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that was an example
As far as I can tell there is no way of knowing exactly the weight of firepower each ship has for it's AAA. I imagine that each ship will have firepower commensurate with it's tonnage hence the Hutten shooting down lots of aircraft. I am curious which game mode you are playing as I mention the expense of ships which is only really relative to Battle of the Atlantic or Campaign mode. If you are playing skirmish battles then cost is not an issue.
I am going to assume you struggle with English as I did answer the question and then some. ESL folks do tend to have trouble when you add information. So the shorter answer is:
General rule is biggest ships you can buy
The British never really had to deal with AA in the Atlantic as the ships in the Pacific had to deal with. By the end of the war though USN and RN ships bristled with light, medium and heavy AA guns from 20mm to 5in guns. Early war designs we pretty scant on light and medium close in AA, lessons had to be learned.
My solution as German is pretty much historic, an all U-boat fleet in playing Battle of the Atlantic.
The issues, has it has been discussed many times on these forums, is that this is a webapp game port and as such is not a 'historical simulator'. AA in this game is simply more expensive=better. It simply is not modeled on a detailed level enough to make 'picket ships' or other naval AA stratagies translate to within the game. Buy bigger=win in Atlantic Fleet.
On the Uboat front, the Uboat play is the simplest win in campaign, I have gotten victory in max difficulty in just over a year with an all Uboat strat. Fun in this game however is playing the surface raider strat as Axis imo.