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All in game art uncensored except Axis campaign victory screen.
Link to censored game art files and my edited files:
https://drive.google.com/open?id=1SUANcx5Ponlpph8BycAm0-teW0HKlMRT
Reworked BotA air strike coverage. General rule: seazone with port: 0.2, seazone adjacent to port, or seazone with land: 0.1; seazone adjacent to land: 0.05.
Link to spread sheet of original air coverage data and edited data
https://docs.google.com/spreadsheets/d/1v25n-J45RQwZK6qVHy6gdvozLKvNReayfeIi_YsGHpQ/edit?usp=sharing
UK CL floatpoints was left out somehow and is now changed. Triton SS torpedo volley set to 4 fore and 1 aft.
Anyway if ya don't like sonar (and bothered!..):
https://steamuserimages-a.akamaihd.net/ugc/939436799310734042/2FFF50D40DAD39BA442D0A97296A7694E8D68E6B/
The upper with "01 00 00 00" x3 is with sonar. The lower with "01 00 00 00" in the middle only is without sonar.
1.DD become relatively useless.
2.Subs can be destroied by other surface warships too easily, losing their hidden advantage, and in a very dangerous situation.
For balance, personally suggest increasing range of torpedo to double. In this way, DD and subs can use long-range torpedo as effective counter weapons to fight against other powerful surface warships. Naval guns would not be over powerful.
https://drive.google.com/open?id=1_asXKyC-fQPpuU-Kqefw1bdwXfqZ-6aT
I haven't found the address for torpedo ranges, as modding goes this is mostly DIY so please have at it.
Also uncensored some more art files, KM ship decks and port backgrounds. An experiment on renown costs, type xxi sub is available on day 1 but renown increased and all warship renowns reduced. A hidden port is opened at Iceland to evade the relentless late game port air strikes. Just an experiment.
It is likely the last edits I'd do for a while, if some1 wanna make more edits I'll help if able.
This is 98% of what I wanted to see changed to the game. Because of this, I am currently playing the German side and will revisit the Battle of the Atlantic playing as the Brits. Subs were retardedly overpowered in the original game and so underpriced that I played as Germany without them. Playing the RN in Battle of the Atlantic just became tedious after you sank the Scharn und Gneiss and the three Panzerschiffe. The torpedo salvo limitation and changes to the prestige point buy system for ships vs subs makes this game so much better. I still will not buy the H-class ships until 1942, but having 4 Bismarck class BBs and 2 more Scharnhorst BCs was entirely within reason for the Kriegsmarine if Raeder had his way and Goering were sent to the insane asylum, where he actually belonged. The only change I can think of would be replacing the faux Nazi flags on the ships with the Schwarz-Weiss-Rot Reichsmarine insignia, which Killerfish should have done.