Resident Evil 7 Biohazard

Resident Evil 7 Biohazard

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Colespy Dec 19, 2016 @ 7:20am
BEST ANTI-ALIASING SETTING?
I am confused.
Which is better-FXAA and TAA or SMAA?
SMAA looks quite shiny but FXAA+TAA is smoother.
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Showing 1-15 of 23 comments
Coin Dec 19, 2016 @ 7:24am 
I would like to have an option to disable it :squirtmeh: There is no best one per se, they'r all about preference, so check each one and decide which you like more.
arjames13 Dec 19, 2016 @ 7:39am 
I found TAA to be better than SMAA and it felt satisfactory.
boiGaia Dec 19, 2016 @ 7:49am 
TAA works fine, but it will blur the texture. Darn it!
SG79 Dec 19, 2016 @ 7:53am 
TAA seems to be the best as others have stated at the expense of some blur. I'd rather have some shimmering but a sharper image so I'm opting for SMAA.
Colespy Dec 19, 2016 @ 8:48am 
Yeah <3
I chose SMAA too.
ITANI Dec 19, 2016 @ 9:05am 
SMAA. TAA makes textures blurry
Larry Dec 19, 2016 @ 9:23am 
TAA sucks. It blurs the textures. Temporal anything just means the game is blurry af.

SMAA is the best which is why it's the last option. FXAA is much preferred over TAA for me, personally. Some people prefer blurry images I can't stand them. I'd rather jaggies than blurred outlines.
ReckHavoc Dec 19, 2016 @ 10:47am 
Originally posted by Dr.Larry:
TAA sucks. It blurs the textures. Temporal anything just means the game is blurry af.

SMAA is the best which is why it's the last option. FXAA is much preferred over TAA for me, personally. Some people prefer blurry images I can't stand them. I'd rather jaggies than blurred outlines.

Not even close.. TAA is the best anti aliasing method out there by far. SMAA doesn't compltely remove texture shimmering, so you'll still see pixel crawl when moving the camera. Temporal anti aliasing's blurring can be fix by sharpening the image.

I'd take a little blurriness over jaggies and pixel crawl any day.. and I'm sure most people would as well.
Colespy Dec 19, 2016 @ 10:51am 
Originally posted by ReckHavoc:
Originally posted by Dr.Larry:
TAA sucks. It blurs the textures. Temporal anything just means the game is blurry af.

SMAA is the best which is why it's the last option. FXAA is much preferred over TAA for me, personally. Some people prefer blurry images I can't stand them. I'd rather jaggies than blurred outlines.

Not even close.. TAA is the best anti aliasing method out there by far. SMAA doesn't compltely remove texture shimmering, so you'll still see pixel crawl when moving the camera. Temporal anti aliasing's blurring can be fix by sharpening the image.

I'd take a little blurriness over jaggies and pixel crawl any day.. and I'm sure most people would as well.
Wait so TAA>FXAA+TAA?
ReckHavoc Dec 19, 2016 @ 10:53am 
That I'm not sure on.. I've always found TAA to be adaquite by itself. I usually stay away from FXAA because it's easily the worst anti aliasing method out there. I'd have to test that myself.
ScottMass Jan 24, 2017 @ 3:16pm 
Is there a way to adjust the amount (how strong) the AA effect is?

Most games allow 2x 4x 8x etc. I would normally choose 2x as i blurred enough to get rid of jagged edges but wasnt too burry
Originally posted by RATScottMass:
Is there a way to adjust the amount (how strong) the AA effect is?

Most games allow 2x 4x 8x etc. I would normally choose 2x as i blurred enough to get rid of jagged edges but wasnt too burry
Nope. no way to adjust the amount
Nubblecakes Jan 24, 2017 @ 3:30pm 
SMAA for sure. It's not a perfect solution, but FXAA is pure garbage all around, and TAA causes a really strange ghosting effect on things like foliage, and it generally blurs the image WAY too much for my liking. Honestly, the outdoors at the beginning are a muddy mess in general though. Really weird lighting and the foliage in the distance looks bad no matter what AA setting you use. TAA probably looks better indoors, but I still don't like how it blurs textures.

The best option for getting rid of jaggies is the resolution scale option, but that obviously requires a ton of horse power. My GTX 980, 16gb of RAM, and Core i7 3770k have a seriously hard time running the game when I set the resolution scale to 1.5.

Honestly, this new RE engine has some issues that probably need to get patched by the developers or fixed with driver updates from Nvidia/AMD. There are some weird performance issues that crop up from seemingly nowhere and are entirely fixed by turning something like shadow detail down a notch. There has to be some shenanigans going on.
Klinjimanjaro Jan 24, 2017 @ 3:31pm 
the best anti aliasing is to put the resolution scale up to >1 and go with SMAA
Terepin Jan 27, 2017 @ 8:49am 
I cannot fathom why on earth they didn't add SMAA T2x, but added FXAA+TAA.
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Date Posted: Dec 19, 2016 @ 7:20am
Posts: 23