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Oh you mean those 20 to 30 buck games which proves my point thank you. Literally did you even think this through before you commented or did you read what i wrote?
I'm just saying that short game length is part of the genre. If you like to play games based on game length, you probably don't enjoy many horror games. You probably won't enjoy this one either.
Those of us who do feel we're getting our money's worth b/c we judge the game on other factors (like, actual good and enjoyable content).
I chose Ubisoft games as the perfect contrast. They technically provide endless replayability (endless game length) but are so damn repetive you only experience a fraction of their games before you drop them entirely. I'd rather have a short game packed with good content than a long game packed with repetitive crap.
I read it, I'm saying you should have expected the short game length. It goes hand in hand with the genre.
To me it still feels worth it and I don't mind paying full price for what seems to be a good Resident Evil experience. I'd rather judge a game based on content than length.
Yeah, the action heavy ones. This is a horror game at its core, though, so I'm not surprised they changed that. It would contradict the helplessness ands terror yoiu're supposed to feel when you play it.
Hopefully a dev can innovate and fix that in the future..
Some some say this game was starting to overstay its welcome at the 8 hour mark (if one took 10 to complete) although they enjoyed it quite a bit and was about "the right length"
You need to consider all the times you are walking around getting from point A to B which nothing happens (As in where nothing CAN happen) as noncontent, cut that out of the game and then consider how long the game really is. Amnesia fills its filler with the screen messing up or sounds to make you think an event is going to happen (Example the first time your screen blurs and you hear horse and carrages, and such.) Though I would not say those indy games are the best but at least their price reflects that with the game.
I wondered what they would replace it with. It seems the answer is - nothing?
Not only is the game short, nearly everything is scripted meaning its replay value is very very low. It's a good movie, not a game worth $60. This is a game best used as a VR movie or something not an actual game worth $60. The game is good the for your first playthrough, and your first playthrough can be beaten overnight.
The objectives are very linear you're literally walking in a straight line, especially if you knocked out the old man by shooting him in the head until he stops moving, then you get from A to B with no effort.
There are some great moments but those moments happen at a specific time and place. If the game was short but had complex A.I and random natural jumpscares then i could say sure it can be worth $50. But i honestly think the devs went way over there heads by charging 60 for a game so limited. There are many games based purely on atmosphere or creepiness and the devs know they are only meant to be played once, so they put them at the right price. Abzu for example a beautiful art game ony charged 20 bucks and you can beat it in one day, everything is scritped, but the game was beautiful for its genre.
You aren't paying for the game, you're paying for the brand name. Even their bad games sold at high prices, but you know what... if you have no problem spending that sort of money on a game you can beat over the course of 1 night then enjoy it, but any other person could look for alternative ways of enjoying this game for an appropriate price or heck go over to a friends house and play it with them.
I can ensure you the vast majority of people wouldn't pick it up again after that and would go back to the games they play with high replay value. Why do you think the top games are multiplayer anyways? Because they offer you so much replay value, $60 is premium price, lots of people could buy games that could last them many years for $60 instead of 1 night..... think about that for a second before the fanboy mentality kicks in.
Maybe use that money for English lessons?
Yeaaah...cause Resident evil Nemesis was an action based title and not a fixed camera/horror game, right? So they create a FPS game in the RE franchise and don't add any reason to replay it other than to hear "Welcome to the family, son." over and over again?
I think the devs have their head in the right place, just they could have gone about things differently to keep the game fresh longer. I mean the game just came out and i seen everything.
The fact that the game is short means i remember where everything is! I know how to unlock each gate. I know whats gonna happen in the room next to me. The game is more like a movie.
content? ummmm what content? I see very limited content and lots of scripted moments. You mean combining herbs together? Shooting your weapon? Opening the doors? Opening the refrigerator and then closing it? I see a very basic game if we are talking about content.
You should know what content is with some of the diverse and good games you own.