Combine that with the lack of reviews from players themselves and it's easy to see that this game hasn't sold well.

Again, it's harder to keep players interested in a short RPG with little replay value when compared to a multi-player fighting game. I think their experience with Skullgirls and the assumption that updates later will be enough to make up for a dying player-base is going to be the death knell; it's difficult to rally around an easy RPG with no room for strategic discussion (similar to what we could do with Skullgirls until it was finally updated).
Last edited by View The Phenom; Nov 1, 2019 @ 5:41am
nickpresley Nov 1, 2019 @ 5:38pm 
Originally posted by View The Phenom:
Yeah, there hasn't been any coverage for this game beyond reviewers praising its artwork and setting in the first week. Combine that with the lack of reviews from players themselves and it's easy to see that this game hasn't sold well.

Again, it's harder to keep players interested in a short RPG with little replay value when compared to a multi-player fighting game. I think their experience with Skullgirls and the assumption that updates later will be enough to make up for a dying player-base is going to be the death knell; it's difficult to rally around an easy RPG with no room for strategic discussion (similar to what we could do with Skullgirls until it was finally updated).

Yeah, see, the difference here is that Skullgirls actually shipped in a decent state. It lacked some stuff, but since the main draw was the gameplay, which was absolutely fine at-launch ("fine" being that it was tight enough, fast-paced, and had some depth/wasn't a button mash-fest). Indivisible, despite almost 5 years of development, has none of that.

The gameplay is a thimble-shallow mash-fest, and a tedious slog after the first half of the game. The story is horribly paced, and poorly written. You have a ton of characters, but like 90% of them are just different skins for the main 6-7 that get all the attention. The star ratings don't mean anything, and characters only increase in damage and HP as they "level up".

Because, y'know, when citing Valkyrie Profile as a source of inspiration, they skipped out on most of it, aside from the basic, bare-bones gameplay-- minus all the strategic depth that new attacks gained through both story and level progression, which could be built into custom combos, all the wonderful modifiers and skills (like multi-hit, stun, poison, aoe, etc.) that could be equipped to each and every one of them, and the ability to not only target specific enemies, but specific parts of specific enemies in order to disable some of their attacks and spells, brought to the table. Most of the system in Indivisible is just "number go up, mash buttons harder".

People already paid around 2 million to get this made, and they didn't deliver. Updates won't fix that disappointment, or instantly change the minds of everyone who's seen basically everything I just said posted ad infinitum in the reviews.

Last edited by nickpresley; Nov 1, 2019 @ 5:42pm
Originally posted by nickpresley:
Yeah, see, the difference here is that Skullgirls actually shipped in a decent state.
There's no way you actually played 1.0 if you think this. Even Mike Z admits vanilla was a broken mess.
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