Resident Evil 7 Biohazard
Game is not worth $60 honestly.
Not even.... just stayed up watching someone play until they beat it. 12am-6am. Very very short. I don't think it's worth $60 at all. If it was $20-40 for the base game, maybe i would consider. Feels very linear with some backtracking. You do the same thing between the points.

In alien isolation there are multiple things to do between points or how you go about things or even how you get there. There is a crafting system, you can trick the A.i human and alien. The music and atmosphere has more work put into it, and the game is cheaper. Any horror fans will appreciate that they can load up alien isolation any time, stream it and always experience something new and fresh because in RE7 everything is nearly scripted. Alien isolation is all random! Done by the a.i itself (ecept when the alien first appears). I'm sorry but games are turning into medicine. You are paying for the BRAND not the QUALITY of the game.

I felt like i was playing the game by just watching. Really wish devs learned how to put proper value on a game instead of putting it on the brand name. If anything this game is just worth a single day rent or watching someone play once.

Edit: I'm just writing this to make sure people are aware before they buy. I'm saying the game is worth renting or watching someone play. If you can get the game for like 30 bucks then i would say it's worth it. But no way i would ever spend 90 bucks on this. Thats the biggest joke of this month. Literally watched someone beat the game from 12am to 6am. I'm going to bed, just saying i would have felt sad that i spent 90 bucks and be pretty much done with it over night. I could get a lot of games with $90.

Not saying that people shouldn't buy i'm just saying you should consider renting or watching because you can beat this game over the course of a single night or 2 days.

Edit: Sorry that i offended some people here by even suggesting to others that they should rent, but i'm just giving a heads up to people who are unsure if they want to spend $60 on a game that can be beaten over night.

I can't see myself doing the same exact things and experiencing the same reactions from the a.i. What i mean by this is the A.i are very predictble in RE7.

In alien isolation sometimes the alien tricks you by trying to get you to move out of your hiding spot by, for example, walking away from you to the end of the hallway, then suddenly turns around and runs towards your hiding spot killing you insantly! The alien's behavior is very random. And this makes the game, the randomness and the complex behavior of the hunter, and your ability to manipulate the things around you or go about situations differently in many ways.

RE7 has some amazing scripted moments and devs deserve to be commend on that even win awards, no joke about that, but thats it. Those scripted moments basically make the game and that doesnt make value because its mostly static.

If you hide in RE7 the a.i forgets about you and goes away. In alien isolation the alien searches for you, hunts you, it checks if your hiding under the table or in the locker, maybe around the corner, it's the reason why IGN was angry at it because the alien is too unprediable and hard. That was actually one of the reasons they gave it a negative which made no sense...

If you show the alien pain in isolation with the flamethrow you could trick the alien even if you're out of ammo by pointing the flamethrower at the alien. It will remember the pain you brought it when you set it on fire last time, so it will back off for a second. You can use this trick to also save ammo. It doesn't work all the time but this is an example of a complex horror game worth $60 there is more to be said but imma just leave it at that.[\u]

Last Edit: Don't get me wrong, devs did a great job, but they could have gone about things differently, if anything this is a great learning experience for the devs which could help them create far better games especially when you're charging premium price. If you can get the game cheap for what you will get out of it, then yes you did the right move, if you are a person who researches before spending money on premium price game please at least consider what i have to say throughout the thread. For those who are salty, this is directed for people who are stuck and don't know if they want to buy the game.
Отредактировано Puppet Pal Clem; 24 янв. 2017 г. в 5:56
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Сообщения 7690 из 188
Автор сообщения: cae37
RE7 is following along the standard game length for other horror games like Amnesia and Outlast.

Amnesia the Dark Descent: 8-9.5 hours to beat.
https://howlongtobeat.com/game.php?id=440

Outlast: 6-8.5 hours to beat.
https://howlongtobeat.com/game.php?id=13407

Soma: 9-11 hours to beat.
https://howlongtobeat.com/game.php?id=22549

Relatively short game length is part of the genre, essentially. If you're a fan of horror games this shouldn't be a surprise for you, and I don't think it's detrimental for it either.

It's only a problem if you expect a Ubisoft styled open world experience from every single game you play.

Oh you mean those 20 to 30 buck games which proves my point thank you. Literally did you even think this through before you commented or did you read what i wrote?
Отредактировано Puppet Pal Clem; 24 янв. 2017 г. в 4:48
10$ at most if i value the gameplay content, i have far better indie games for that price.
Автор сообщения: Azure
Автор сообщения: cae37
RE7 is following along the standard game length for other horror games like Amnesia and Outlast.

