OneShot

OneShot

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Eliza  [developer] Dec 8, 2016 @ 7:27pm
FAQ/Linux and Mac OS X status
In the future this thread will serve as a general FAQ, but for now I will address the issue of cross-platform builds. Linux and OS X were planned as supported platforms on release, however a deluge of bugs and health issues towards the end of development stalled work on necessary features for these games in order to meet the deadline. However, Linux support will be added soon (perhaps within a week at best) and OS X support at an indeterminate time afterwards. I'm really sorry for this, especially since Linux is my OS of choice, but it couldn't be helped.
Last edited by Eliza; Dec 8, 2016 @ 8:08pm
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Showing 226-240 of 318 comments
DiamondLead May 9, 2018 @ 5:17pm 
Originally posted by Penguin-Nav:
Originally posted by DiamondLead:





Looks like you coppied my post... I'm cool with it though.
Sorry, im not good whit the english :,v
As I said, I'm ok with it.
DiamondLead May 28, 2018 @ 3:23pm 
Originally posted by Vinyl Darkscratch:
Originally posted by Penguin-Nav:
I hope that the developers still check this. I would like to know how their progress with the port is. Didn't they say a while back that they would work on the port again once all of the translated versions were ready?

Happy to say that the port is actually coming sooner than that! I just finished the macOS port and have sent it off to Degica to get published here on Steam. It should be a matter of days, should all go well. ;)

Did Degica run into a problem that slowed down the release of the port? It has been a month after all.
Kurt Kokainer May 28, 2018 @ 11:21pm 
Originally posted by DiamondLead:
Originally posted by Vinyl Darkscratch:

Happy to say that the port is actually coming sooner than that! I just finished the macOS port and have sent it off to Degica to get published here on Steam. It should be a matter of days, should all go well. ;)

Did Degica run into a problem that slowed down the release of the port? It has been a month after all.

Very true.
Originally posted by DiamondLead:
Originally posted by Vinyl Darkscratch:

Happy to say that the port is actually coming sooner than that! I just finished the macOS port and have sent it off to Degica to get published here on Steam. It should be a matter of days, should all go well. ;)

Did Degica run into a problem that slowed down the release of the port? It has been a month after all.

Who knows? Maybe they’ll be posting an announcement about the port soon, wink wink. 😛
DiamondLead May 30, 2018 @ 3:21pm 
Originally posted by Vinyl Darkscratch:
Originally posted by DiamondLead:

Did Degica run into a problem that slowed down the release of the port? It has been a month after all.

Who knows? Maybe they’ll be posting an announcement about the port soon, wink wink. 😛
If that happens, I'm sure everyone would be very exited...
...
...
...
wink wink.
76561198306553903 May 31, 2018 @ 8:07am 
The macOS version is now live! Thanks everyone for your patience during the long development. We think it will be worth it for those who waited. Big thanks to Vinyl Darkscratch for all her hard work!
Last edited by mark_degica; May 31, 2018 @ 10:43am
Hard Boyled May 31, 2018 @ 11:52am 
Downloaded the mac version, now it won't play. Every time I try to start it, I get the "unable to open data/xscripts.xdata" message and it closes
Originally posted by Hard Boyled:
Downloaded the mac version, now it won't play. Every time I try to start it, I get the "unable to open data/xscripts.xdata" message and it closes

Strange that you’d be getting that issue, sorry to hear! I’ll double-check to make sure that all of the files are at their correct versions, in the meantime could you check if /Users/[yourusername]/Library/Application Support/Steam/SteamApps/common/OneShot/Data/xScripts.rxdata exists? (Pro tip: you can hit Cmd+Shift+G in Finder to navigate to a specified path!)
Last edited by Queen Vinyl Da.i'gyu-Kazotetsu; May 31, 2018 @ 12:59pm
DiamondLead May 31, 2018 @ 3:45pm 
Originally posted by DiamondLead:
Originally posted by Vinyl Darkscratch:

Who knows? Maybe they’ll be posting an announcement about the port soon, wink wink. 😛
If that happens, I'm sure everyone would be very exited...
...
...
...
wink wink.


Originally posted by mark_degica:
The macOS version is now live! Thanks everyone for your patience during the long development. We think it will be worth it for those who waited. Big thanks to Vinyl Darkscratch for all her hard work!
Wow. That was right after the previus conversation. Thanks.
flesk May 31, 2018 @ 4:06pm 
Aww, I haven't been paying attention and thought it was the Linux release that was being teased. :( Congrats on the Mac release anyway. :)
Anoen Jun 1, 2018 @ 3:16am 
MacユーザーなのでMacでプレーしようとしましたが、エラーで起動すら
しません。起動すらしないものにお金を払わせゲームと自称するのは
詐欺だと思うので、詐欺として誰かに通報されないうちに迅速な対応を
お願いします。お金を取ってまでゲームを自称する以上はちゃんと対応したことを
綿密に確認し、テストプレーを行ってからにしてください。

前情報なしにプレーしたいのでレビューでの情報のみになってしまいますが
いくら良作でもプレーできないゲームにゲームを名乗る資格はではありません。

何度も言いますが良ゲーとしての評判が落ちないうちに、
詐欺と呼ばれないうちに、迅速な対処をお願いします。
プレーしてる人の全員がお金を払っているわけですから「プレーできません」
「やはりMac対応できませんでした」で済む問題ではありません。


過激派の信者が湧いてきて反論だのなんだので揉めるのが
クソ面倒くさいので本来ならもっと言いたい愚痴はありますが
この辺にしておきます。迅速な対処を期待します。
Hard Boyled Jun 1, 2018 @ 11:20am 
Originally posted by Vinyl Darkscratch:
Originally posted by Hard Boyled:
Downloaded the mac version, now it won't play. Every time I try to start it, I get the "unable to open data/xscripts.xdata" message and it closes

Strange that you’d be getting that issue, sorry to hear! I’ll double-check to make sure that all of the files are at their correct versions, in the meantime could you check if /Users/[yourusername]/Library/Application Support/Steam/SteamApps/common/OneShot/Data/xScripts.rxdata exists? (Pro tip: you can hit Cmd+Shift+G in Finder to navigate to a specified path!)
fixed it! might have had something to do with the fact that I previously tried (unsucessfully) to get the game working with the guide on github. I just followed the troubleshooting guide from there and it worked fine!
Agris Jun 1, 2018 @ 6:24pm 
so much for Linux first
GIR  [developer] Jun 1, 2018 @ 8:01pm 
Originally posted by Agris:
so much for Linux first
It actually builds on Linux pretty easily right now (always has), it's more just all the other special things the game does that requires special porting.

The biggest irony is that I was never able to get it to compile on windows actually, but rather you would compile it on a linux VM to make a windows executable.
glub♥Linux Jun 2, 2018 @ 4:19am 
Originally posted by GIR:
It actually builds on Linux pretty easily right now (always has), it's more just all the other special things the game does that requires special porting.

The biggest irony is that I was never able to get it to compile on windows actually, but rather you would compile it on a linux VM to make a windows executable.

I'd be curious to know what are those special things (from a programmer point of view, of course).
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