Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I think the notes can be optimized, at least... that's what I'm hoping for. 9 times out of 10, I fail daily events due to late or incorrect notes. I have them set to earliest. :(
I think it could be more enjoyable to drive without pace notes at all. Only cautions included. This is the way how we do an amateur rally in Finland.
That would certainly explain the late notes.
You can fix that through Options. Set it maybe 25% earlier, and you shouldn't have any problem.
I have my notes set to earliest, and I still get some notes way too late - lost count on how many daily events I've wrecked as a result. :(
The game can "call" the notes for the corners/sections only when the applied tile is used.
Maybe someone from codmaster can explain if its true.
To be constructive, i d suggest variable "playbackspeed" ofthe notes, so if there is a lot to read fast it could be rushed.
Also the call "into immediate...." that NG would have in his real notes when a corner comes directly after another is missing because of the generator style of the notes.
For example, "right 6 (into) immediate left 5" this kind of information is imperative for setting up the car for either braking more or if no immediate corner but say 30m further then the note would be "right 6-30(m) left 5" read as one continuous note.
I have no problem with having the notes set earliest as is possible in the game hearing a sequence of 3 or 4 corners is no trouble, but its the information between those corners that is missing were this real life notes and means I now have to run a stage 2,3 or 4 times and try to remember where the bad calls or a sequence of corners is.
It is this kind of mistakes in D4 that makes it not a sim (handling aside) but a bad arcade game,