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The theory is Niko will NEVER be free. He will ALWAYS be in the game, no matter what one player will do.
Oneshot suggests to us that everytime we start the game, we are kidnapping Niko from his home reality, and throwing him into the game.
This means drWoof, that while you yourself after the Solstice ending, will no longer bring Niko back. Every time a new player starts up the game, they are kidnapping Niko.
What about the people that will start up this game but never finish it? Where does that leave Niko?
It leaves Niko in a permanent state of being kidnapped, never able to return to his home reality.
Oneshot in itself is cruel to Niko, forget the save data, just the IDEA of it, is cruel.
To top it all off, it probably doesn't matter what you do for Niko in the end, he will probably always be forced to come back, sometimes without memories. Sometimes with memories, but with another name for the "god" of the world.
And you know what I just realized? The person who made the world machine, The Author, if i'm correct, KNEW THIS when he made the darn program. Which makes The Author the true villain of the story.
He sentenced an innocent child to an endless loop of limbo that any single one player, or any one group of players, cannot stop no matter how hard they try.
The Author is the true villain of this story.
Wouldn't that mean they are duplicating Niko?
Also, there was ONE World Machine, not many...
So, here's another theory, a counter-theory, if you will:
Each instance of OneShot is an alternate universe of Niko, The World Machine, and everything in OneShot.
...No, even each save data instance is an eternally existing alternate universe of OneShot and Niko.
Which, actually, is a counter point to my post - By deleting the save file of OneShot - you aren't kidnapping Niko again, or deleting his childhood.
You just allow another universe of Niko and OneShot to be created, allowing for one more bad ending to happen, allowing for one more good ending to happen.
Which means if you delete your save file of OneShot, and start another run - PLEASE, complete the run. Don't subject Niko to be stuck in a void forever, or whatever happens to him when we shut off the game.
EDIT: I'm really not a theorist, so, if you find out any flaws in my theory, and things that are contradictory to things in game - please point them out.
I think your problem with this theory is that Niko can remember things accross saves.
Also while there is one world machine, there is one world machine PER PROGRAM.
The one I am talking about is the one in AppData
Solstice?