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Can't say I agree about the brakes though, you must be braking superhard to achieve that. I find the stopping distances to be pretty good, or at least better than Dirt Rally's. I also like the fact that the engine braking is a lot weaker than it was in DR.
You'd be surprised how effective competition brake pads and tyres can be.
The braking force can often be higher than the acceleration.
Braking earlier is one suggestion though - It'll give you more time to correct any imbalance in the car and give you space to pump the brakes if you need to. Being smooth and consistent is the foundation of going fast.
Also: the physics of DiRT 4 are not perfect yet. Lets hope for some patches during autumn.
Personally, I utterly lack the skill to tune a car (apart from gear timings in DR/D4), so... I have just used whatever brake stuff settings DiRT Rally and DiRT 4 has thrown at me. And in DiRT 4, with that Seat Ibiza left-foot braking through curvy, hilly Spanish tracks reminded me of driving my (much less impressive) '91 Mitsubishi Colt along rural roads in nothern Norway backinthedays; the brakes are pretty good, IMO.
Now the ridiculous 50% extra grip also means 50% extra weight transfer to the front, that's why your default brake balances are heavily biased to the front.
My suggestion is refund.
That explanation makes perfect sense. Well past the point of no return on refund, and I do basically enjoy the game, Codies need to address the handling issues, I'm hoping they will, because the possibility of using multiplayer for league play would be neat, if not then Project Cars 2 or go back to Dirt Rally.