OneShot

OneShot

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Verto Dec 4, 2017 @ 10:26pm
Oneshot 2
If they would made a second game, or someone would do a fangame, would you play it?
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Showing 1-15 of 48 comments
Nélic Dec 5, 2017 @ 12:13am 
No personally, because have a second game will be against the spirit of the game (one shot, the mission, the end and the choice of the player).
Moreover, I don't think there is something usefull to count (we discover everyone) and Niko will be missing of the game.
I think it better if they creat a new game and make a little easter egg/reference to OneShot (also for fangame).
Verto Dec 5, 2017 @ 3:31am 
Writing a good story isnt hard, but take alot of time, persnally writing story to fangame taken me 1 month, and that isnt end, and i'm making this fangame atleast week.

Game deving isnt somethink new to me, i need just time to use to rpg maker.
Phii Dec 5, 2017 @ 7:10am 
If the fangame was free I'd play it, but they wouldn't make sequel to OneShot, I'm fairly sure about that. Mostly because the game already ended on a beautiful note.
Lith Dec 5, 2017 @ 12:18pm 
depends on, i was happy and sad when niko got finally home but it might be nice to have a puzzle game with him / her (dont want to start a war over to gender) and they are talking about their adventures with the player, that would be pretty nice dont you think?
Verto Dec 5, 2017 @ 12:54pm 
Originally posted by Chad Valentini:
depends on, i was happy and sad when niko got finally home but it might be nice to have a puzzle game with him / her (dont want to start a war over to gender) and they are talking about their adventures with the player, that would be pretty nice dont you think?
Dreams can come true, and they are coming, meybe even with dubbing!
TheMysteriousGray Dec 15, 2017 @ 10:53am 
Probably
I honestly have to agree with wanting a second game, a sequel or whatever.
I did the True ending and... this isn't what I wanted. I wanted to save this world not just so its left behind and sure I want Niko to be safe but I want to see this World when saved.

Why can't I experience what I saves. I want to see the world when its not broken, I want Niko to see the world when its not broken but I want her to do so on her own accord... I need more. I want more. None of the endings fills my heart. I'm still sad... Please Dev don't do this to me...
DragonicPixel Dec 16, 2017 @ 2:33pm 
I’m not sure why, but I would love to see a ‘prequel’ kind-of game featuring Alula and Calamus.
Phii Dec 16, 2017 @ 4:06pm 
Originally posted by DragonicPixel:
I’m not sure why, but I would love to see a ‘prequel’ kind-of game featuring Alula and Calamus.

+1
ojitosgames 2 Dec 17, 2017 @ 11:21am 
Originally posted by DragonicPixel:
I’m not sure why, but I would love to see a ‘prequel’ kind-of game featuring Alula and Calamus.
+1
RedWine Dec 18, 2017 @ 1:20am 
Would be neato but im pretty sure the devs don't plan on doing anymore real content exept bug fixing and translations. It would be hard to have a reason for a sequel anyways, exept maybe to save the other character's "real world" i can't really find any.
DragonicPixel Dec 18, 2017 @ 2:19am 
Originally posted by G.E.W.HFrenchWine:
Would be neato but im pretty sure the devs don't plan on doing anymore real content exept bug fixing and translations. It would be hard to have a reason for a sequel anyways, exept maybe to save the other character's "real world" i can't really find any.
I personally don’t think a sequel would be very good. I mean, after Solstice, everything's pretty much over. And what would threaten Niko's world?
RedWine Dec 18, 2017 @ 2:38am 
im speaking about the fox and others "secondary" character's old world. From what I understood the creator (i don't remember his name) made it because their original world was dying much like the one here but worst
Last edited by RedWine; Dec 18, 2017 @ 2:39am
Dec 18, 2017 @ 3:49am 
I think making another game would water down what made the original, it's ending and past experiences feel less special with what we already had if just done for the sake of having a sequel. It could defiently work without feeling unnecessary if having an actual purpose to further story.

Maybe a sequel about when Niko returns home and about their world, but, with there being a slow growing problem with their transition from being in the gameworld then back to their real world?
(Basically, how the gameworld was being corrupted but with Niko now being a sort of slow
growing 'error' without realising and is now someone that doesn't 'belong' to anything
anymore, in their own world or the gameworld from the first game.)

The player could bridge into Niko's world via the game's gamelauncher off of Niko by Niko still being half drawn/connected/pulled via the gameworld, which, is there that lies the issue itself that the player needs to fix.

There could be some possible discoverable & hidden endings that would require you to work towards by finding hidden information & knowledge that'd be needed of getting them in the first place, moreso this would be with the true ending.
This wouldn't be for the bad ending, which could eventually happen by you just blankly forward running the game and not taking the time to learn, observe and investagate?

This would make Oneshot truly only give you Oneshot, where as in the original you can't really fail or 'die' if you just keep playing the game until you eventually reach the 2nd outcome.
Only a thought that could maybe intensifie and make a stronger feeling of connections to the characters and story since everything would rest with the player and they alone affect the final outcome of a 'real world' and Ai world.

The endings could be;

*Niko, having no choice, whether the player is in agreement or disagreement, sacrifices
themself in order to save both worlds forcing the player out of the game back to the
original empty room screen if they relaunch the game, but, is night time rather than
day and the sound is replaced (?With no sound at all? or>) by a more saddened music loop.
- A bad ending

*The player breaking Niko's bond between the two worlds w/ Niko thanking them and
saying goodbye for the last time. The result of this success would cause the player to be
diminished of the ability to follow Niko around in his world anymore, ending the game by
being locked back to the room of where the original ended.
- A neutral ending.

*An extra goody ?true? ending, where, if Niko could enter and leave the gameworld like from
before (As they did in the ending.), they could somehow bring the characters from the
gameworld into their realworld and delete the now empty gameworld.
This would end the game as a whole once and for all in an all tie up knotted ending by
merging the two issues into a new solution with everyone living together in a new world.
- A true end.
Last edited by ; Dec 19, 2017 @ 6:47am
DragonicPixel Dec 18, 2017 @ 5:11am 
Originally posted by FrenchWine:
im speaking about the fox and others "secondary" character's old world. From what I understood the creator (i don't remember his name) made it because their original world was dying much like the one here but worst
Oh. Sorry, I misunderstood.

Originally posted by pookey:
*An extra goody ending where if Niko could enter and leave the gameworld, they could somehow
bring the characters from the gameworld into their realworld and delete the now empty world
ending the game once and for all in a all tie up knotted ending?
This would actually be really interesting, in my opinion.
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Date Posted: Dec 4, 2017 @ 10:26pm
Posts: 48