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Human kingdoms such as Musket, Knights of Cunitz, or Reinald Empire are hard to assess (though I spent the greatest amount of time playing them) because they are all decent and don't seem to be particularly stronger than the other. Castus, Alfheim, Alcatraz and Abyss follow as bottom tiers due to their lack of versatility. Crime is also decent and they are just as strong as any human kingdom. I would say Lizardmen are also pretty decent too considering that their army is ridiculously strong. Though it is frustrating that Lizardmen have hard time recruiting heroes. (BTW you shouldn't feel bad for lizardmen because they eat humans, elves, dwarves and any other races. You are insane if you think humans or elves can ever live amongst lizardmen.They are luddite dumbasses who will never bring lasting peace to the continent anyway)
In the end though, your game difficulty is ultimately decided by a variety of factors such as diplomacy, a list of available heroes for recruitment(RNG), and which faction dies out early at the beginning of the game(also RNG).
I often use the special abilitys like the gun, but it seems to make no big difference. The stun spell seldom is helpfull to me and the poisonbomb often hurt my own units a lot more then the enemy. Please give me some advice cuz you all say they are so versatile, so I need some hints about. I mostly of the time give up my castles and countrys to fight battles I can win but even then I level very slow. Slower then the Npc of course. So everytime I get into real danger, I cant win my fights and thats a bit frustrating. Great game anyways. I love the factions but somehow I like to master this one in particular cuz it really is a competition for me to get better with them.
And last but not least if I attack and get attacked after, I cant send reinforcements. If the enemy does it he can send reinforcements after. Which is odd.
But there is more to it. Even crime is able to do allies. Alcatraz isnt. They corner and seperate you till the moment they can take you out in a 100k Team. Thats not that great. As Alcatraz somehow everybody hunts you. Each an every Archenemy is allying up against you. Alcatraz doom is the peacebringer for the whole Lords World. Gosh I really need a solid strategy.^^
Another good strategy that makes Alfhiem easier is letting the empire take the north then east or west Ausonia forest if Agnes is leading the charge, cut her off by retaking the north and finish her/instantly destroy the Empire. But I do agree that you need heroes for any type of offense and at higher levels defense as well. The elves are hard, and very dependant on getting non-elves as quickly as possible, but once you do not that hard at all.
I took out Dragonsknights first and meanwhile Knights of Cuniz allready are to powerfull. At my other borders Frogs and Empire allready wait their legs up to hunt me. Sheesh. Playing defensive is no option aswell cuz they soon overwhelm me with sheer numbers. I allready tried a lot. Another match I killed Frogs early but Knights and Dragonknights follow me instead of fighting others. Not to forget Empire is around if Frogs wont hinder em anymore.
Guess what after that I played some more Dwarfs. No idea but are they even doing damage?
agree. this is the same strategy I used and allied with Gug early on
The key here is to abuse the grinding/kiting potential of elves against Fort Margaritifer. Provided you act before Reinald Empire does, you can actually take the fort on the first turn with minimal losses.
1st turn, shift/exchange new archers into Ephemeral's stack for the training bonus. Recruit new archers (and 1 swordself stack) into Ausonia Forest - North but don't move the rest.
2nd turn, take everything you have and attack Margaritifer.
The key is that Margaritifer's south entrance is covered by about 50% forest. The Empire troops sit happily in their fort until you provoke them so you have time to set a trap. Using Meinrad's mushroom some distance outside the entrance (about 1 squad's width away from the moat), then positioning your troops in Group mode behind the mushrooms, you can provoke them by summoning Leadre's Wind Spirits and maybe a squad of swordselves.
Once the Empire troops start coming out, weather the first waves of cavalry using the mushroom's confuse while kiting them with archers. Kite backwards into the forest area where the rest of their troops move very slowly.
Good micro is needed during the kiting; bow shooting causes your archers to pause for a moment, allowing Empire troops to catch them even in forest. Select lagging troops and right click the bow skills to deactivate shooting until they manage to run away. When the cavalry are all dead and only the heavy infantry / mages are left, focus fire your swordselves onto the squishy mages to kill them with wind magic.
The aftermath is that I took Fort Margaritifer against 24 stacks of defenders only losing 3 archers and 1 swordself. About 50% of my army reached level 10, the others being somewhere between 7 to 9.
Leaving the Empire with depleted troops that are low level against your partially tier 2 army.
Using the same strategy, you can take the Imperial Capital on turn 3 and they're practically dead.
While leaving the lizards alone might seem like a bad idea, they usually attack north to Cebrenia Marsh first, giving you a nice 4-5 turn buffer before you have to worry about them. By this time, I've usually killed the Empire and have deployed all my mages south to kill the lizards.
Frog have 0 ranged resistance on warriors and -40 on mages. Just take Moab Plains and be sure to fight them out of water so you can actually kite.
If you bring only longbow capable units against dwarves (plus Ephemeral), you can abuse the AI's tendency to linger behind castle gates to focus fire on their army without destroying the gate and letting them out.
I got there around turn 11-12, by this time, the frogs are down to 1-2 territories, I have Nilokeras Marsh and Port Hesperia is heavily defended against Fevnir and Cunitz.
After killing frogs and lizards, you have lizard marshes (contested with Lion), Empire land, dwarf mountains and frog island, you have the economic advantage to just hole up and recruit armies of level 1 troops to train before you can just swarm the enemies with your armies of leveled troops.
