OneShot

OneShot

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How did you do it, devs? [Spoilers]
[Spoilers about the very [i]very[/i] ending of OneShot]





How did you guys make Niko walk outside of the window? How's that even possible? I thought the see-through paper guide for the clover maze section was weird, but the walking outside of the game's window tops that by a lot.
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Showing 1-5 of 5 comments
GIR  [developer] Jul 8, 2017 @ 6:56pm 
Borderless windows are a thing you can do on windows (and other operating systems). You can see these sometimes when you launch a program and it shows a small splash screen as it's loading.
Last edited by GIR; Jul 8, 2017 @ 6:57pm
mdlp0716 Jul 9, 2017 @ 7:57am 
Originally posted by GIR:
Borderless windows are a thing you can do on windows (and other operating systems). You can see these sometimes when you launch a program and it shows a small splash screen as it's loading.
So is there a borderless window underneath the oneshot program so you can't see the top of it? Or is it completely borderless, as in the top too?
Also, how did you make that transparent window thing with the clover maze in such a way you can actually click through the transparent parts?
Honestly a lot of it isnt that hard to do. The reason its so surprising and marvelous to me that they did it is because most of OneShot was made with RPG Maker. Also i did a little research and i THINK it may have been RPG Maker XP. Not saying for a fact id like some confirmation but either way if its made with RPG Maker and it has pop up windows and stuff then my mind has been blown.

Edit: ALSO a question of mine if HOW DID YOU MAKE POP UP WINDOWS HAPPEN?! I NEED TO KNOW! AND HOW DID YOU MAKE THE GAME CLOSE ITSELF?!?!?
Last edited by HP Office InkJet Pro 6978; Jul 9, 2017 @ 9:45am
Meproba_Mate Jul 11, 2017 @ 4:24am 
I know with different coding languages like python (And I'm sure there are plenty more) You can generate files, windows popup messages and close windows or processes.

How they did this with RPG Maker is anyone's guess.
OneShot was made primarily with RPG Maker XP, but the rest of it is programmed using Ruby and OneShot's custom engine. Pop up windows are easily made using Ruby in the RPG Maker's scripts, as for Niko leaving, another program handles that.
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Date Posted: Jul 8, 2017 @ 3:32pm
Posts: 5