Resident Evil 7 Biohazard

Resident Evil 7 Biohazard

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Resident Evil 7 Enemies Vs. Last Of Us Enemies!
I will probably get a lot of hate for making this topic, but recently there's been a lot of negative feedback about lack of enemy variation in the game. I honestly agree the lack of enemy variation, wrecked ship boss fight and alternate ending is the only important flows I see in this game.

But back to topic. I remember Last Of Us getting a 10 out of 10 across most reviews. I personally gave it a 10 out of 10. But I don't remember anyone mentioning lack of enemy variation. So lets start with Last Of Us infected enemies.

Runners
Stalkers
Clickers
Bloaters

Now Resident Evil 7 infected enemies (Will only list The Molded Creatures here.)

Regular Molded
Spiked-Arm Molded
4-Legged Molded
Fat Molded

Now I do know in Last Of Us you also fight normal humans in the game. But I am sure some of us had enough of enemies with guns/crossbows shooting us in a Resident Evil game by now. The point of my topic is that, this game is a great Resident Evil game in the series. Is it the best Resident Evil game? No. Is the game fun? Yes. Does the game have replay value? Yes. I think some need to stop comparing it to other great Resident Evil games we have gotten in the past, and just enjoy this. For some of us, it's been a full decade since we had a good Resident Evil game again. I gave it a 9 out of 10. Could be a 10 out of 10 if it didn't lack the flaws I listed. 10 out of 10 for me means the game is excellent, it's a must own, and only has minor flaws that doesn't ruin the experience when playing it. We didn't get a lot of enemies from previous Resident Evil games like 5 and 6 games. But in my opinion, Resident Evil 7 is way better than them! :D
Last edited by Super Smiley; Mar 7, 2017 @ 6:28am
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Showing 1-12 of 12 comments
MundM Mar 6, 2017 @ 10:58pm 
Was there really the need for another "I like RE7, why can't you like it, too?" thread?

We get it, some like it, some don't. Some have rational criticism, some are butthurt because it's not another third person action shooter.
Super Smiley Mar 7, 2017 @ 12:23pm 
I been seeing a lot of negative threads talking about Resident Evil 7, so I figure there should a positive one about Resident Evil 7. :D
Candybalism Mar 7, 2017 @ 5:07pm 
The Last of Us was breathtaking. So was RE7, but in a "I'm losing my breath from running from things" kind of breathtaking. Comparing those two games are like comparing oranges to apples, as cliche as it sounds. But the interesting thing about The Last of Us was the fact that you are always faced with a choice to sneak past enemies or shoot everything in your way. RE7 wants to make you feel helpless, like you don't really have a choice but to try and shoot everything whilst you desperately try to conserve what little ammo you have left.

It's an amazing game (so is The Last of Us) but maybe they've deliberately left out the variations in enemies to create an artificial sense of panic? It's something to think about. But I don't disagree that the game could do with more different enemies! Just thinking of an out of the box solution for the reason why RE7 lacked some variations in the common enemies. And perhaps it was also done so the main enemies would stand out more.
M雨沢SY Mar 7, 2017 @ 5:37pm 
The amount of negative feedback is miniscule compared to the last couple of games. Honestly I'm hearing many great things about it. While I haven't played it myself yet (though I plan to get around to it) I have watched a playthrough and I thought there was a very distinct lack of enemy variations. I also felt it had less enemies then all the RE games before it. Anyway, while the idea of mold monsters was smart, they really just look like human globs with teeth. All of them. VERY minimal differences in appreance. Not to say they aren't scary because they are intimadating. But it gets boring QUICK especially having all types coming out at you in a little package. No suprise happy meal here, kids.

I think one the reasons why it felt so natural in The Last Of Us is because the spacing (or pacing) was pretty well done. Not once did I ever think "there is too many of the same enemy" because I really just wanted to stealth past them AHA and never really stopped to admire them. AHHAHA. but in RE7 you're in such a tight and claustrophobic space you kind of can't NOT help to look at them. And to be honest, I felt more threatened by the enemies in TLOU. Maybe because the setting was more realistically darker. *shrugs*

Well those are my thoughts, I guess. Maybe my thoughts are invalid because I haven't played RE7 myself but hey I have EYES and one of my biggest weaknesses is a game that has some fantastic enemy designs.

Still a great game. Just minor flaws that don't hurt the experience too much. Jack is great. Great enemy. Great victim. Jack 5 eva.
Frag Maniac Mar 7, 2017 @ 5:49pm 
I do see your point actually. To a large degree this one had the potential to redeem them from the abysmal decline of variety in model creativity since 6. I really don't like this trend of apparently using the same basic monster animations since 6, where they came out with squiggly ones that form out of pools of goo on the ground. Granted this one has some less cliche boss fights, but most of it's monsters, save for maybe the crawly ones, seem like reskinned animations.