Amnesia the Dark Descent: 8-9.5 hours to beat.
https://howlongtobeat.com/game.php?id=440

Outlast: 6-8.5 hours to beat.
https://howlongtobeat.com/game.php?id=13407

Soma: 9-11 hours to beat.
https://howlongtobeat.com/game.php?id=22549

Relatively short game length is part of the genre, essentially. If you're a fan of horror games this shouldn't be a surprise for you, and I don't think it's detrimental for it either.

It's only a problem if you expect a Ubisoft styled open world experience from every single game you play.

Those games were cheaper on release. And Ubisoft open worlds are the base of the trash heap, filled to the brim with noncontent and busy work to inflate game time.

I'm just saying that short game length is part of the genre. If you like to play games based on game length, you probably don't enjoy many horror games. You probably won't enjoy this one either.

Those of us who do feel we're getting our money's worth b/c we judge the game on other factors (like, actual good and enjoyable content).

I chose Ubisoft games as the perfect contrast. They technically provide endless replayability (endless game length) but are so damn repetive you only experience a fraction of their games before you drop them entirely. I'd rather have a short game packed with good content than a long game packed with repetitive crap.
Автор сообщения: cae37
I'm just saying that short game length is part of the genre.
Other RE games have unlimited replay value from the mercenaries or raid modes.
Автор сообщения: Ol'fritz - Ever-Changing.
Автор сообщения: cae37
RE7 is following along the standard game length for other horror games like Amnesia and Outlast.

Amnesia the Dark Descent: 8-9.5 hours to beat.
https://howlongtobeat.com/game.php?id=440

Outlast: 6-8.5 hours to beat.
https://howlongtobeat.com/game.php?id=13407

Soma: 9-11 hours to beat.
https://howlongtobeat.com/game.php?id=22549

Relatively short game length is part of the genre, essentially. If you're a fan of horror games this shouldn't be a surprise for you, and I don't think it's detrimental for it either.

It's only a problem if you expect a Ubisoft styled open world experience from every single game you play.

Oh you mean those 20 to 30 buck games which proves my point thank you. Literally did you even think this through before you commented or did you read what i wrote?

I read it, I'm saying you should have expected the short game length. It goes hand in hand with the genre.

To me it still feels worth it and I don't mind paying full price for what seems to be a good Resident Evil experience. I'd rather judge a game based on content than length.
Автор сообщения: Lucas Buck
Автор сообщения: cae37
I'm just saying that short game length is part of the genre.
Other RE games have unlimited replay value from the mercenaries or raid modes.

Yeah, the action heavy ones. This is a horror game at its core, though, so I'm not surprised they changed that. It would contradict the helplessness ands terror yoiu're supposed to feel when you play it.
Thats because with horror games usually they tend to drag on more so than say an FPS or RPG due to having less things to do within the world and less ways to interact within it.

Hopefully a dev can innovate and fix that in the future..

Some some say this game was starting to overstay its welcome at the 8 hour mark (if one took 10 to complete) although they enjoyed it quite a bit and was about "the right length"


Автор сообщения: cae37
Автор сообщения: Azure

Those games were cheaper on release. And Ubisoft open worlds are the base of the trash heap, filled to the brim with noncontent and busy work to inflate game time.

I'm just saying that short game length is part of the genre. If you like to play games based on game length, you probably don't enjoy many horror games. You probably won't enjoy this one either.

Those of us who do feel we're getting our money's worth b/c we judge the game on other factors (like, actual good and enjoyable content).

I chose Ubisoft games as the perfect contrast. They technically provide endless replayability (endless game length) but are so damn repetive you only experience a fraction of their games before you drop them entirely. I'd rather have a short game packed with good content than a long game packed with repetitive crap.
Отредактировано EthicalPixel; 24 янв. 2017 г. в 4:56
Автор сообщения: cae37
Автор сообщения: Azure

Those games were cheaper on release. And Ubisoft open worlds are the base of the trash heap, filled to the brim with noncontent and busy work to inflate game time.

I'm just saying that short game length is part of the genre. If you like to play games based on game length, you probably don't enjoy many horror games. You probably won't enjoy this one either.

Those of us who do feel we're getting our money's worth b/c we judge the game on other factors (like, actual good and enjoyable content).

I chose Ubisoft games as the perfect contrast. They technically provide endless replayability (endless game length) but are so damn repetive you only experience a fraction of their games before you drop them entirely. I'd rather have a short game packed with good content than a long game packed with repetitive crap.

