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Says all benchmarks testing the game live in 1080, 1440 and 4k. On top of that the many complaints from nVidia users who have hitching and stutter issues galore.
Also, AA is a must. SMAA is the only viable option for this game as the other two are horribly implemented plus TAA actually improves performance due to the fact it renders the game below native resolution and much closer to 2/3's the resolution upscaling to eliminate jaggies at the trade off of being incredibly blurry. It's horrible. So if you're using any sort of setting that has the word "Temporal" in it you're effectively giving your system a performance increase at the cost of a huge visual upgrade.
It runs great on Nvidia IDK what your on about...
resolution scale to 1 your card cant do 4k everything else can be maxed out as long as shadow cache is off and res scale is 1.
https://www.youtube.com/watch?v=WZnqylCw9ng
https://www.youtube.com/watch?v=KshZc12x09c
http://www.guru3d.com/articles_pages/resident_evil_7_pc_graphics_performance_benchmark_review,6.html
http://www.digitaltrends.com/computing/resident-evil-7-pc-favors-radeon-over-nvidia/
You can go ahead and look into it and then post your findings that prove contrary instead of trying to debase what is fact with fiction.
This game runs much better on AMD than it does on nVidia when compared settings vs settings. That's the reality here. If you refuse to believe that that's on you, just don't quote me and spout ♥♥♥♥♥♥♥♥ without any solid facts to back it up.
It doesn't look good because you're probably using TAA+FXAA. Turn on SMAA. It will look horrible outside in the opening ten minutes but once you go inside it looks much better. SMAA isn't good for foliage, TXAA is a horrible AA option no matter what as it blurs the crap out of everything. SMAA does, however, look much better on character models and textures in general. TAA/TXAA you simply should never go near.
I disagree with this. FXAA looks blurry (and having both FXAA and TAA on definitely does). TAA uses multiple frames to make it look good in motion, so while a single screenshot might be blurred, it looks very clean when running at 60+ FPS. If you only get 30 FPS, then TAA might be not so good.
You can read up on how it works here: https://bartwronski.com/2014/03/15/temporal-supersampling-and-antialiasing/
If you want to play at a low-ish resolution but still have things look "sharp" without the flickering of SMAA, one option is to use TAA then add a ReShade filter to do post-process sharpening.
leave the resolution scale at 1 and just play at your native resolution. i play at 4k native and i leave my resolution scale at 1. you can allso try setting the texture to high instead of very high. as there is little difference if any when setting that at max. and as others have said lower the shadows.
maxed out but ssao, high rextures and high shadows.
rock stable 75fps (75hz)
no stutter at all
on lower res maybe but at native 4k i find TAA looks the best out of the AA options
thanks for the tip