Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Overall, amazing game, amazing endings, but the latter was much better. :)
OneShot, by contrast, still addresses the concepts of the game world and the player's role, but doesn't ever meaningfully introduce this as a moral conundrum. It's generally taken as a given that you care about Niko and want to usher them to a good ending, with the uncertainty introduced in-game as a variant on the old philosophical question "If one innocent suffering would ensure that all others live happily, would you accept that?" with two major changes. It's not established if the "sacrifice" ending would really be that terrible for Niko - but it's also not established if it would even, ultimately, accomplish anything.
Because of this, while it still carries some latent overtones of the question of moral principle vs. the good of the many, I personally interpret this as a question of optimism vs. pessimism. At the time you're forced to make the choice, you lack crucial information, and that fact is clearly established by the preceding narrative. All you're allowed to know at that point is that you can sacrifice Niko, a kindhearted child who seems to have had a lovely home and a bright future, for a world largely populated by good, innocent people, but that seems like it may be completely doomed, or vice versa. I am a pessimist, and chose to sacrifice the world, because it seemed like a hopeless cause, or at the most positive I could imagine, would need to keep being fed in the future to maintain a state of perpetual senescence. But an optimist could just as easily make a case for saving the world at Niko's expense, with the pure intention that maybe, as long as hope is allowed to survive, things can still get better in a way we can't presently foresee.
It's a profound question, made no less so by its relatively trite essence. The game strives, throughout its playtime, to introduce doubt, create uncertainty, and foster attachment, both to Niko and to its world. In all honesty, as much as I appreciated the Solstice path as something close to a balm on a wound, it significantly detracts from this idea. It dismisses the previous choice as completely irrelevant, and while it does present a different question, "Will you keep trying, even past the point that it seems clear all is lost?", even though that is still an emotional question, it just doesn't offer a meaningful choice anymore, because your options are only to keep playing or to quit the game. There's nothing hard about it, and you're ultimately rewarded, not for making wise choices or even for great perseverance, but purely for continuing to walk down the path laid out for you at no personal expense other than the small amount of time it takes.
To me, it seems like a case of art losing a battle against popular desire. As it originally stood, playing OneShot to completion was an emotionally wrenching experience that raised a deep question of which values you're more willing to sacrifice. But because the players wanted a happy ending, and the developers wanted to keep developing the game and satisfy their userbase, that statement was compromised. Although, I suppose that in itself raises a question: what do you value more, the power of art to make a statement, even at the price of pain during the experience, or simple happiness in entertainment?
With Undertale, I think that it is more plot-based. I can't really explain, as I haven't actually beaten the game... which is something I really should do sometime.
Hope you do well on your assignment!