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I just leech off top geared players when they do 100 elite map runs.
Then die to some bs in normal map
It was fun for awhile, guess game doesn't want money.
There's way too much hand-holding in modern gaming. I played games a kid that would make kids these days brains melt.
https://www.youtube.com/watch?v=6aLHMNk-DBA
My favourite shoot-em-up ever:
https://www.youtube.com/watch?v=Yqhf1obUb_M
Download MAME ( multi arcade emulator ) and play it for free.
https://www.youtube.com/watch?v=xSM-8kRbSbg
I understand the allure of beating all 16 levels of the game in one life for old school gamers yet for people such as me who aren't used to such challenges, The concept is intimidating to me.
This is actually my first game in which Permadeath was a thing, but I got used to it and im having a blast.
But, there is that underlying feeling in me in which I feel like im not doing anything worthwhile. Sure my reflexes and motor skills are improving and im getting further and Further in portals, But I have Nothing to show for it.
All in all, I think its coming down to a lack of content at this moment.
There's no Customization to work for, No social functions outside of a basic chat to play with friends, and I lack more shells to play with.
In all honesty, Working for the Ironclad and Fabricator has been the main reason for me staying.
Oh. And Story.
THAT would be something to keep playing for.
Break out the Story, give us Objectives, make us feel like we are constantly fighting an Ancient enemy that destroyed our home with Overwhelming ferocity.
Make us feel like we are a part of a Resistance against an evil foe, and I bet, alot of us would stick around.
Considering the last part, well there is one, it's the star cathedral boss, that's the objective of the game, and trust me it ain't an easy one... He's the one which caused the 'starbreak' by the way
"caused starbreak"?
Nope.
This is just a powerful enemy that wants to harvest the star's power. You're there to destroy the generators.
and...thats about it.
I don't understand what happened in the events after the Starbreak, Why we are going to these RANDOM locations, What happened to that Ancient enemy years ago.
I don't feel welcome or eased into the setting, I feel like I got dropped into someone's story written on a fancy napkin.
Start up game. IMMEDIATE tutorial as an Ancient soldier while everything is exploding. No back story, no dialogue. just a Sign telling me how to move forward.
Its confusing and half assed in executions at this moment which im VERY interested to see what Crunchy will dish out to add story to the game, Hell, what Crunchy will ADD to the game.
The Mechanics and Music are Solid, I haven't found any bugs or anything game breaking when it started. Just It lacks any "Heart" behind it's Action.
It sounds mean, I know, but its Honest criticism that get Game developers off of their ass and make beautiful works of art.
I do not disagree with your assertion that StarBreak may be lacking in in-universe motivation for your actions when you first jump into the game.
However, there are visual cues scattered throughout most of the missions which you may not have seen and which go a long way toward explaining why you are visiting them.
I have not listed the visual cues found in Star Cathedral, as the mission description already states that the shells are going there to stop its activation, and these cues only reinforce that purpose.
In short, the justifications for all the missions are mostly hidden within the missions themselves. Of course, until you find all of these secrets and make these connections, you will not understand why you are going to these places, so it is understandable for one to feel like they have no in-universe justifications for visiting these zones.
Maybe Crunchy Games could alleviate this confusion by padding the tutorial on both sides with additional exposition.