Not difficult. Just need a good micro on the first turn with decent understanding of how the elf unit abilities work. Plus abuse of AI.
Knights of Cunitz - I think this is my favorite and maybe easiest faction. Moontide Blade alone makes many fights a cakewalk. Musket can generally be killed in 2-3 turns and then you've got fantastic leaders, fantastic leader skills, and great unit variety along with great income. Their front line seems a little weak with only Franz as a decent tanky infantry leader. But their cav leaders are fantastic. I've got all the map accept for Crime on turn 17 on Hard with them so I think they are pretty fast to clear the map too.
Dragon Knights are better than I gave them credit for. But even better is the fun of playing as an independent dragon leader and founding your own faction. This allows you to make squads of dragon riders, which each have the same nuke. If you can manage the early phase these dragon knight squads are insane OP and a lot of fun :) Long live faction Cedric. Lol at faction Gonnosuke.
Makan - I need to play them more and I see people saying I underestimate their mages, but I think one problem I had with them was that thei infantry would get most of the experience so those mages really didn't level. This leaves them a little more difficult to play with than maybe fire or snow mages, as the exp gain balance didn't seem to be great.
Apoitakara - I found I could survive the early assault of the empire by massing in the northwest tower area where their fire mages can't really hit me. Once you win this fight you should be pretty tough and experienced. If you can't manage to win that fight though Apoitakara could be very frustrating. After this if you're careful you'll amass some of the toughest troops in the game albeit not as varied as some other factions. They also have those two nuker leaders especially Chromedome, who levels like a baws.
Alfheim - I haven't played them much, but I seem to recall a game I was able to blitz Makan early, and another game where that failed badly. Since they do start with a value 50 home base I'd guess there must be a strat where at least using mushrooms you could manage to win and knock them out almost immediately. They simply don't have ANY resources til they start expanding.
"Hi. Can you give me some hints about Alcatraz? I played them a few times and to me they are the hardest faction of them all. Weak in close combat, daggers arent very strong and they feel slow to me and they die quick. I seldom have matches with water and even then I get outplayed from cavalry and mages and knights with their shieldbearers and magic lances.
I often use the special abilitys like the gun, but it seems to make no big difference. The stun spell seldom is helpfull to me and the poisonbomb often hurt my own units a lot more then the enemy. Please give me some advice cuz you all say they are so versatile, so I need some hints about. I mostly of the time give up my castles and countrys to fight battles I can win but even then I level very slow. Slower then the Npc of course. So everytime I get into real danger, I cant win my fights and thats a bit frustrating. Great game anyways. I love the factions but somehow I like to master this one in particular cuz it really is a competition for me to get better with them.
And last but not least if I attack and get attacked after, I cant send reinforcements. If the enemy does it he can send reinforcements after. Which is odd.
But there is more to it. Even crime is able to do allies. Alcatraz isnt. They corner and seperate you till the moment they can take you out in a 100k Team. Thats not that great. As Alcatraz somehow everybody hunts you. Each an every Archenemy is allying up against you. Alcatraz doom is the peacebringer for the whole Lords World. Gosh I really need a solid strategy.^^"
It's been awhile since I played Alcatraz, and your results might vary based on difficulty lvl but...
1. You can probably swarm dragon knights early before they get powerful, maybe even recruit them if their faction is destroyed. This should net you control of all the north, for a decent cash start. Your several leader abilities should help with this. Don't forget you can left click to target an area of the map so you can choose where you drop the chemical weapon or who you shoot with your six shooter, etc. Double click to cancel a targetting position. Pause if you have to to ensure you carefully control unit placement and don't hit your own and chemical weapon should absolutely melt a clumped enemy army, leaving you to mop up lone dragon knights. Spreading your units will also probably help take less damage from dragon knight nukes.
2. Use the terrain to your advantage. You have a lake to your west that can cover that approach, a sea to the southeast and multiple ports, all of which allow you to kite pretty much anyone but Guge with your thieves and pirates. If you have to retreat you can invade later and you'll again be on water. If you are careful about your borders it should limit how many enemies you have since you can't be diplomatic.
3. Guge starts kinda slow from what I've seen, they are fighting neutrals early and thus probably not getting much experience, so you might be able to beat them early through momentum by having more experienced units, otherwise chemical weapon might be a game changer there.
4. Alcatraz has leaders of all sorts, so they have a much easier time recruiting new, varied leaders than other races, so you may have access to more variety and more buffed stacks than other nations. As the game progresses you may be fielding experienced dwarven infantry, lizard men and self-healing mercenaries, with elven archers, light mage healers and sonic mages. This in addition to your pretty effective kiters in pirates and thieves.
5. Retreat if you have to. It's better to give ground than lose entire armies and give the enemy a bunch of experience. I think experience is the real currency of the game, and starving the enemy of any kills while they extend their lines by simply retreating can be an effective tactic. Keep in mind you need open slots to retreat into and lay your armies out accordingly.
6. If you kill Guge you can recruit most of the frog leaders if you recruit Claudette, who originally resides in Pavonis Castle or who will otherwise be with the frog armies and wander when they are defeated.
7. Bait out enemy skills. The AI seems to be very dumb about when to use their skills, even on higher difficulty levels and I can generally sent one poor sod forward to eat a Final Strike or Moontide Blade, turning a likely defeat into a pretty easy win. It's awkward but a single person can be selected and moved forward while their squad is stationary.