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Honestly I never tried them tho. I am sure the controller tracking is miles better then inside out tracking witch is what i have always had.
Aren't these mods incredible? So amazing what was acomplished.
I just finished the greenhouse fight....Phew she got me good, i almost had to change my undiez.
>finished the greenhouse fight...
playing on easy/normal difficulty I see?
I decided to go hardcore, and boi I died like 7 times in the basement section alone, fighting those spiderman molds is a pain in VR
Asking to see if it is worth going through the game again on a harder difficulty after i unlock it.
For example, you can't just "get" the M1911 gun. First you find the broken one, then you need to fix it using a repair kit you had to find before that.
Also, you can't just save the game. You need cassettes for that, and those are pretty rare. Auto-saving is disabled.
Items are placed in different places, there are more enemies, having more speed and more power, can kill you in 2-3 hits if not blocked.
The only good news is it's unavalable till you beat the game once, so you will get the Albert gun and the block buff scroll. If you'll ever play hardcore mode, you WILL need them.
There are also more cages with buff coins and injectors in them, so watch out for those ancient coins laying around
Just in case, A button is bound to the right menu button, and B is bound to the left grip button. The whole description of my bindings is in the community-made bindings list.
Btw, I highly doubt more "convenient" bindings can be made on Vive, since you can't bind "A" and "X" to the left controller, and you can't bind "B" and "Y" to the right controller, for whatever effed reason.
It's that because 95% of vr users are on oculus, so the modders don't give a сrар about vive. I'm surprised it's even playable on vive, in the first place
X is double-tap right menu