The Admin

The Admin

WillpowaPro  [developer] Oct 10, 2016 @ 10:53am
Bug Reports and Suggestions
Please report any bugs found on the game here, your suggestions are very welcomed too :steamhappy: But the main priority will be bug fixing.
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Showing 1-15 of 18 comments
I suppose it's not technically a "bug," but this game averages 8 frames per second at a maximum of 12 frames per second- Is this just a problem with the beta version?
WillpowaPro  [developer] Oct 12, 2016 @ 2:42am 
Hi Jonathan, can you post your hardware specification?
Parmethyst Oct 14, 2016 @ 11:25pm 
First thing first, can I ask permission to upload the screenshots through Steam so I can show you what particular stuffs I referenced below?

Just tried the beta game today, and I'd say it still need a lot of works if this is the recent build of the game, tried one level with 5/15 nests destroyed, still not touch the tech tree yet, here you go

Some bugs I noticed:
-Strafing left and right repeatedly will make the weapon (at least the basic one) unaccurate when shooting, this is not that noticeable when strafing at one direction.
-FPS Drops at certain places (or probably my potato machine), I can get about average 16 FPS with low settings, but it can go as low as 8 when going into some places
-When you're nearby at the nest and having an enemy around at the same time, your melee attacks will redirected at the nest, even when your intention is to kill the enemy around it. And I wonder why the melee combat feels so clunky.

Some suggestion:
-Armor break indicator, by indicator, I mean so we can know if our armor runs out without needing to glance at the armor bar. This can be done with sound effects, flashing screen, or at least flashing on the armor bar itself. And with this suggestion
-Armor regeneration start indicator, again, sound effects such as something repleneshing can do the work, or blue frame on the screen to make it easier to notice
-Taking damage indicator, like seriously, suddenly I just died to worms without noticing they're attacking me.
-Hitting enemies indicator, with melee weapons, most of the time in a crowded place with enemy, I just slicing everywhere, wondering if it hits or not. A hitmarker could do the trick, as well the "Stab" sound effect, if you do it with guns too, that would be nice.
-Low ammo notification (optional), at the very least, make the ammo bar flashing or something similar, but I'm fine if you're not changing it.
-Basically, more sound effects at enemies attacking, we hitting stuff, and stuff that mentioned above.
-I noticed changing graphical settings will not apply it instantly, so probably reinitializing the game or a "Game needs to be restarted" warning is great.
-Make ragdolls of dead enemies to be non-collideable, there's this condition where I was being swarmed with enemies and I dashed to get away from there, but I just hit a worm's ragdoll body so I'm pretty much screwed.
-(optional) Run feature addition? I mean dash is nice and all, but hence the large level with spreaded objectives, dashing the whole place is a bit weird, I'm not saying to remove dash by the way.

Something I would consider:
-Some skills feels to weak, might want to think of skills rebalance in my opinion, but if you don't, I'll just shoot and slice everything I guess.
-The drone skills, since it's not removing any created drones from the level, would spamming them create a laggy scene? You might want to take a look into that.

And here's my spec should you need it, it's a laptop by the way
-Intel i5-3337U @1.80GHz
-Nvidia GT 720M
-4GBs RAM
-Windows 10 Pro x64

Whew, that turned out to be quite a wall of text, this game may needs a lots of work to put into, but it has potential in my opinion, best wishes and good luck for the developers on developing The Admin! Will wait for future updates
Last edited by Parmethyst; Oct 15, 2016 @ 1:31am
WillpowaPro  [developer] Oct 17, 2016 @ 12:21am 
Hi lilac, thank you very much for testing the game.
I will try to implement some of your inputs about the game.
Of course you can post screenshots.
jerk store Oct 19, 2016 @ 3:08pm 
your trading cards don't drop
Drenus Oct 20, 2016 @ 7:54am 
Originally posted by jerk store:
your trading cards don't drop

likely because the game ain't out yet, but for some reason, idlemaster is trying to idle it
jerk store Oct 20, 2016 @ 11:23am 
Originally posted by Drenus:
Originally posted by jerk store:
your trading cards don't drop

likely because the game ain't out yet, but for some reason, idlemaster is trying to idle it
ah, must be it nvm then
Rozen Nov 2, 2016 @ 6:49pm 
Some things I noticed:
1. The drone(s) do(es)n't follow you through doors, it's as if they require a certain distance from the player to start to follow, but by taking enough distance the door automatically closes, leaving them behind. You could expand the radius for the "door activation".
2. Can we summon as many drones as we'd like? I didn't have too much time to play so much but I've summoned 4 drones in total (2 were stuck at the door, the other 2 kept company until I quit).
3. There could be a cooldown display for the skills, the way it is now we have to keep trying the skill to see if it usable.
4. On first mission there's this valley with an "invisible wall" at the end, but you can pass through the rocks on the right side and trespass the insible wall, here are some screenshots:

Invisible wall trespassed
End of line reached
Geronimo
I regret nothing
Last edited by Rozen; Nov 2, 2016 @ 6:52pm
WillpowaPro  [developer] Nov 2, 2016 @ 7:56pm 
1 . I will check on that, the Drone should be following the player even through doors
2. Maximum number of drones are 4
3. Good Idea
4. noted
Thank you for your feedbacks :steamhappy:
WillpowaPro, are there no more beta keys available? I legitimately like your game (I am a Warframe founder and your game reminds me of Warframe). If you insist that I buy it, I will, but I want in on the Beta, if it is possible.
WillpowaPro  [developer] Nov 2, 2016 @ 8:30pm 
@-HG- Red_Baron This thread is for bug report, you can sent me an email. Willpowaproject@oulook.com
Oh, okay! Understood! :)
Quark Nov 6, 2016 @ 6:08am 
Norton result in this Filename: TheAdmin.exe
Threat name: Trojan.Gen.SMHFull Path: g:\steam\steamapps\common\the admin\theadmin.exe

____________________________

____________________________


On computers as of 
11/5/2016 at 8:31:06 PM

Last Used 
11/5/2016 at 8:31:06 PM

Startup Item 
No

Launched 
No

Threat type: Virus. Programs that infect other programs, files, or areas of a computer by inserting themselves or attaching themselves to that medium.


____________________________


TheAdmin.exe Threat name: Trojan.Gen.SMH
Locate


Few Users
Fewer than 50 users in the Norton Community have used this file.

Mature
This file was released 1 year 1 month ago.

High
This file risk is high.


____________________________


Source: External Media


____________________________

File Actions

File: g:\Steam\steamapps\common\the admin\ TheAdmin.exe Blocked
____________________________


File Thumbprint - SHA:
Not available
File Thumbprint - MD5:
Not available
jacktheripper Nov 10, 2016 @ 6:57am 
please a key ^^
Just a headsup, the game crashes when a Skype call is present in the background.
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Date Posted: Oct 10, 2016 @ 10:53am
Posts: 18