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Custom ghosts would also be great. If actual multiplayer as mentioned doesn't work, a ghost system would be good enough.
I have a hard time believing you can't make ghosts work. I thought about them blocking vision and you could easily have them fade away either completely or leave them just barely visible within a certain distance from your vehicle. They would also be optional, I imagine, so if you don't want to use it you don't have to. That's no reason to prevent other people from enjoying the feature. It won't effect your times if you don't use it or if it's implemented in a way where it wouldn't be a distraction, which I believe to be completely possible. Split times are obviously better but I was looking for a way to make this game more interactive with friends, especially since Rally isn't really possible to do direct head to head races. This game reminded me of how me and a few friends would compete for best times and race each others ghosts in the Trials games.
It most certainly is NOT a must. From a simulation point of view, which is their goal, it's a no go!
So just becase you don't want to use it, others can't? It's fine that you don't like the idea, but just because you don't doesn't mean others will agree or that it shouldn't be implemented. You repeating that it won't work isn't adding anything to the conversation. You don't speak for the community or the developers.
Do you have a source? I disagree and don't really see how it's violating the simulation aspect at all but in the end it doesn't really matter, it's up to the developers. I'd honestly be fine if the top difficult/sim mode didn't have ghosts if the lower difficulties did, but I'd prefer all had the option. Like I said, if you don't want to use it I doubt it would be forced. It would either be its own game mode, like PvP Rallycross I'd imagine or just an option implemented into Rally.
Technically, yeah It's unrealistic. But with this argument, you could argue all UI aspects are also unrealistic such as showing the progress bar, split times, spedo, etc but you're still aloud to have all of these assists plus some. As are any camera views outside of a first person viewpoint. Those are all optional, of course, but so would ghosts. Almost every simulation game in existence has elements of gameplay that aren't "realistic," for the sake of gameplay/balance.