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uNREAL engine #shutterstruggle
UE engine 4 has slightly better IQ, worse perfomance but more importantly especially with DX 12 games it has micro lags a lot(on PC).
Very common complaint for almost every UE 4 DX 12 game is micro lagging.
That being said current rushed and consumer non friendly DX 12 RE engine patch seems to have many issues(reflection,audio) for many people(with DX 12 rigs) and needs tons of polish.
UE 5 looks very well,but likely will have insane system reqs.
Id tech engine 7(Doom Eternal only so far) also seems to very optimsied,almost no micro lags,runs very well,looks cool,big enviorments etc.and runs on weaker PCs.
Id tech 6 was also very well done.
Such as :
Puddle's outline blurring when the player moves,
Ambient Occlusion casting on grass makes it looks like it's floating
Shadow casting by the sunlight looks horrible when you look a bit closer.
GI (indirect lighting) not rendering when the player directly look at the light.
(Edit : No matter RT is on or off, GI often disappears.
Half around of the time, there are no light bounce at all while it should be.
Increasing the brightness doesn't do anything but making pitch-black to pitch-gray.)
Also, I've been thinking about the rest of other "glitches" I remember,
and now i guess most of them are not the engine issues.
Such as :
Auto exposure adjustment (post-processing) is way too dynamic - it hurts my eyes,
Ragdoll physics (rigs of the black liquid creature's corpse sucks)
Overall facial expression causes Uncanny Valley effect (gonna talk about this soon),
Long hair looks bad in both visual and physical ways.
Most character's facial expression are bad enough to cause Uncanny Valley,
including Mia(especially Mia), Evelyn(as a kid), Margarita(as a human), Chris, and so on.
Unlike their overall movement, their facial animation seems too linear and artificial.
Considering it wasn't mocapped, can't complain to animation devs for doing their best.
(Jack's looks fine though. Not perfect, but looking remarkably fine.)
(Edit : And also, why is the self-shading disabled? Character models don't receive their own shadow. Is it only me who's having this problem? This game now runs on the same version of the engine with Village, right?)
Anyway come to think of it, I understand what your main objection is. UE4 or UE5 won't dramatically improve the visual or maybe it doesn't even need to be. I just wanted some perfection to this game because I love it. And yes I shouldn't blame the engine for all those problems. Sorry for the people who got offended by what I posted and I'm not changing or deleting anything so others can know what kind of argue happened here. Thank you for reading till the end and have a nice day everyone.
But it's definitely rough around the edges in some respects. Besides some effects being better implemented than others, some of the RE games had a weird, clay-like quality to virtually every surface. It was weird. Thankfully, Village didn't have that same problem, so I'd say they've developed better practices.
Mia... I really don't know what to make of her. Maybe it's tough to model in RE Engine. Maybe they were trying for a character who didn't look like a sex kitten and overshot. Maybe she was supposed to be a tad off-putting to look at...? I dunno, at no point have I ever found Mia to be likable, so I'm not sure what decisions lead to her design.
That's intentionally limiting the framerate on them to conserve resources.
It's a thing in a lot of game engines. The engine the dark souls games and elden ring run on do it too with no option to disable it.
the RE engine at the start was rough but current games and currently the engine has just been solid all around and amazing especially with MHW:IB it was phenomenal
also this and on top of that That can be fixed if the OP used PCgaming wiki you can hex edit it to run at whatever FPS you want
if youre talking about TAA ghosting its significantly better in later titles also TAA is ugly and gross in general so thats your own fault for wanting blur add DOF and Motion blur while youre at it.
SSR arent broken but not great, generally just better in later engine revisions.
Id tech was very smart with their engine and having intense and Very well supported VK Support they will go far and run from insane high end machines to insane low end machines
I don't think they have the addresses for the dx12 version yet.