Resident Evil 7 Biohazard

Resident Evil 7 Biohazard

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Shinobi Jan 24, 2017 @ 12:17pm
Resident Evil 7: Works with Vive and Oculus.
Video at the bottom but read through experience first.

My Experience:
Okay so, my experience so far with the Vive: It’s very decent, I’ve just come up to a section with something scary (no spoilers here) and I definitely feel immersed in the game. I’m okay with just using mouse/keyboard, I wouldn’t use my head to turn as it’s slightly delayed, maybe a workaround will come out for that soon. One problem I do find annoying though, the FOV. If you zoom out with VorpX using your middle mouse button, you’ll see how much of the screen you’re actually losing, which is a significant amount. If we could get the head tracking on point and the FOV set right, we wouldn’t need to wait a year for it to be released for Vive and Oculus, it would be official. I did notice a “EnableFovHack” and “FOV” settings in the Re7_Config.ini, but the FOV there seems to be different from in game settings, and I’m not sure what the FOV hack is for, any ideas?

That’s my opinion anyway.

Video here: https://www.youtube.com/watch?v=_UetPZFe7JA&feature=youtu.be
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Showing 1-12 of 12 comments
John Wick Jan 24, 2017 @ 12:22pm 
Better than nothing but Prepare for Kids come here and said something like "that's not True exprience" or crap like that lol.
Shinobi Jan 24, 2017 @ 5:21pm 
Originally posted by Lord Smurf:
Better than nothing but Prepare for Kids come here and said something like "that's not True exprience" or crap like that lol.

It's actually a really good experience in my opinion regardless of what they say. They can't complain either, like you said, better than nothing =).
Last edited by Shinobi; Jan 24, 2017 @ 5:21pm
GMM Jan 24, 2017 @ 5:36pm 
Very cool you got it working, VorpX can create a good experience for a lot of "Not Designed for VR" experiences, i liked Mirrors Edge with it quite a lot.

The big issue here is mostly that this method does not enable the many many design choices that have been made for VR and many forced camera events will feel very unnatural for the player.

Just for anyone out there looking to play Resident Evil 7 in VR, do not buy VorpX for this, this is not the VR experience the game was designed for, but it will give you a cool glimpse into what the VR version can be.

As an owner of an HTC Vive and an Oculus Rift CV1, it is truly dissapointing they chose to make VR exclusive.
Shinobi Jan 24, 2017 @ 5:58pm 
Originally posted by GMM:
Very cool you got it working, VorpX can create a good experience for a lot of "Not Designed for VR" experiences, i liked Mirrors Edge with it quite a lot.

The big issue here is mostly that this method does not enable the many many design choices that have been made for VR and many forced camera events will feel very unnatural for the player.

Just for anyone out there looking to play Resident Evil 7 in VR, do not buy VorpX for this, this is not the VR experience the game was designed for, but it will give you a cool glimpse into what the VR version can be.

As an owner of an HTC Vive and an Oculus Rift CV1, it is truly dissapointing they chose to make VR exclusive.

I don't know why you're telling people not to even bother trying it, I'm having an amazing VR experience with it. I'm crapping myself here and I think it works incredibly well with VorpX.
Last edited by Shinobi; Jan 24, 2017 @ 5:58pm
GMM Jan 24, 2017 @ 6:01pm 
Originally posted by Spazem:
Originally posted by GMM:
Very cool you got it working, VorpX can create a good experience for a lot of "Not Designed for VR" experiences, i liked Mirrors Edge with it quite a lot.

The big issue here is mostly that this method does not enable the many many design choices that have been made for VR and many forced camera events will feel very unnatural for the player.

Just for anyone out there looking to play Resident Evil 7 in VR, do not buy VorpX for this, this is not the VR experience the game was designed for, but it will give you a cool glimpse into what the VR version can be.

As an owner of an HTC Vive and an Oculus Rift CV1, it is truly dissapointing they chose to make VR exclusive.

I don't know why you're telling people not to even bother trying it, I'm having an amazing VR experience with it. I'm ♥♥♥♥♥♥♥♥ myself here and I think it works incredibly well with VorpX.

I'm mostly just telling people to not buy VorpX on the premise of playing a game properly designed for VR if they are expecting something like the PSVR version. I have no doubts it's incredible in VR, but many of their VR design considerations are clear to see in footage of the PSVR version and many events in the game can be disorientating in VR because the standard versions design do not take the HMD into consideration in this mode.
vlastimirs Feb 5, 2017 @ 2:16pm 
Originally posted by GMM:
Originally posted by Spazem:

I don't know why you're telling people not to even bother trying it, I'm having an amazing VR experience with it. I'm ♥♥♥♥♥♥♥♥ myself here and I think it works incredibly well with VorpX.