Say what you want about 4 and 5 being over actiony and arcade, they DID have better monster variety. I liken this one to what Id did with Doom 2016. They basically tried to make something they thought would appeal to both action and survival horror fans. The difference here is they went more back to survival horror, whereas Doom went back more to arcade horror shooter.

I've beaten this on Easy and Normal now, and while I'm finding Madhouse does indeed offer a much more challenging experience, it's also mostly a challenge of resource skimping, not creative AI scripting. All they do is rob you of items and toss in a few more (sometimes less) monsters, some moving a bit faster. This is why there are already many RE fanatics posting no damage play throughs on Madhouse mode. Conversely, In Last of Us I recall when playing on my friend's PS4, that the human AI were very good at sneaking up on you.

TEW has been falsely maligned as being a RE4 clone by many, but in reality it offers what no RE game does. Creative, unpredictable AI, and lasting replay value. In TEW, you need to spend time to master the game to play on the hardest mode. Here, you really only need to know where things are, and how to use them, because the AI is for the most part is brain dead and predictable.
Last edited by Frag Maniac; Mar 7, 2017 @ 8:37pm
UIY Mar 7, 2017 @ 7:21pm 
Goku wins.
Well you're talking about two very different styles of game to with very different narritives. Last tells a very big, very epic story. It's not really scary as it is intense and dramatic. RE is a much more compact story. The Bakers and the menace they represent, is really the focus for much of the game. The molds are mostly meant to be avoided and killed only when you have to in order to preserve ammo. RE does fine with a small enemy variety becaue too much focus on the small frys would detract from the menace of the bakers. Just my thoughts.
Super Smiley Mar 8, 2017 @ 6:52am 
I see a lot of great replies here! :D I am glad others can recognize what a great game this is, even with it's flaws. It seems a lot think the classic Resident Evil games got scores like 10 out of 10 back in the day. The old ones had their flaws too, and did have some boring segments in them. I look forward to Resident Evil 8. Because I do believe Resident Evil 8 might have an outbreak in another city, like Resident Evil 2 had. But for me personally I think having a lot people act like Infected Mia or the Bakers hunting you in the city would be freaking scary! :D
I will say I've been playing these games since RE was new. No Resident Evil game has ever felt even the tiniest bit scary, until this one. There is actually tension in the air, you really don't know what the next room might have in it. The long bits where you don't have any encounters only add to that, because the nature of the game is that at anytime you might encounter something. The game has it's flaws, but it's done a wonderful job.
Lukey Pooky Mar 8, 2017 @ 4:05pm 
i thought the molded were cool, they were basically zombies, reanimated corpses. there was also numerous possiblities to add more variety as the infection affected people differently. four legged molded, claw thingy molded etc.
Super Smiley Mar 9, 2017 @ 4:56pm 
Yeah the molded to me were scarier than normal zombies. I look forward to different variations of them in a sequel if Capcom still plans on using them. :)
Frag Maniac Mar 9, 2017 @ 5:22pm 
Originally posted by Lord Pancake:
I will say I've been playing these games since RE was new. No Resident Evil game has ever felt even the tiniest bit scary, until this one. There is actually tension in the air, you really don't know what the next room might have in it. The long bits where you don't have any encounters only add to that, because the nature of the game is that at anytime you might encounter something. The game has it's flaws, but it's done a wonderful job.
I felt just the opposite, even shortly into my first run. It quickly becomes clear that Mia, then Jack, are your only enemies in the main part of the first house. It even becomes obvious how you can keep from encountering Jack by holding onto key objective items before placing them, or by merely hiding behind an opened door, then sneaking by when he enters the room.

When you get to the basement, the monsters are even less scary because they move slow and can be easily lured, ran past, and trapped behind doors. If there's more than one at a time, I just headshot them with shotgun or enhanced pistol rounds. My first play through on lower difficulty, I even killed the first 3 with just the knife by repeatedly closing a door, then opening it to get in head slashes. And that was without taking any damage.

The bug swarms get a bit tricky, but even they can be dealt with easily if you know which ones can be knifed, and how to burn the nests safely. And they were no worse in the caves, because by then you have better weapons.

Now granted the boss fights can seem tough at first, but even on Madhouse, they're very doable once you know how to block Mia, and avoid Jack's charge.

I'm finding the only thing really daunting about the game is knowing how to deal with more limited resources on Madhouse, but that's more annoying than scary, due to having to reload checkpoints, or scour for things on Madhouse that are placed differently or not there on other modes.

Even if you find yourself not being able to get through Madhouse, you can always do a speedrun on Easy to get the circular saw, which makes saving ammo a LOT easier. At that point though it's just a mater of whether you want to take the time to jump through the game's gimmicky hoops, for what is a relatively short, unoptimized, and mostly uninspiring game.
Last edited by Frag Maniac; Mar 9, 2017 @ 5:30pm
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Date Posted: Mar 6, 2017 @ 9:53pm
Posts: 12