You need to consider all the times you are walking around getting from point A to B which nothing happens (As in where nothing CAN happen) as noncontent, cut that out of the game and then consider how long the game really is. Amnesia fills its filler with the screen messing up or sounds to make you think an event is going to happen (Example the first time your screen blurs and you hear horse and carrages, and such.) Though I would not say those indy games are the best but at least their price reflects that with the game.
Meh, I bought my key for $30 :shigure2:
Отредактировано Souldrainr; 24 янв. 2017 г. в 4:58
Автор сообщения: cae37
Автор сообщения: Lucas Buck
Other RE games have unlimited replay value from the mercenaries or raid modes.

Yeah, the action heavy ones. This is a horror game at its core, though, so I'm not surprised they changed that. It would contradict the helplessness ands terror yoiu're supposed to feel when you play it.
I did wonder how Capcom would square that circle, because you are right, this game inherently doesn't suit those type of modes.

I wondered what they would replace it with. It seems the answer is - nothing?
Автор сообщения: cae37
Автор сообщения: Ol'fritz - Ever-Changing.

Oh you mean those 20 to 30 buck games which proves my point thank you. Literally did you even think this through before you commented or did you read what i wrote?

I read it, I'm saying you should have expected the short game length. It goes hand in hand with the genre.

To me it still feels worth it and I don't mind paying full price for what seems to be a good Resident Evil experience. I'd rather judge a game based on content than length.

Not only is the game short, nearly everything is scripted meaning its replay value is very very low. It's a good movie, not a game worth $60. This is a game best used as a VR movie or something not an actual game worth $60. The game is good the for your first playthrough, and your first playthrough can be beaten overnight.

The objectives are very linear you're literally walking in a straight line, especially if you knocked out the old man by shooting him in the head until he stops moving, then you get from A to B with no effort.


There are some great moments but those moments happen at a specific time and place. If the game was short but had complex A.I and random natural jumpscares then i could say sure it can be worth $50. But i honestly think the devs went way over there heads by charging 60 for a game so limited. There are many games based purely on atmosphere or creepiness and the devs know they are only meant to be played once, so they put them at the right price. Abzu for example a beautiful art game ony charged 20 bucks and you can beat it in one day, everything is scritped, but the game was beautiful for its genre.


You aren't paying for the game, you're paying for the brand name. Even their bad games sold at high prices, but you know what... if you have no problem spending that sort of money on a game you can beat over the course of 1 night then enjoy it, but any other person could look for alternative ways of enjoying this game for an appropriate price or heck go over to a friends house and play it with them.

I can ensure you the vast majority of people wouldn't pick it up again after that and would go back to the games they play with high replay value. Why do you think the top games are multiplayer anyways? Because they offer you so much replay value, $60 is premium price, lots of people could buy games that could last them many years for $60 instead of 1 night..... think about that for a second before the fanboy mentality kicks in.
Отредактировано Puppet Pal Clem; 24 янв. 2017 г. в 5:06
Автор сообщения: fiese Fee™
I have a lot of money,but thanks for your Advice.It just bought it.

Maybe use that money for English lessons?
Автор сообщения: cae37
Автор сообщения: Lucas Buck
Other RE games have unlimited replay value from the mercenaries or raid modes.

Yeah, the action heavy ones. This is a horror game at its core, though, so I'm not surprised they changed that. It would contradict the helplessness ands terror yoiu're supposed to feel when you play it.


Yeaaah...cause Resident evil Nemesis was an action based title and not a fixed camera/horror game, right? So they create a FPS game in the RE franchise and don't add any reason to replay it other than to hear "Welcome to the family, son." over and over again?
Автор сообщения: Souldrainr
Meh, I bought my key for $30 :shigure2:
smart move, when you play the game count how many scripted events happen. They are awesome, but thats the only thing that kept the game fresh as you were moving from A to B. It's like a movie.

I think the devs have their head in the right place, just they could have gone about things differently to keep the game fresh longer. I mean the game just came out and i seen everything.

The fact that the game is short means i remember where everything is! I know how to unlock each gate. I know whats gonna happen in the room next to me. The game is more like a movie.
Отредактировано Puppet Pal Clem; 24 янв. 2017 г. в 5:14
Автор сообщения: cae37
Автор сообщения: Ol'fritz - Ever-Changing.

Oh you mean those 20 to 30 buck games which proves my point thank you. Literally did you even think this through before you commented or did you read what i wrote?

I read it, I'm saying you should have expected the short game length. It goes hand in hand with the genre.

To me it still feels worth it and I don't mind paying full price for what seems to be a good Resident Evil experience. I'd rather judge a game based on content than length.

content? ummmm what content? I see very limited content and lots of scripted moments. You mean combining herbs together? Shooting your weapon? Opening the doors? Opening the refrigerator and then closing it? I see a very basic game if we are talking about content.


You should know what content is with some of the diverse and good games you own.
Отредактировано Puppet Pal Clem; 24 янв. 2017 г. в 5:20
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