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I'm running the demo at 4k maxed out and I don't get those ugly jaggies I see on that video for the PC version.
Mostly because it changes the color output, making the game brighter and he used SMAA, which was a really silly choice, since SMAA does not remove shimmering, while TAA does (which is the method utilized on consoles)
Well, they do :D SMAA, TAA, FXAA .. all are anti aliasing methods.
The Demo should have included real anti-aliasing methods though, not post-processed ones that blur the entire image.
If the creator of the video really wanted to lessen jaggies without loosing detail, he should have just rendered in 4k and that's the best it would have gotten without blurring the image with FXAA or SMAA.
They need to add MSAA or even SSAA. Perhaps SGSSAA? that's a dream.
Today we have games with a quality so high that i feels like i am looking at a 2d picture everywhere and with AA on, it just start to feel sick after playing it for a while (specially FPS games).
SMAA is like downsampling, so you could just use DSR.
I think you're confusing MSAA and SMAA. SMAA is the post-processed method similar to FXAA, not anything close to downsampling. And Multisampling AA does not downsample.
The closest to downsampling is SuperSampling AA (SSAA) and Ubersampling from Witcher 2. Different methods but they both render a higher resolution of the image then downsample.