Lakehopper

Lakehopper

Peripheral Feedback
This thread is specifically for reporting flight sim peripheral (HOTAS, yoke, joystick, etc.) issues or validating that issues are fixed on the 0.3.2 version currently on the beta branch.

This update is currently only on the beta branch. You can swap to the beta branch by going into the game properties (under the right click menu on PC), going to "Game Versions & Betas" and selecting the "beta" option.

Other bugs in this version should be reported in the normal Bug Reports sub forum.

Please post below if you have an issue that was fixed by this new update, have an issue that isn't fixed in 0.3.2, or have something that was working correctly that's no longer working. Provide as much detail as you can. Note that this update will clear ALL of your existing control bindings and you'll need to go through control configuration again.

Only report UI issues if they are completely blocking you from binding something. I know the UI is clunky at the moment, I intend to replace it in the future.
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Showing 1-15 of 24 comments
-All inputs were fine on Thrustmaster t16000 + mouse combo.
-Mouse pointer is sometimes fighting to go screen center when trying to select a setting while in game, but can be defeated. I couldn't reproduce after a restart.

-Calibration is very welcomed and working for all my axii.
-Categories are also very welcomed, but makes ui cramped: category buttons are too large imho and/or window could be made fullscreen for controls.

-I set pitch trimming to mouse wheel - this works fine, which is also a rarity (I am mouse in one hand to look around, stick in the other to fly)
-But at the same time I'd love to disable trimming while manipulating radio for example

AND I'd love to see modifier + anything: sadly only DCS does it, but probably you won't even need it in a simlite and I guess it might be a nightmare with a 3rd party tool.

Thanks for all, great game!
Great change of the input system !
There are two issues when using my VKB HOSAS-setup, using the Linux build.
The left stick has springs removed and acts as a thrust-lver (so it's a two stick HOTAS).

1:
-all devices axis and buttons have been recognized , even the G29 wheel :-)
BUT:
-I can configure the throttle-axis of the left stick without issues (needs to be in invert-mode)
However, since the 0-throttle position might report as a negative-axis-integer, no button (keyboard or stick) can be used to apply differential thrust.
When moving the throttle to exact 50 percent (so stick in the moddle...axis should report "0"), the configured differntial-thrust key/buttons are working.

So it looks like, that the non-zero-thrust-axis (which is zero-thrust in-game...and works fine) overrides any keyboard button press.
A cheap solution would be, if the system acts the other way around (keyboard/button overides axis).

2:
The rope-handling does not work anymore. I cannot tighten/loosen the ropes.
The default says "press RMB/LMB", but this is attach and re-attach.
To make it working, I have to set "mouse increase/decrease", which interfears with cokpit-buttons-handling. Using mouse "tighten/loosen" does not do anything.
can we have the mouse wheel input back? I prefer using mouse wheel to adjust the cockpit controls. Especially when using right mouse button to turn off stuff can often cause removing the magnoprop core (if you sit on pilot seat, the right engine main switch is literally right next to magnoprop. off by 1cm and instead of turning off the engine the engine *comes* off)

Also the pitch trim is now a bit too sensitive. Any chance we can adjust that?
Originally posted by boris.glevrk:
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Originally posted by superosh:
2:
The rope-handling does not work anymore. I cannot tighten/loosen the ropes.

I just uploaded an update (0.3.2.1) that fixes these issues. Removing the scroll wheel was an unintentional bug, which has been fixed, along with some other bugs. Note that you'll need to press the "Restore Defaults" button in the control settings for this to take effect. Full changelog here: https://store.steampowered.com/news/app/4209010/view/564780212288487430
Originally posted by boris.glevrk:
Also the pitch trim is now a bit too sensitive. Any chance we can adjust that?

Added to my to-do list!
another issue is that alt key now gets stuck if you tab out and return.
I thought that problem only exists on Unreal Engine games, not Unity?
Originally posted by boris.glevrk:
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This is also fixed in 0.3.2.1
Originally posted by epic.photongames:
Originally posted by boris.glevrk:
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This is also fixed in 0.3.2.1
thank you for the speedy fixes!
Worked great with a thrustmaster hotas x last night!
Works well with the Turtle Beach Velocity One Flightstick. All the controls are being recogenized now where they weren't before. The only thing is that there needs to be the option to invert a stick axis from the menu. Also in specific cases like the reverse control it would be nice to have to option to go push-to-toggle, where you push to turn it on then push to turn it off instead of having to hold it down.
Works well with the X-56 Rhino, wouldnt let me bind the look axis to either of the joysticks found on the throttle and stick
Maybe additional keybinds for turning the camera? like L, R, Up, Down, UL, UR, etc
And perhaps, a third column for other controllers (like say, my X56 having its own column instead of taking keys from the xbox controller)
I've ordered a "Turtle Beach VelocityOne Flight Universal Control System", or FU- actually, let's not make an acronym of this one. Anyway, it'll arrive Tuesday and I'll be able to drive myself crazy trying to figure out which button to use for what binding. Oh, and also be able to tell you if something doesn't work p:

Quick encouragement: I haven't bought a flight peripheral in about 13 years. Your game has me interested in the genre again <3

12 hours later: It'll be a bit longer before I can connect a flight peripheral and give feedback, unfortunately. I've decided to cancel the VelocityOne order and buy Honeycomb's yoke and quadrant instead. But since I won't have rudder pedals yet, this does give me the opportunity to torture the input manager by trying to bind rudder controls to the extra quadrant axis I'll have ;)
Update 0.3.2.2 has been pushed on both the beta branch and the main branch. It includes a few control related bugfixes. Thank you everyone for your feedback! This was a big change and it went very smoothly! Any input device specific issues can continue to be posted here and I'll take a look at them.
Great update from what I've seen so far.

- Previously my MFG Crosswind Rudder Pedals worked flawlessly but this update they are no longer recognized nor can I find a way to get them to work =[

- Honeycomb Alpha Yoke work great.

- Solar2 HOSAS, the Stick and Twist works fine, but no buttons nor the sliders work. They recognise in the Settings, but have no effect in the Game.

I have to admit, I'm not a fan of the layout with having to select your prepheral before searching for a function, having multiple makes this a bit of a nightmare going back and forth constantly rather than starting at the top and working your way down. Would be much better to have them all in one and the Game simply recognise what input we press.
Originally posted by N Quarter:
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I'm also not a fan of the UI layout. Right now it's essentially the "out of the box" UI for Rewired (the 3rd party input system I've swapped to). I plan to eventually build a UI that fits the needs of the game better.

For the unrecognized devices, I've seen some players mention that restarting the game has fixed some of the issues with devices not being found or settings not being applied. If that doesn't fix things, for the HOSAS buttons that are bindable but not affecting the game, if you could screenshot the relevant binding screen, that might help me narrow down where to look for issues.
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