Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I chose SMAA too.
SMAA is the best which is why it's the last option. FXAA is much preferred over TAA for me, personally. Some people prefer blurry images I can't stand them. I'd rather jaggies than blurred outlines.
Not even close.. TAA is the best anti aliasing method out there by far. SMAA doesn't compltely remove texture shimmering, so you'll still see pixel crawl when moving the camera. Temporal anti aliasing's blurring can be fix by sharpening the image.
I'd take a little blurriness over jaggies and pixel crawl any day.. and I'm sure most people would as well.
Most games allow 2x 4x 8x etc. I would normally choose 2x as i blurred enough to get rid of jagged edges but wasnt too burry
The best option for getting rid of jaggies is the resolution scale option, but that obviously requires a ton of horse power. My GTX 980, 16gb of RAM, and Core i7 3770k have a seriously hard time running the game when I set the resolution scale to 1.5.
Honestly, this new RE engine has some issues that probably need to get patched by the developers or fixed with driver updates from Nvidia/AMD. There are some weird performance issues that crop up from seemingly nowhere and are entirely fixed by turning something like shadow detail down a notch. There has to be some shenanigans going on.