Resident Evil 7 Biohazard

Resident Evil 7 Biohazard

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Very High vs Medium Textures
So it seems people are right that RE7 textures are the same from low to very high (except for very low)

http://imgur.com/a/fVkqr

Safe to say if you are experincing stutter, freezes setting texture to medium, shadows to high and shadow cache to off will do the trick
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Showing 1-9 of 9 comments
El Fuerte Jan 25, 2017 @ 4:23am 
Yes i can confirm this. There is no difference and that goes for all textures.

The only difference is when you set it to very low
Last edited by El Fuerte; Jan 25, 2017 @ 4:23am
Mexican Ginger Jan 25, 2017 @ 4:24am 
Originally posted by JamesFrancoSingingBritneySpears:
Yes i can confirm this. There is no difference and that goes for all textures.

The only difference is when you set it to Low

stupid question but do npc quality get reduced too? dont know if thats part of textures
arathad Jan 25, 2017 @ 4:24am 
Yep, I compared several different rooms and I can safely confirm that there is absolutely no difference between them. The setting only controls texture streaming. So when you are using Very high option you are storing everything in your VRAM - that way you won't experience texture pop in.

Consoles probably use medium texture settings, I've seen several videos in which a person turned around and certain textures popped in, but it takes a fraction of a second so it really isn't a problem.

Dunno why capcom shoots their own foot with those settings, same goes for shadow cache, they look like brute force higher settings, just for the sake of it and ruin the optimisation.
Resifreak Feb 2, 2017 @ 9:04am 
For the first part this seems true (had to lower to medium because this ♥♥♥♥♥♥♥ optimization... only 4GB ov VRam) but I'm now in the old house and the textures surely do look nasty... Is this normal? Anyone has ingame screenshots on medium settings from the trailer (saveroom after the main house) for example?
Ansiando Feb 6, 2017 @ 7:54pm 
Low: http://i.imgur.com/1s4krBM.png
Medium: http://i.imgur.com/k05zr9M.png
Very High: http://i.imgur.com/nwyKK0B.png
There is a noticeable difference between Low and Medium, but there's very little(if any) between Medium and Very High.
However, textures take noticeably longer to load on Medium compared to Very High, even on SSD. Their quality is low at first and gradually increases.
I highly suggest you run the game at Medium with something like a GTX 970, and no higher than "High" with any other GPUs, because "Very High" is just brutal.

*Edited for clarity.
Last edited by Ansiando; Feb 9, 2017 @ 7:21pm
Ambry Feb 6, 2017 @ 10:28pm 
Originally posted by CptBrian:
I highly suggest you run the game at Medium with something like a 970, or no higher than "High" with anything else.

What are you talking about? A 970 maxes this game out easily with just the textures set to medium.
Ansiando Feb 9, 2017 @ 7:17pm 
Originally posted by Fraolinch:
What are you talking about? A 970 maxes this game out easily with just the textures set to medium.
I was talking about the texture setting strictly, not other settings. When I said "anything else," I was referring to other GPUs.
Geometer Feb 4, 2019 @ 5:14pm 
I'm on a 970 and was all the way maxed out playing completely smoothly. Then I got to the dinner scene and it started stuttering like mad while rotating the camera. Set texture quality to medium and now its is smooth again. Only the occasional microstutter when relatively complex lighting comes into the scene. Not so often that it even bothers me.

Made a small observation. Available VRAM after loading the scene on Very High = 32.4 MB

It was only slightly better, maybe 80 or so on High.

It was higher, like 100s of MBs after loading on Medium.

I capped the frames at 60 because they were variable from 120 to 66 and usually around 77 so I thought wth, might as well cap it.. anyone have any insights onto whether that cap does anything for me or not?
Dionysus 🐭 Apr 26, 2019 @ 10:45am 
Originally posted by arathad:
Yep, I compared several different rooms and I can safely confirm that there is absolutely no difference between them. The setting only controls texture streaming. So when you are using Very high option you are storing everything in your VRAM - that way you won't experience texture pop in.

Consoles probably use medium texture settings, I've seen several videos in which a person turned around and certain textures popped in, but it takes a fraction of a second so it really isn't a problem.

Dunno why capcom shoots their own foot with those settings, same goes for shadow cache, they look like brute force higher settings, just for the sake of it and ruin the optimisation.
Good thing I have 8GB VRAM, oh wait, still getting the crash even with that much VRAM.
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