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The Germans never get carriers, whereas the RN gets 2 flleet and 2 escort classes to choose from - so no carrier v carrier battles.
Carriers carry a mix of bombers and fighters - bombers can carry bombs or torpedos, fighters can carry bombs but there seems little point in ever using fighters.
Bombing/torpedo runs (1 plane per turn) are pretty easy once you get used to it - you'll hit every time unless a plane is shot down by AA.
Your biggest frustration will be engagement distances, especially vs subs - expect to have carriers struck by torpedos in the first turn, you'll get a chance to move/turn to avoid the full spread, but you'll always take one, and half the time that will be enough to sink you.
I'm sure they'll bring out Pacific Fleet soon enough for genuine carrier battles - in the meantime maybe take a look at Victory at Sea.
Wow. Thank you very much for the info. I can't believe the game allows aircraft launches at night. That's a shocker. I'm also quite amazed that one torpedo will sink a CV. Sounds like this game has a lot of potential, but still needs considerable polish.
Thank you. I already have Victory at Sea and feel it's quite a good game. I do like the manual drops of this game, which introduces a bit of skill, though.
Do you still see the carriers struck by torpedoes if you have several other ships escorting the carrier? I would think they would sail ahead of the carrier and provide a screen. Hmmm.
escorts are really just there for revenge attacks because they don't protect the capital ships
Air operations are almost completely schematic, so you won't see a lot of fidelity there. So are sub obs and ASW, for that matter. The stars of the game are the battleships, and the game plays out a bit like that artillery command game where you plink away at one another by lobbing shells.
It's not an expensive game, and you get way more than your money's worth. It may not be what you are looking for, but it deserves being bought anyways.