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It's nothing short of success via sheer repetition, which most time-trial is, granted, though it then exacerbates this with artificial difficulty, with the multiple routes, some hard to even find at first, plus trick pick-up placements, both forcing mistakes and trial and error to get right - and get right in the right order no less. This is the absolute antithesis of rally and moment-to-moment control of the car through what may come.
The first few events are ok, then it quickly descends into a repetitive nightmare that, judging by the completion stats, 99% of players couldn't give a single smeg about. The rest are a miniscule number of players who like a quick, but repetitive challenge and completionists suffering through it.
Don't get me wrong, I get where the kick comes from, from doing the exact same thing over and over and over until you avoid all the mistakes it tries to make you make and you FINALLY get it right, but such SMHUPy stuff has no business in a rally game. It's just bloody boring and annoying on top. Don't even get me started on smash-attack.
which was an endless repeat of the same tracks, until you had a good timing..
Dirt Rally is / was more successful than Dirt 4 - at least when you ask people who has both.
If smash attack was more of a clear track, instead of having the player get completely lost in a confusing mess of blocks everywhere, so you run out and fail if you don't guess the route correctly, it'd probably be far more entertaining and much less choresome to complete. Same goes for time attack and having time-bonuses deliberately placed to take longer to pickup than just ignoring.