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My ony complaint with obj export is is that up is not up in the export, but that happens a lot in 3d import/export.
I'd also be very interested in seeing in how you using ScuptVR and Tilbrush together. Are you sharing your work online?
We use a non-standard format for our obj files that only work in ~50% of programs. SculptrVR uses vertex colors instead of UVs and a texture file, and vertex colors aren't explicitly supported by the .obj spec.
There's not an easy way to fix it on our end, but I'll poke one of the Tilt Brush engineers I know to see if he's willing to put in a fix on their end. But it's probably not very easy for them to fix either :-/
Thanks for the detailed info, much appreciated! It would be great if tiltbrush supported fbx files too while your on the phone ;) The more these programs work together the better!
Thanks for bringing this up!