Resident Evil 7 Biohazard

Resident Evil 7 Biohazard

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MegaManCap Feb 20, 2017 @ 6:56am
Almost invisible lines across screen when not in menu.
Just got RE7 and so far it's great. I just got the the part where the "family" is sitting down to have dinner and noticed something off There are these constant almost invisible horizontal lines that scroll up and distort object edges. They're almost like the old tv scanlines. I don't remember this effect in the earlier parts, so I'm thinking it might be a graphical bug on my end. They are incredibly annoying and kind of make me feel motion sick.

Is there anyone else that has had this happen and fixed it? I'm super worried that this is an intended effect or something. I will not be finishing this if so. Thanks for your time.

GTX 1070 g1 gaming
i5 6600k 4.4
Win 10
Last edited by MegaManCap; Feb 20, 2017 @ 7:04am
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Showing 1-8 of 8 comments
BillyZane876 Feb 20, 2017 @ 7:58am 
You just described the frame tearing effect. I also noticed it and it's quite aggresive in comparison to other games.

In order to fix it, disable V-Sync in your game settings and enable "Fast Sync" in your Nvidia Control Panel.

I have a similar system (gtx 1070, 16 gb ram, i7-6700k) and I have a constant framerate of 60 without any lag or tearing with Fast Sync.
V-Sync also works but the lag is noticeable.
Blacksmith77K Feb 20, 2017 @ 8:32am 
i quote DigitalChocobo:

Let's say you're using a 60 Hz monitor and playing a game where the GPU fluctuates between 65 and 100 fps if you leave it uncapped.

Nothing: Your GPU renders frames as fast as it can. Your GPU will send each frame to the monitor as soon as the GPU finishes that frame. You get tearing because the GPU can pass a frame to the monitor while the monitor is already in the middle of displaying a different frame. Result: Variable framerate, tearing

Capped fps, no vsync: Your GPU renders frames at 60 fps. Your GPU will send each frame to the monitor as soon as the GPU finishes that frame. You get tearing because the GPU can pass a frame to the monitor while the monitor is already in the middle of displaying a different frame. Result: Consistent framerate, tearing

Regular vsync: Your GPU renders frames at 60 fps. When the GPU finishes a frame, it will sit and wait (not rendering anything) until the monitor is ready. Once the monitor is ready to display a new frame, the GPU will send that frame to the monitor, and only then does it begin to draw a new one. Since the GPU doesn't send frames until the monitor is ready, there is no tearing. And since the GPU always begins drawing right after a frame is sent to the monitor, the frames are always the same space apart (1/60th of a second). Result: Consistent frame spacing, no tearing

Fast sync: Your GPU runs as fast as it can. When the GPU finishes a frame, it will save that frame and immediately begin rendering another. When the monitor is ready to display a new frame, the GPU sends whatever frame it most recently finished. Sometimes the GPU finishes only one frame before the monitor is ready, sometimes it finishes more than one. This means that the spacing between displayed frames varies. Result: Inconsistent frame spacing, no tearing

Fast sync with fps capped near your monitor's refresh rate: Essentially the same effect as regular vsync.

You probably want regular vsync. Regular vsync is smooth, and the lag is generally not an issue unless frames are queued up (for games that do this, prevent it by setting "max pre-rendered frames" to 1 in Nvidia control panel). Fast sync can offer even less input lag, but unless your GPU is running at very high FPS (think 100+), you will get noticeable stuttering and skipping, and the input lag difference will be trivial.

Last edited by Blacksmith77K; Feb 20, 2017 @ 8:33am
Blacksmith77K Feb 20, 2017 @ 9:09am 
...kannst mir mal verklickern, zu was der Link zu dem Tubevideo gut sein soll?!
OldManJason Feb 20, 2017 @ 10:40am 
vsync on
BillyZane876 Feb 20, 2017 @ 10:48am 
I'm curious what OP's option will be. With roughly the same system, vsync brings me a lot more input lag than fast sync. everything maxed out, shadow cache off
Skankhunt42 Feb 20, 2017 @ 11:11am 
I guess OP means the interlace-option. It gives the whole image an analog-interlaced-video-ish look. Can be disabled in the options somewhere.
Last edited by Skankhunt42; Feb 20, 2017 @ 11:11am
BillyZane876 Feb 20, 2017 @ 11:50am 
actually it's Original Poster but thanks for the interlaced description :)
Hursti Feb 20, 2017 @ 11:52am 
dont know if its the same issue, but i had those weird lines across almost everything, turns out it was caused by the shadows setting being below high, set it to high and see if it helps.
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Date Posted: Feb 20, 2017 @ 6:56am
Posts: 8