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ETA: Bar the hidden boss, which does take several minutes. Bosses also last more than two rounds, but generally only two rounds in combat separated by a platforming task before re-entering combat.
unsubbing from the thread - people liek you kill games, dude.
Anyway, sorry you don't find it helpful. I was trying to explain how you can get past them, hopefully you can try that strategy some other time with a cooler head and it'll help you get past.
*Might need to do 1x D-attack and 1x U-attack first, I forget. Literal thumb rolling after though.
Im pretty sure he said *regional price* in his post. Please learn how to read a post properly before replying.
1. Dhar was being discarded heartlessly, and very suddenly, which I imagine is why he began questioning things. Wouldn't you? Even if he was brainwashed, that doesn't mean he's incapable of breaking free from it (obviously), especially when he's being treated so coldly by someone who he looked up to like a father. Everything he thought he knew was changing in an instant, and only two outcomes could have happened... he could have sided with a man who didn't care who he was, or side with a girl fighting the very man whose clearly not the person Dhar thought. You said it yourself that Dhar is no idiot, everyone makes mistakes and he chose not to make another one, even if he was conflicted about it.
2. Ravanavar got what he wanted when Ajna arrived, he commented on her iddhi which was far greater than Dhar's or anyone else he's encountered. He said it himself. As for being unsure on whether she could break the seal, well, that's probably because he's never done it before.
3. How Dhar was groomed should be obvious as he talks about it. As for why Ravanavar would drop the act, probably because he no longer needed to keep them up anymore. If the world was going to be destroyed and rebuilt, then everything from that world would be gone. Honestly, I would think it silly to try and act like the good guy if your real intent was the destruction of life itself lol. Plus Ajna's was not going to go anywhere, she literally came to Ravanavar to fight him, so I don't think he was worried about scaring her off with talk about world peace (destruction).
"Greater" doesn't mean great enough. Imagine if Ajna failed. Ravanavar would have to proceed with gathering powerful iddhi weilders... but how he could do that if his true intentions were revealed?
No. He only says that he was raised, thinking that Ravanavar's goal to bring peace to the world. But who raised him and why Dhar would think he knows Ravanavar's vision is something good if he never met the guy?
But in his own view Ravanavar IS a good guy. He wants to purge the world of constatly conflicting human tribes and help Kala to build a better civilization. However, istead of saying exactly that he just "Mwa-ha-ha. I want to plunge world in to darkness!" What darkness dude?
Got it, your bar for what makes a good game is incredibly low.
As someone who enjoys using Phoebe, I completely agree with this. In a game where fast AOE combos that group the enemies together are king, Phoebe is the worst choice for a character in your party. Her charge speed is slow, her moves hit one opponent, she's bad for juggling to assist other members with their combos and she doesn't even have a proper gimmick (her air grab relies on enemies being airborne, rendering her own character description useless).
If you want to create an effective party for cleaning up groups of enemies, she is awful for it. Her only possible redeeming quality is in battles where you're fighting a single enemy, such as boss fights; and even then you're better off using a faster character who can help build Idhhi meter anyway.
The actual player numbers and lack of reviews and coverage are a good indicator.
Again, it's harder to keep players interested in a short RPG with little replay value when compared to a multi-player fighting game. I think their experience with Skullgirls and the assumption that updates later will be enough to make up for a dying player-base is going to be the death knell; it's difficult to rally around an easy RPG with no room for strategic discussion (similar to what we could do with Skullgirls until it was finally updated).
Yeah, see, the difference here is that Skullgirls actually shipped in a decent state. It lacked some stuff, but since the main draw was the gameplay, which was absolutely fine at-launch ("fine" being that it was tight enough, fast-paced, and had some depth/wasn't a button mash-fest). Indivisible, despite almost 5 years of development, has none of that.
The gameplay is a thimble-shallow mash-fest, and a tedious slog after the first half of the game. The story is horribly paced, and poorly written. You have a ton of characters, but like 90% of them are just different skins for the main 6-7 that get all the attention. The star ratings don't mean anything, and characters only increase in damage and HP as they "level up".
Because, y'know, when citing Valkyrie Profile as a source of inspiration, they skipped out on most of it, aside from the basic, bare-bones gameplay-- minus all the strategic depth that new attacks gained through both story and level progression, which could be built into custom combos, all the wonderful modifiers and skills (like multi-hit, stun, poison, aoe, etc.) that could be equipped to each and every one of them, and the ability to not only target specific enemies, but specific parts of specific enemies in order to disable some of their attacks and spells, brought to the table. Most of the system in Indivisible is just "number go up, mash buttons harder".
People already paid around 2 million to get this made, and they didn't deliver. Updates won't fix that disappointment, or instantly change the minds of everyone who's seen basically everything I just said posted ad infinitum in the reviews.