Lakehopper

Lakehopper

Feature Suggestion : More dynamic water
I think it would be cool if there was a high and low tide system for this game. as it can open up opportunities to make some places easier or harder to land at.

Such as at low tide a lake is narrower so you have a smaller error margin. Or there is a sand bar that at low tide half the length you have to land an approach.

There could also be some currents which could interact with the skipping night while landing. so if you sleep on the water you can get carried away in some direction. so would have to make fuel considerations for this.