I'm mostly just telling people to not buy VorpX on the premise of playing a game properly designed for VR if they are expecting something like the PSVR version. I have no doubts it's incredible in VR, but many of their VR design considerations are clear to see in footage of the PSVR version and many events in the game can be disorientating in VR because the standard versions design do not take the HMD into consideration in this mode.
I use Vorpx for almost 2 years now, basically since it came out.
And I love it! It enables me to get a lot of new perspectives from any non-VR game.

I just don´t understand all the haters who think it´s not worth it, but who never took the time to play with it and make it run properly.

If you can afford a VR headset, then go ahead and buy Vorpx, as it will help you in playing many old and new games in a way never conceived by the designers. And that is a lot of fun!
GMM Feb 5, 2017 @ 2:47pm 
Originally posted by vlastimirs:
Originally posted by GMM:

I'm mostly just telling people to not buy VorpX on the premise of playing a game properly designed for VR if they are expecting something like the PSVR version. I have no doubts it's incredible in VR, but many of their VR design considerations are clear to see in footage of the PSVR version and many events in the game can be disorientating in VR because the standard versions design do not take the HMD into consideration in this mode.
I use Vorpx for almost 2 years now, basically since it came out.
And I love it! It enables me to get a lot of new perspectives from any non-VR game.

I just don´t understand all the haters who think it´s not worth it, but who never took the time to play with it and make it run properly.

If you can afford a VR headset, then go ahead and buy Vorpx, as it will help you in playing many old and new games in a way never conceived by the designers. And that is a lot of fun!

I don't recall me ever hating on the tool, I'm actually saying it can deliver a pretty good experience for what it is, I wouldn't call that hating.

I have multiple VR headsets and I do develop software for this type of hardware, so I regard them as more than just basic 3D viewers and VorpX cannot be anything more as the design of the software doesn't permit it.

In a world where there is a properly designed VR version of a game coming out, I think it's fair to highlight that this method of playing the game in VR will never match the VR experience the developers intended and people new to tools like VorpX should be aware of that.

As said before, VorpX is a very cool tool that can enable you to use a HMD in many games that does not natively support it and sometimes the results are pretty good, but it will never be a replacement for a properly designed VR experience.
GreatPotential Mar 26, 2017 @ 5:16pm 
Awesome that you got this working, but I'm really hoping for a release for the Vive and Touch that includes room-scale of some sort and motion controls. If not I'd rather just play it without.
Old Gregg Apr 14, 2017 @ 1:34pm 
I have Vorpx and I can't make it work. I simply get the Oculus library and the game on the monitor. I know I'm doing something wrong, but there aren't really clear instructions on the topic, just user stories of their personal fixes etc (and fails).
Surprise Aug 20, 2020 @ 11:40am 
Originally posted by Smokey:
Better than nothing but Prepare for Kids come here and said something like "that's not True exprience" or crap like that lol.
maybe because it IS not the true experience?
Playing the game in which there are a lot of interactions God himself ordered to make your hands with via tracking, SEATED, is not an option for a true VR experience
Last edited by Surprise; Aug 20, 2020 @ 11:45am
vlastimirs Oct 31, 2020 @ 4:07pm 
Originally posted by Surprise:
Originally posted by Smokey:
Better than nothing but Prepare for Kids come here and said something like "that's not True exprience" or crap like that lol.
maybe because it IS not the true experience?
Playing the game in which there are a lot of interactions God himself ordered to make your hands with via tracking, SEATED, is not an option for a true VR experience
Perfection is the enemy of the good.

As long as you can not accept what you have, you won't ever really have something worthwhile.

Better some VR than no VR!
Shinobi Nov 20, 2020 @ 3:50pm 
Originally posted by Surprise:
Originally posted by Smokey:
Better than nothing but Prepare for Kids come here and said something like "that's not True exprience" or crap like that lol.
maybe because it IS not the true experience?
Playing the game in which there are a lot of interactions God himself ordered to make your hands with via tracking, SEATED, is not an option for a true VR experience

No, it's just not an option for YOU.
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Date Posted: Jan 24, 2017 @ 12:17pm
Posts: 12