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The only difference is when you set it to very low
stupid question but do npc quality get reduced too? dont know if thats part of textures
Consoles probably use medium texture settings, I've seen several videos in which a person turned around and certain textures popped in, but it takes a fraction of a second so it really isn't a problem.
Dunno why capcom shoots their own foot with those settings, same goes for shadow cache, they look like brute force higher settings, just for the sake of it and ruin the optimisation.
Medium: http://i.imgur.com/k05zr9M.png
Very High: http://i.imgur.com/nwyKK0B.png
There is a noticeable difference between Low and Medium, but there's very little(if any) between Medium and Very High.
However, textures take noticeably longer to load on Medium compared to Very High, even on SSD. Their quality is low at first and gradually increases.
I highly suggest you run the game at Medium with something like a GTX 970, and no higher than "High" with any other GPUs, because "Very High" is just brutal.
*Edited for clarity.
What are you talking about? A 970 maxes this game out easily with just the textures set to medium.
Made a small observation. Available VRAM after loading the scene on Very High = 32.4 MB
It was only slightly better, maybe 80 or so on High.
It was higher, like 100s of MBs after loading on Medium.
I capped the frames at 60 because they were variable from 120 to 66 and usually around 77 so I thought wth, might as well cap it.. anyone have any insights onto whether that cap does anything for me or not?