Lost Technology

Lost Technology

Gandalf Apr 26, 2018 @ 7:08pm
How to beat Masterdragon as Fevnir Knights?
I don't see how it's possible to beat the army of dragons, all of which use some sort of magic and are tanky af. Suggestions?
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Showing 1-9 of 9 comments
Scio Apr 27, 2018 @ 4:58am 
I did it with a 220k STR army since I brought a whole bunch of level 20-30 comrades in groups rear vassaled with eachother. And brought every comrade that could recruit clerics or light sages with 7 in tow, oh except for Sigiswald who had Philline.
I also brought the level 50 Iblis and Guillermo, but they didn't really do too much. Other demons weren't recruitable for some reason. Leraje sat out. It took me a really long time to get Theresa(practically at 73 territories captured...), so Lucie and the healers and Ricard/Dustin were practically not levelled at all.

some examples:
Format [Leader]: Rear Vassal + Rear Vassal etc.
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Scarlett: Bradley + Selina + Cedric + Liliana + Clifford + 2 Enlistees, could be any of the comrades Enlistees too.
Shays: Claw + Wolf + Aris + Fang + 3 Wild dogs
Miisa: Elephant + Reindeer + Collie + Tusk + Yocto
Ephemeral: Rex + Claus + Mirka + Miina + Meinrad + Wald + Trudeliese
Baldur: Elsa + Agnes + Harald + Tereza + 3 Ice Mages
Diethard: Thaddeus + Gastone + Whatever Optional
Petra: Dina + Light Sages
Lars: Seibe + Radka + Crookes
Arlette: Cleto + Ice Mages
Franz/Arts/Michelangelo/Adelina: Signe + Jimmy + Russel + Clarence + Jyozaemon
etc. etc.

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The battle was a one sided slaughter since the dragons got funneled at the entrance to the temple while my army blocked the way out and my ranged potshotted from the side while throwing out gimmicks(dwarf rocks and ice spawns) and summons and a Dina poison/Lawren Ultimate/Ephemeral Ultimate/Arlette Moontide on the entrance etc etc.
Ended up winning with only 4 comrades retreated/down and one or two squads of pages/enlistee worth of dead. Could easily be done with significantly less effort and STR I think.

Edits: Added a Screenshot of the army I went in with so you can see it.

https://steamcommunity.com/sharedfiles/filedetails/?id=1371373320

And yes I did conquer all 76 territories in 29 turns... even stalled a bit before going after the demons. It was only on hard mode though, not luna.
Last edited by Scio; Apr 27, 2018 @ 5:14am
Gandalf Apr 27, 2018 @ 7:01pm 
TY SO MUCH! I was frustrated by the impossiblity of it and never thought of bringing all the heroes together, it worked like a charm. You are a god.
Well since this is a very hard Fight I will share my strategy for this Fight as well. Since I could not seem to get access to demons or Fairies for the fight (hence the high turn count as I was waiting for people to become recruit able) I instead opted to readjust my strategy to over heal my 2 close range units with a spread out arrangement. of units. I achieved it by instantly pausing and manually placing every unit into a position surrounding the main hallway and placing 1 of my 2 melee units inside the tunnel to block the dragons in. everyone was on hold around and spread out enough to not really take damage from the dragons. Like this I got the Victory with a roughly 140k might group with loosing no more than 5 melee units in the entire fight. The only scary point was when the master dragon himself pushed through my units right into my backline for some reason but it was dealt with fairly fast anyways as it had lost a lot of health before ever reaching my units. Lastly here is my setup I split them in groups to easier understand the function of each group: https://steamcommunity.com/sharedfiles/filedetails/?id=1403428806
dq_177 Jun 9, 2018 @ 12:21pm 
Looking at your different screenshots, when is it better to use unique characters as part of another hero's unit rather than leading their own?

Was thinking of playing the Dragon Knight campaign next, how does it differ from that of the Lizardmen, Elves and Frogs apart from a worse starting position?
Scio Jun 9, 2018 @ 6:11pm 
Originally posted by dq_177:
Looking at your different screenshots, when is it better to use unique characters as part of another hero's unit rather than leading their own?

Was thinking of playing the Dragon Knight campaign next, how does it differ from that of the Lizardmen, Elves and Frogs apart from a worse starting position?

In general I find that combining comrades into one unit, if they're all high level, is better for situations most of the time.
Early game it is not as useful because they're all low level, you might as well just take advantage of the unit classes they can hire that might not be in your standard list. Especially as Dragon Knights of Fevnir has no mages, some of the mage classes should especially stay separated.

I'd say around level 25+ is where it starts to be worthwhile.

During Late game, combing everyone into one unit makes for unkillable squads that you can manually move around. They also benefit from stat bonuses which normally wouldn't be applied to them if they were the leader of a bunch of standard units.

I've seen it many times in some campaigns where I take too long and somehow one enemy general hires 6 comrades for rear vassals and becomes unbeatable even by armies 4x or 5x STR number unless I do the same thing and send a couple squads like it.

There is definitely a qualitative change from going as standard unit armies to going as comrade armies. That said if you have the money hiring level 40 and level 50 standard units is pretty op too. Just it takes forever.

jerkyboy7256 Jun 13, 2018 @ 11:12am 
pick the hero that offers the best leader and squad buffs as your squad leader. Some heroes offer little to no buffs so they should never lead other heroes. For example, dumbasses like Thaddeus or Jared should never lead other heroes because they do not offer any buffs to others. They are better off leading regular troops or following talented heroes such as Diethard.

As for beating the Masterdragon, you might need to bring as many heroes to the fight as possible, so you'll probably have to make many sqauds composed entirely of heroes and fill the rest with regular troops. If you want to recruit special troops you normally cannot recruit(in your case, you can only recruit enlistees, archers and knights normally) such as musketeers, dwarven infantries or Lizardmen infantries, you might wanna set aside a few heroes that allow you to recruit those troops. For example, it might be better for heroes like Karel or Seibe to recruit their own squads. Karel's musketeers receive bayonette ability that makes them decent melee fighters and Seibe turns all his underlings into cannoneers. It would be a waste to force heroes like these to serve other heroes since they are so unique.

Still, you can only field 24 squads at maximum in any battlefield and your ultimate goal is to bring as many heroes to the fight as possible. So in the end, everything is up to you.
Last edited by jerkyboy7256; Jun 13, 2018 @ 11:38am
Cymoric Jun 25, 2018 @ 4:45am 
How was this unlocked? I've never seen this. Is this part of the storyline for Fevnir now or a part of the Find function I never bother with?
Valantin Jul 3, 2018 @ 1:34pm 
it is a part of the storyline for Fevnir
Last edited by Valantin; Jul 3, 2018 @ 1:34pm
D# Dec 17, 2018 @ 3:38pm 
i was bashing my armies for a few hours against this fight, until i read this post, putting officers in in place of normal recruits really turned the tide and I stomped the dragons first try.
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