Resident Evil 7 Biohazard

Resident Evil 7 Biohazard

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BernyMoon 20 DIC 2016 a las 10:40
Comparion:PC vs PS4 vs XONE
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Snow 20 DIC 2016 a las 10:42 
I wonder why they used ♥♥♥♥♥♥ SMAA for the comparison...
🅱🅾🆁🅶 20 DIC 2016 a las 10:49 
Not even 4k and yeah, they used crap SMAA lol. What a joke
I'm running the demo at 4k maxed out and I don't get those ugly jaggies I see on that video for the PC version.
Frannz 20 DIC 2016 a las 10:50 
This comparison is very flawed and could have people making the wrong conclusion that the PS4 version is superior.
Mostly because it changes the color output, making the game brighter and he used SMAA, which was a really silly choice, since SMAA does not remove shimmering, while TAA does (which is the method utilized on consoles)
Última edición por Frannz; 20 DIC 2016 a las 10:51
XPAWAH 20 DIC 2016 a las 11:14 
TAA removes jaggies but it makes the textures a little blurry, much less defined than the SMAA (but this one does not remove jaggies). Personally I prefer the SMAA although remain some jaggies but i see better textures rendering.
Última edición por XPAWAH; 20 DIC 2016 a las 11:16
BernyMoon 20 DIC 2016 a las 11:18 
Yeah they should use anti aliasing.
Snow 20 DIC 2016 a las 11:19 
Publicado originalmente por Mr. BernyMoon:
Yeah they should use anti aliasing.

Well, they do :D SMAA, TAA, FXAA .. all are anti aliasing methods.
🅱🅾🆁🅶 20 DIC 2016 a las 11:28 
Publicado originalmente por Snow:
Publicado originalmente por Mr. BernyMoon:
Yeah they should use anti aliasing.

Well, they do :D SMAA, TAA, FXAA .. all are anti aliasing methods.

The Demo should have included real anti-aliasing methods though, not post-processed ones that blur the entire image.

If the creator of the video really wanted to lessen jaggies without loosing detail, he should have just rendered in 4k and that's the best it would have gotten without blurring the image with FXAA or SMAA.

They need to add MSAA or even SSAA. Perhaps SGSSAA? that's a dream.
General Plastro 20 DIC 2016 a las 11:31 
Maybe its my eyes, but i have never liked anti-aliasing, it makes me feel lose the sense of depth in games, specially when it has really high texture quality.

Today we have games with a quality so high that i feels like i am looking at a 2d picture everywhere and with AA on, it just start to feel sick after playing it for a while (specially FPS games).
Última edición por General Plastro; 20 DIC 2016 a las 11:31
Frannz 20 DIC 2016 a las 11:42 
Publicado originalmente por 🅱🅾🆁🅶:
Publicado originalmente por Snow:

Well, they do :D SMAA, TAA, FXAA .. all are anti aliasing methods.

The Demo should have included real anti-aliasing methods though, not post-processed ones that blur the entire image.

If the creator of the video really wanted to lessen jaggies without loosing detail, he should have just rendered in 4k and that's the best it would have gotten without blurring the image with FXAA or SMAA.

They need to add MSAA or even SSAA. Perhaps SGSSAA? that's a dream.
MSAA nowadays is not very effective because of rendering techniques... It usually doesn't remove shimmering.

SMAA is like downsampling, so you could just use DSR.
🅱🅾🆁🅶 20 DIC 2016 a las 12:22 
Publicado originalmente por Frannz:
Publicado originalmente por 🅱🅾🆁🅶:

The Demo should have included real anti-aliasing methods though, not post-processed ones that blur the entire image.

If the creator of the video really wanted to lessen jaggies without loosing detail, he should have just rendered in 4k and that's the best it would have gotten without blurring the image with FXAA or SMAA.

They need to add MSAA or even SSAA. Perhaps SGSSAA? that's a dream.
MSAA nowadays is not very effective because of rendering techniques... It usually doesn't remove shimmering.

SMAA is like downsampling, so you could just use DSR.

I think you're confusing MSAA and SMAA. SMAA is the post-processed method similar to FXAA, not anything close to downsampling. And Multisampling AA does not downsample.

The closest to downsampling is SuperSampling AA (SSAA) and Ubersampling from Witcher 2. Different methods but they both render a higher resolution of the image then downsample.

Última edición por 🅱🅾🆁🅶; 20 DIC 2016 a las 12:22
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Publicado el: 20 DIC 2016 a las 10:40
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