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I had a wonderful time watching a merchant ship gradually settling, finally going bows up and sliding backwards to the cold dark depths. Took some turns after I decided that more shooting was just wasting nubitions.
From the SimHQ Review of Atlantic Fleet:[www.simhq.com]
“The ships are all made up of individual compartments with subsystems assigned to them which take damage depending on where a shell hits. Waterline or plunging fire will generally damage compartments causing flooding, and hits along the superstructure will tend to damage ‘soft’ equipment. Compartments that catch on fire may suffer secondary explosions that damage adjacent compartments or even cook off magazines. The hit decals are placed where the hits actually occur,” according to Killerfish co-founder Nils Ducker.
“The ships all sink dynamically because the compartments will always flood differently depending on where you hit them. So there are no hitpoints or canned animations here. Since we already had this basic system since Pacific Fleet and we wanted to add better submarine combat an underwater camera was must-have since pretty much day one. The underwater effects themselves went through several iterations before ending up what you see in the game,” he said.
Not mentioned here is that the damage model also takes into account the projectile striking angle against belt or deck armour.
I hit them almost every round of shoot, and even 6 hits in 9 for several rounds while they miss at least 1/2 round and only about 1/5 rounds hit more than 3. However, I still get Rodney sunk before sink them all.
I do wondering if Bismark is using 406 and Nelson is using 381
Somewhat related to this but far beyond what I think is viable for inclusion in this game would be an option to replay battles immediately afterwards but with the damage modelling for systems/flooding visualised so we could see exactly how the battle progressed and how/why each ship sunk.
Also, magazine hits seem to be a thing. I had a Luke Skywalker shot with two bombs hitting one of the old German BB's on the very first attack run in the first turn of the battle! One bomb I am guessing hit the magazine since the ship sank. So vertical shots do seem to penetrate top armor. It's really hard to hit those shots with naval guns, but bombers seem to be luckier with it, provided you mark the exact right spot on the ship. Maybe the bomb has to go down the spout? A hole-in-one?
Still, the magazine blowing up seems to generate a large explosion, but not one that vaporizes half the ship like you'd see in Napoleonic naval warfare. The french warship Achille comes to mind.
I've only really noticed this in cases where fire has been plunging onto or straddling the target, which makes sense. If you're sure that all your rounds are actually going into the target's near side, sounds like there's something wrong, though.
I never blow a battleship's magazine up sucessfully. It seems like that would only happen when much higher caliber gun hit small ships like DD or CL
It does also make me wonder how accurately torpedo belt armor is modelled, and whether hits in that situation deal a greater amount of damage as they almost certainly hit well below what would be expected for a ship on an even keel. Most of the time it doesn't matter as I've yet to encounter anything survive taking 5+ hits, but occasionally I might be reduced to firing partial spreads after an initial miss or when engaging multiple targets.
At 5,000 yards a point blank salvo into the belt of a BB will almost always capsize it towards the damaged side (magazine explosions can mix things up a bit here).
To sink the Bismarck faster: get inside her immunity zone (~12,000) and pound her belt with 15-16" shells. Might want to silence her main guns first though.
One noteable case the other day was a pair of CL's in the german campaign. One suffered a magazine explosion and sank rapidly, until just the forward part of the bow was straight up in the air and held there. So long that I sank it's partner, watched that sink, and turned around and it was still there floating like a buoy.
Is this a bug or is air being trapped in the forward compartments, without any damage to them?
Just seemed strange, I'd assumed that full they'd be pulled down regardless.
But you can always pop a few more shells at it to sink a floating hulk.