Resident Evil 7 Biohazard

Resident Evil 7 Biohazard

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don't Jun 14, 2022 @ 7:07pm
RE ENGINE SUCKS (We all know that)
Dear Capcom,

Your engine is obviously on beta version.
I hope you consider using other engines
such as Unreal Engine 4 or 5 instead
until all the visual glitches get fixed.

I love and appreciate the game itself.
Horrifyingly, terrifyingly, traumatizingly awesome.
I had a "good" time playing both RE:7 and Village.
Please keep the franchise shine as it always does. :steamthumbsup:

Edit) Yes I made a mistake, please read the comment.
Last edited by don't; Jun 15, 2022 @ 9:45am
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Showing 1-15 of 25 comments
space Jun 14, 2022 @ 7:08pm 
i love the re engine, everything runs great on it
Koga Jangles Jun 14, 2022 @ 10:00pm 
Capcom is having great success with the RE Engine. They aren't about to go back to paying another company to use their engine anytime soon
WurlyBurger Jun 15, 2022 @ 12:08am 
one of the best engines going today.

uNREAL engine #shutterstruggle
TitanTeaBag Jun 15, 2022 @ 12:57am 
lol bad bait just report this child
Bullett00th Jun 15, 2022 @ 1:29am 
I love RE engine. It has its issues but RE7 looked eons ahead of RE6 and ran great
Crypto Gamer Jun 15, 2022 @ 4:55am 
RE engine is very good,usually has better perfomance and still looks good.Rarely has micro lags or shader caching issues.

UE engine 4 has slightly better IQ, worse perfomance but more importantly especially with DX 12 games it has micro lags a lot(on PC).

Very common complaint for almost every UE 4 DX 12 game is micro lagging.

That being said current rushed and consumer non friendly DX 12 RE engine patch seems to have many issues(reflection,audio) for many people(with DX 12 rigs) and needs tons of polish.

UE 5 looks very well,but likely will have insane system reqs.

Id tech engine 7(Doom Eternal only so far) also seems to very optimsied,almost no micro lags,runs very well,looks cool,big enviorments etc.and runs on weaker PCs.

Id tech 6 was also very well done.
don't Jun 15, 2022 @ 9:41am 
Sorry, I admit the title is a bit bait and yes, 70% of the moments look great and the engine is pretty well optimized too. But there are still some visual problems causing immersion break, mostly happens when RT is on.
Such as :
Puddle's outline blurring when the player moves,
Ambient Occlusion casting on grass makes it looks like it's floating
Shadow casting by the sunlight looks horrible when you look a bit closer.
GI (indirect lighting) not rendering when the player directly look at the light.
(Edit : No matter RT is on or off, GI often disappears.
Half around of the time, there are no light bounce at all while it should be.
Increasing the brightness doesn't do anything but making pitch-black to pitch-gray.)

Also, I've been thinking about the rest of other "glitches" I remember,
and now i guess most of them are not the engine issues.
Such as :
Auto exposure adjustment (post-processing) is way too dynamic - it hurts my eyes,
Ragdoll physics (rigs of the black liquid creature's corpse sucks)
Overall facial expression causes Uncanny Valley effect (gonna talk about this soon),
Long hair looks bad in both visual and physical ways.

Most character's facial expression are bad enough to cause Uncanny Valley,
including Mia(especially Mia), Evelyn(as a kid), Margarita(as a human), Chris, and so on.
Unlike their overall movement, their facial animation seems too linear and artificial.
Considering it wasn't mocapped, can't complain to animation devs for doing their best.
(Jack's looks fine though. Not perfect, but looking remarkably fine.)
(Edit : And also, why is the self-shading disabled? Character models don't receive their own shadow. Is it only me who's having this problem? This game now runs on the same version of the engine with Village, right?)

Anyway come to think of it, I understand what your main objection is. UE4 or UE5 won't dramatically improve the visual or maybe it doesn't even need to be. I just wanted some perfection to this game because I love it. And yes I shouldn't blame the engine for all those problems. Sorry for the people who got offended by what I posted and I'm not changing or deleting anything so others can know what kind of argue happened here. Thank you for reading till the end and have a nice day everyone.
Last edited by don't; Jun 20, 2022 @ 1:36am
GTCv Deimos Jun 15, 2022 @ 5:09pm 
Originally posted by oBsole'tE:
Sorry, I admit the title is a bit bait and yes, 70% of the moments look great and the engine is pretty well optimized too. But there are still some visual problems causing immersion break, mostly happens when RT is on.
Such as :
Puddle's outline blurring when the player moves,
Ambient Occlusion casting on grass makes it looks like it's floating
Shadow casting by the sunlight looks horrible when you look a bit closer.
GI (indirect lighting) not rendering when the player directly look at the light.

Also, I've been thinking about the rest of other "glitches" I remember,
and now i guess most of them are not the engine issues.
Such as :
How MIa looks unpleasant and creepy from the video she sent to Ethan,
Auto exposure adjustment (post-processing) is way too dynamic - it hurts my eyes,
Ragdoll physics (rigs of the black liquid creature's corpse are way too stiff and constrained then I expected)
Overall facial expression causes Uncanny Valley effect (gonna talk about this soon).

