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Moreover, I don't think there is something usefull to count (we discover everyone) and Niko will be missing of the game.
I think it better if they creat a new game and make a little easter egg/reference to OneShot (also for fangame).
Game deving isnt somethink new to me, i need just time to use to rpg maker.
I did the True ending and... this isn't what I wanted. I wanted to save this world not just so its left behind and sure I want Niko to be safe but I want to see this World when saved.
Why can't I experience what I saves. I want to see the world when its not broken, I want Niko to see the world when its not broken but I want her to do so on her own accord... I need more. I want more. None of the endings fills my heart. I'm still sad... Please Dev don't do this to me...
+1
Maybe a sequel about when Niko returns home and about their world, but, with there being a slow growing problem with their transition from being in the gameworld then back to their real world?
(Basically, how the gameworld was being corrupted but with Niko now being a sort of slow
growing 'error' without realising and is now someone that doesn't 'belong' to anything
anymore, in their own world or the gameworld from the first game.)
The player could bridge into Niko's world via the game's gamelauncher off of Niko by Niko still being half drawn/connected/pulled via the gameworld, which, is there that lies the issue itself that the player needs to fix.
There could be some possible discoverable & hidden endings that would require you to work towards by finding hidden information & knowledge that'd be needed of getting them in the first place, moreso this would be with the true ending.
This wouldn't be for the bad ending, which could eventually happen by you just blankly forward running the game and not taking the time to learn, observe and investagate?
This would make Oneshot truly only give you Oneshot, where as in the original you can't really fail or 'die' if you just keep playing the game until you eventually reach the 2nd outcome.
Only a thought that could maybe intensifie and make a stronger feeling of connections to the characters and story since everything would rest with the player and they alone affect the final outcome of a 'real world' and Ai world.
The endings could be;
*Niko, having no choice, whether the player is in agreement or disagreement, sacrifices
themself in order to save both worlds forcing the player out of the game back to the
original empty room screen if they relaunch the game, but, is night time rather than
day and the sound is replaced (?With no sound at all? or>) by a more saddened music loop.
- A bad ending
*The player breaking Niko's bond between the two worlds w/ Niko thanking them and
saying goodbye for the last time. The result of this success would cause the player to be
diminished of the ability to follow Niko around in his world anymore, ending the game by
being locked back to the room of where the original ended.
- A neutral ending.
*An extra goody ?true? ending, where, if Niko could enter and leave the gameworld like from
before (As they did in the ending.), they could somehow bring the characters from the
gameworld into their realworld and delete the now empty gameworld.
This would end the game as a whole once and for all in an all tie up knotted ending by
merging the two issues into a new solution with everyone living together in a new world.
- A true end.
This would actually be really interesting, in my opinion.