Most character's facial expression are bad enough to cause Uncanny Valley,
including Mia, Evelyn(kid), human Margarita, and the guys from the video tape.
Unlike their overall movement, their facial animation seems too linear and artificial.
Considering it wasn't mocap, can't complain for doing their best.
(Though it's weird how Jack looks overwhelmingly natural and realistic than the others)

Come to think of it, I understand your main objection is. I've searched UE4 or UE5 won't dramatically improve the visual or maybe it doesn't even need to be. I just wanted some perfection to this game because I love it. And yes I admit blaming the engine for all the problems wasn't very smart. Sorry for the people who got offended by what I posted and I'm not changing or deleting anything so others can know what kind of argue happened here. Thank you for reading till the end and have a nice day everyone.
I think that's a fair assessment. I totally agree that the RE7 engine looks great around 70% of the time. Like, really, really great. Also, considering how many different types of games they've developed with the RE Engine, it's definitely proven to be flexible, which is probably what Capcom was shooting for.

But it's definitely rough around the edges in some respects. Besides some effects being better implemented than others, some of the RE games had a weird, clay-like quality to virtually every surface. It was weird. Thankfully, Village didn't have that same problem, so I'd say they've developed better practices.

Mia... I really don't know what to make of her. Maybe it's tough to model in RE Engine. Maybe they were trying for a character who didn't look like a sex kitten and overshot. Maybe she was supposed to be a tad off-putting to look at...? I dunno, at no point have I ever found Mia to be likable, so I'm not sure what decisions lead to her design.
Just Aaron Jun 15, 2022 @ 7:02pm 
It`s one of the worst game engines out there. Broken anti aliasing. Broken screen space reflections and numerous other issues. It also struggles with rendering distant enemies and large open areas. Seems like the ray tracing is broken as well. I can`t think of anything this game engine does well.
Last edited by Just Aaron; Jun 15, 2022 @ 7:05pm
Seamus Jun 15, 2022 @ 7:11pm 
Originally posted by Just Aaron:
It also struggles with rendering distant enemies
That's not struggling.

That's intentionally limiting the framerate on them to conserve resources.
Just Aaron Jun 15, 2022 @ 9:10pm 
Originally posted by Seamus:
Originally posted by Just Aaron:
It also struggles with rendering distant enemies
That's not struggling.

That's intentionally limiting the framerate on them to conserve resources.
Nah, it`s the engine struggling to handle it. If it was intentional they would have given us the option to disable it in the settings.
Seamus Jun 15, 2022 @ 9:18pm 
Originally posted by Just Aaron:
Originally posted by Seamus:
That's not struggling.

That's intentionally limiting the framerate on them to conserve resources.
Nah, it`s the engine struggling to handle it. If it was intentional they would have given us the option to disable it in the settings.
No, that's not how that works.

It's a thing in a lot of game engines. The engine the dark souls games and elden ring run on do it too with no option to disable it.
Just Aaron Jun 15, 2022 @ 10:22pm 
Originally posted by Seamus:
Originally posted by Just Aaron:
Nah, it`s the engine struggling to handle it. If it was intentional they would have given us the option to disable it in the settings.
No, that's not how that works.

It's a thing in a lot of game engines. The engine the dark souls games and elden ring run on do it too with no option to disable it.
Yeah, the engine Fromsoft uses is definitely worse than the RE engine. Can`t argue with that. But the RE engine is still a mess and inferior to what most games use. RE games would run much better using just about any other engine. Maybe with the RE 4 remake they will have fixed or improved it. We`ll see.
Luna ~ Jun 15, 2022 @ 10:26pm 
"Unreal Engine 4 or 5" instead KEKW KEKW KEKW man Epic james defender on literally one of the worst engines in history with ♥♥♥♥♥♥ VK support followed by terrible texture streaming systems. I love micro stutter Engine 4!
the RE engine at the start was rough but current games and currently the engine has just been solid all around and amazing especially with MHW:IB it was phenomenal

Originally posted by Seamus:
Originally posted by Just Aaron:
It also struggles with rendering distant enemies
That's not struggling.

That's intentionally limiting the framerate on them to conserve resources.
also this and on top of that That can be fixed if the OP used PCgaming wiki you can hex edit it to run at whatever FPS you want

Originally posted by Just Aaron:
It`s one of the worst game engines out there. Broken anti aliasing. Broken screen space reflections and numerous other issues. It also struggles with rendering distant enemies and large open areas. Seems like the ray tracing is broken as well. I can`t think of anything this game engine does well.
if youre talking about TAA ghosting its significantly better in later titles also TAA is ugly and gross in general so thats your own fault for wanting blur add DOF and Motion blur while youre at it.
SSR arent broken but not great, generally just better in later engine revisions.

Originally posted by Crypto Gamer:
Id tech engine 7(Doom Eternal only so far) also seems to very optimsied,almost no micro lags,runs very well,looks cool,big enviorments etc.and runs on weaker PCs.

Id tech 6 was also very well done.
Id tech was very smart with their engine and having intense and Very well supported VK Support they will go far and run from insane high end machines to insane low end machines
Last edited by Luna ~; Jun 15, 2022 @ 10:33pm
Seamus Jun 15, 2022 @ 10:35pm 
Originally posted by Luna Rosa ~:
also this and on top of that That can be fixed if the OP used PCgaming wiki you can hex edit it to run at whatever FPS you want
You can, but, only for the dx11 version.

I don't think they have the addresses for the dx12 version yet.
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Date Posted: Jun 14, 2022 @ 7:07pm
Posts: 25